1. 程式人生 > >cocos2d-x CCSrollView 源代碼,可循環的SrollView代碼

cocos2d-x CCSrollView 源代碼,可循環的SrollView代碼

更改 cocos2d ring event moved esp rem namespace 正在


項目須要。寫一個類似於iPhone上面時鐘選擇的可拉動式循環選擇列表,通過集成CCScrollView並更改部分代碼。實現了該功能。

假設想充分了解代碼,請先閱讀源碼分析http://blog.csdn.net/u011225840/article/details/30033501

不考慮重構,這是我寫的第一版代碼,僅僅考慮了功能性。

過兩天有時間後。我會將該部分代碼重構,希望大家作對照~


#include "cocos2d.h"
#include "cocos-ext.h"

using namespace cocos2d;
using namespace cocos2d::extension;

#define SCROLL_DEACCEL_RATE  0.95f
#define SCROLL_DEACCEL_DIST  1.0f
enum MovingDirection
{
	Left = 1,
	Right = 2,
	Up,
	Down
};

enum Direction
{
	CycleDirectionHorizontal=1,
	CycleDirectionVertical

};

enum Child	
{
	kLeft = 1,
	kMiddle,
	kRight
};
class CCCycleScrollView: public CCScrollView
{
public:
	CCCycleScrollView();
	virtual ~CCCycleScrollView();


	static CCCycleScrollView* create(const char* spriteFile,Direction direction = CycleDirectionHorizontal);

	bool initWithViewSize(const char* spriteFile ,Direction direction = CycleDirectionHorizontal);

	bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
	void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
	void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
protected:
	//調整三個sprite的位置
	void adjustSprite();

	
	void deaccelerateScrolling(float dt);

	void relocateContainer();

	CCPoint findEndPoint();
	//有三個一樣的sprite來支持循環顯示
	CCSprite* m_sprite1;
	CCSprite* m_sprite2;
	CCSprite* m_sprite3;

	//每一個sprite的size
	CCSize m_spriteSize;

	//上一次觸碰點的坐標。用於推斷當前移動的方向
	CCPoint m_lastPoint;
	//當前觸碰點的坐標
	CCPoint m_nowPoint;

	//當前偏移相應的位置
	float m_nowPositionNum;
	//上一次移動後的移動位數
	int m_lastPositionNum;
	//上一次正向移動是否移動過
	bool m_lastPositiveDone;
	//上一次反向移動是否移動過
	bool m_lastNegtiveDone;
	//正在移動的方向
	MovingDirection m_moving;

	//滾動的限定方向
	Direction m_direction;

	

	//temp
	CCLabelTTF* temp1;
	CCLabelTTF* temp2;
	CCLabelTTF* temp3;
	CCLabelTTF* temp4;
	CCLabelTTF* temp5;
	CCLabelTTF* temp6;
	CCLabelTTF* temp7;
	CCLabelTTF* temp8;
	CCLabelTTF* temp9;

	void updateTemp();

};


#include "CCCycleScrollView.h"

CCCycleScrollView::CCCycleScrollView():
	m_sprite1(NULL),
	m_sprite2(NULL),
	m_sprite3(NULL),
	m_lastPoint(ccp(0.0f,0.0f)),
	m_nowPoint(ccp(0.0f,0.0f)),
	m_lastPositionNum(0),
	m_lastPositiveDone(false),
	m_lastNegtiveDone(false)
{

}

CCCycleScrollView::~CCCycleScrollView()
{

}

bool CCCycleScrollView::initWithViewSize(const char* spriteFile ,Direction d )
{
	if (CCLayer::init())
	{
		m_sprite1 = CCSprite::create(spriteFile);
		m_sprite1->ignoreAnchorPointForPosition(false);
		m_sprite1->setAnchorPoint(ccp(0.0f,0.0f));
		CCSize spriteSize = m_sprite1->getContentSize();

		temp1 = CCLabelTTF::create();
		temp1->setContentSize(CCSizeMake(160,320));
		temp1->setFontSize(80);
		temp1->setAnchorPoint(ccp(0.5f,0.0f));
		temp1->setString("10");
		temp1->setPosition(ccp(80.0f,0.0f));
		temp1->setTag(kLeft);
		m_sprite1->addChild(temp1);

		 temp2 = CCLabelTTF::create();
		temp2->setContentSize(CCSizeMake(160,320));
		temp2->setFontSize(80);
		temp2->setAnchorPoint(ccp(0.5f,0.0f));
		temp2->setString("11");
		temp2->setPosition(ccp(240.f,0.0f));
		temp2->setTag(kMiddle);
		m_sprite1->addChild(temp2);

		temp3 = CCLabelTTF::create();
		temp3->setContentSize(CCSizeMake(160,320));
		temp3->setFontSize(80);
		temp3->setAnchorPoint(ccp(0.5f,0.0f));
		temp3->setString("12");
		temp3->setPosition(ccp(400.0f,0.0f));
		temp3->setTag(kRight);
		m_sprite1->addChild(temp3);


		m_sprite2 = CCSprite::create(spriteFile);
		m_sprite2->ignoreAnchorPointForPosition(false);
		m_sprite2->setAnchorPoint(ccp(0.0f,0.0f));
		
		 temp4 = CCLabelTTF::create();
		temp4->setContentSize(CCSizeMake(160,320));
		temp4->setFontSize(80);
		temp4->setAnchorPoint(ccp(0.5f,0.0f));
		temp4->setString("1");
		temp4->setPosition(ccp(80.0f,0.0f));
		temp4->setTag(kLeft);
		m_sprite2->addChild(temp4);

		 temp5 = CCLabelTTF::create();
		temp5->setContentSize(CCSizeMake(160,320));
		temp5->setFontSize(80);
		temp5->setAnchorPoint(ccp(0.5f,0.0f));
		temp5->setString("2");
		temp5->setPosition(ccp(240.0f,0.0f));
		temp5->setTag(kMiddle);
		m_sprite2->addChild(temp5);

		 temp6 = CCLabelTTF::create();
		temp6->setContentSize(CCSizeMake(160,320));
		temp6->setFontSize(80);
		temp6->setAnchorPoint(ccp(0.5f,0.0f));
		temp6->setString("3");
		temp6->setPosition(ccp(400.0f,0.0f));
		temp6->setTag(kRight);
		m_sprite2->addChild(temp6);

		m_sprite3 = CCSprite::create(spriteFile);
		m_sprite3->ignoreAnchorPointForPosition(false);
		m_sprite3->setAnchorPoint(ccp(0.0f,0.0f));
		
		 temp7 = CCLabelTTF::create();
		temp7->setContentSize(CCSizeMake(160,320));
		temp7->setFontSize(80);
		temp7->setAnchorPoint(ccp(0.5f,0.0f));
		temp7->setString("4");
		temp7->setPosition(ccp(80.f,0.0f));
		temp7->setTag(kLeft);
		m_sprite3->addChild(temp7);

		 temp8 = CCLabelTTF::create();
		temp8->setContentSize(CCSizeMake(160,320));
		temp8->setFontSize(80);
		temp8->setAnchorPoint(ccp(0.5f,0.0f));
		temp8->setString("5");
		temp8->setPosition(ccp(240.0f,0.0f));
		temp8->setTag(kMiddle);
		m_sprite3->addChild(temp8);

		 temp9 = CCLabelTTF::create();
		temp9->setContentSize(CCSizeMake(160,320));
		temp9->setFontSize(80);
		temp9->setAnchorPoint(ccp(0.5f,0.0f));
		temp9->setString("6");
		temp9->setPosition(ccp(400.0f,0.0f));
		temp9->setTag(kRight);
		m_sprite3->addChild(temp9);

		if (d==CycleDirectionHorizontal)
		{
			m_sprite1->setPosition(ccp(-spriteSize.width,0.0f));
			m_sprite2->setPosition(ccp(0.0f,0.0f));
			m_sprite3->setPosition(ccp(spriteSize.width,0.0f));
			m_eDirection  = kCCScrollViewDirectionHorizontal;
		}
		else if(d==CycleDirectionVertical)
		{
			m_sprite1->setPosition(ccp(0.0f,-spriteSize.height));
			m_sprite2->setPosition(ccp(0.0f,0.0f));
			m_sprite3->setPosition(ccp(0.0f,spriteSize.height));
			m_eDirection = kCCScrollViewDirectionVertical;
		}
		
		

		

		if (!this->m_pContainer)
		{
			m_pContainer = CCLayer::create();
			this->m_pContainer->ignoreAnchorPointForPosition(false);
			this->m_pContainer->setAnchorPoint(ccp(0.0f, 0.0f));
			this->m_pContainer->addChild(m_sprite1);
			this->m_pContainer->addChild(m_sprite2);
			this->m_pContainer->addChild(m_sprite3);
		}

		this->setViewSize(CCSizeMake(spriteSize.width,spriteSize.height));

		setTouchEnabled(true);
		m_pTouches = new CCArray();
		m_pDelegate = NULL;
		m_bBounceable = true;
		m_bClippingToBounds = true;
		//m_pContainer->setContentSize(CCSizeZero);
		
		m_pContainer->setPosition(ccp(0.0f, 0.0f));
		m_fTouchLength = 0.0f;

		this->addChild(m_pContainer);
		//setContentOffset(ccp(-spriteSize.width,0));
		/*
		m_fMaxInset = ccp(spriteSize.width*300,0);
		m_fMinInset = ccp(-spriteSize.width*300,0);
		m_bBounceable = true;
		*/

		m_fMinScale = m_fMaxScale = 1.0f;
		m_spriteSize = spriteSize;
		m_direction = d;
		return true;
	}
	return false;
}

CCCycleScrollView* CCCycleScrollView::create( const char* spriteFile ,Direction d)
{
	CCCycleScrollView* pRet = new CCCycleScrollView();
	if (pRet && pRet->initWithViewSize(spriteFile,d))
	{
		pRet->autorelease();
	}
	else
	{
		CC_SAFE_DELETE(pRet);
	}
	return pRet;
}

void CCCycleScrollView::ccTouchEnded( CCTouch *pTouch, CCEvent *pEvent )
{
	
	if (!this->isVisible())
	{
		return;
	}
	
	if (m_pTouches->count()==1)
	{
		this->schedule(schedule_selector(CCCycleScrollView::deaccelerateScrolling));
	}
	
	m_pTouches->removeObject(pTouch);

	//沒有touch時。須要設置狀態
	if (m_pTouches->count() == 0)
	{
		m_bDragging = false;    
		m_bTouchMoved = false;
		
	}
	
}

void CCCycleScrollView::ccTouchMoved( CCTouch *pTouch, CCEvent *pEvent )
{
	CCScrollView::ccTouchMoved(pTouch,pEvent);

	
	m_nowPoint =   convertToWorldSpace(convertTouchToNodeSpace(pTouch));
	CCLog("The last point is %f",m_lastPoint.x);
	CCLog("The now point is %f",m_nowPoint.x);

	if (m_direction==CycleDirectionHorizontal)
	{

		if (m_nowPoint.x>m_lastPoint.x)
		{
			m_moving = Right;
			m_lastPoint = m_nowPoint;
		}
		else
		{
			m_moving= Left;
			m_lastPoint = m_nowPoint;
		}
		m_nowPositionNum = m_pContainer->getPositionX() / m_spriteSize.width;
		//CCLog("The nowNum is %d",nowPositionNum);
		CCLog("The offset is %f",m_pContainer->getPositionX());
		CCLog("The 1 is %f",m_sprite1->getPositionX());
		CCLog("The 2 is %f",m_sprite2->getPositionX());
		CCLog("The 3 is %f",m_sprite3->getPositionX());
		CCLog("The move is %d",m_moving);
	}else if (m_direction==CycleDirectionVertical)
	{
		if (m_nowPoint.y>m_lastPoint.y)
		{
			m_moving = Up;
			m_lastPoint = m_nowPoint;
		}
		else
		{
			m_moving= Down;
			m_lastPoint = m_nowPoint;
		}
		m_nowPositionNum = m_pContainer->getPositionY() / m_spriteSize.height;
	}
		



	adjustSprite();
	


	
}

bool CCCycleScrollView::ccTouchBegan( CCTouch *pTouch, CCEvent *pEvent )
{
	bool result = CCScrollView::ccTouchBegan(pTouch,pEvent);
	m_lastPoint = convertToWorldSpace(convertTouchToNodeSpace(pTouch));
	CCLog("The last point is %f",m_lastPoint.x);
	if (m_pTouches->count()>1)
	{
		return false;
	}
	return result;
}

void CCCycleScrollView::adjustSprite()
{

	//正在向右移動

	if (m_direction==CycleDirectionHorizontal)
	{
		if (m_moving==Right)
		{
			if (m_nowPositionNum-m_lastPositionNum>0.5)
			{
				m_lastPositiveDone=true;
				m_lastPositionNum++;
			}
			//
			if (m_lastPositiveDone)
			{
				m_sprite3->setPosition(ccp(m_sprite3->getPositionX()-m_spriteSize.width*3,0));
				
				CCSprite* temp = m_sprite3;
				m_sprite3 = m_sprite2;
				m_sprite2 = m_sprite1;
				m_sprite1 = temp;
				updateTemp();
				m_lastPositiveDone = false;
				
			}
		
		}
		else if (m_moving==Left)
		{
			if (m_lastPositionNum-m_nowPositionNum>=0.5)
			{
				m_lastNegtiveDone=true;
				m_lastPositionNum--;
			}
	
			if (m_lastNegtiveDone)
			{
	
				m_sprite1->setPosition(ccp(m_sprite1->getPositionX()+m_spriteSize.width*3,0));
				
				CCSprite* temp = m_sprite1;
				m_sprite1 = m_sprite2;
				m_sprite2 = m_sprite3;
				m_sprite3 = temp;
				updateTemp();
				m_lastNegtiveDone=false;
			}
		}
	}else if (m_direction==CycleDirectionVertical)
	{
		if (m_moving==Up)
		{
			if (m_nowPositionNum-m_lastPositionNum>0.5)
			{
				m_lastPositiveDone=true;
				m_lastPositionNum++;
			}
			
			if (m_lastPositiveDone)
			{
				m_sprite3->setPosition(ccp(0.0f,m_sprite3->getPositionY()-m_spriteSize.height*3));
				CCSprite* temp = m_sprite3;
				m_sprite3 = m_sprite2;
				m_sprite2 = m_sprite1;
				m_sprite1 = temp;
				m_lastPositiveDone = false;
				
			}
		
		}
		else if (m_moving==Down)
		{
			if (m_lastPositionNum-m_nowPositionNum>=0.5)
			{
				m_lastNegtiveDone=true;
				m_lastPositionNum--;
			}
	
			if (m_lastNegtiveDone)
			{
	
				m_sprite1->setPosition(ccp(0.0f,m_sprite1->getPositionY()+m_spriteSize.height*3));
				CCSprite* temp = m_sprite1;
				m_sprite1 = m_sprite2;
				m_sprite2 = m_sprite3;
				m_sprite3 = temp;
	
				m_lastNegtiveDone=false;
			}
		}
	}
}

void CCCycleScrollView::updateTemp()
{
	if (m_moving==Right)
	{
		int num = atoi(((CCLabelTTF*)m_sprite2->getChildByTag(kLeft))->getString());
		if (num-1==0)
		{
			num=13;
		}
		
		((CCLabelTTF*)m_sprite1->getChildByTag(kLeft))->setString(CCString::createWithFormat("%d",num-3)->getCString());
		((CCLabelTTF*)m_sprite1->getChildByTag(kMiddle))->setString(CCString::createWithFormat("%d",num-2)->getCString());
		((CCLabelTTF*)m_sprite1->getChildByTag(kRight))->setString(CCString::createWithFormat("%d",num-1)->getCString());
	}
	else if (m_moving==Left)
	{
		int num = atoi(((CCLabelTTF*)m_sprite2->getChildByTag(kRight))->getString());
		if (num+1==13)
		{
			num=0;
		}
		((CCLabelTTF*)m_sprite3->getChildByTag(kLeft))->setString(CCString::createWithFormat("%d",num+1)->getCString());
		((CCLabelTTF*)m_sprite3->getChildByTag(kMiddle))->setString(CCString::createWithFormat("%d",num+2)->getCString());
		((CCLabelTTF*)m_sprite3->getChildByTag(kRight))->setString(CCString::createWithFormat("%d",num+3)->getCString());
	}
}

void CCCycleScrollView::deaccelerateScrolling(float dt)
{

	//假設剛好在幀開始前 又有一個觸摸點發生了began,造成了滾動狀態,則取消並返回
    if (m_bDragging)
    {
        this->unschedule(schedule_selector(CCCycleScrollView::deaccelerateScrolling));
        return;
    }
    
	//好玩的東西來咯
	
    float newX, newY;
    CCPoint maxInset, minInset;
    //CCLOG("The end distance is %f",m_tScrollDistance.x);
	//這裏我不清楚為啥要出來。我用輸出發如今move中。已經將此offset設置過了,不知為何還要設置,求大神解答。
    m_pContainer->setPosition(ccpAdd(m_pContainer->getPosition(), m_tScrollDistance));
    
	
  
    newX = m_pContainer->getPosition().x;
    newY = m_pContainer->getPosition().y;
    
    m_tScrollDistance     = ccpSub(m_tScrollDistance, ccp(newX - m_pContainer->getPosition().x, newY - m_pContainer->getPosition().y));
    m_tScrollDistance     = ccpMult(m_tScrollDistance, SCROLL_DEACCEL_RATE);
    this->setContentOffset(ccp(newX,newY));

	if (m_direction==CycleDirectionHorizontal)
	{	
		m_nowPositionNum = m_pContainer->getPositionX() / m_spriteSize.width;
		
	}else if (m_direction==CycleDirectionVertical)
	{
		m_nowPositionNum = m_pContainer->getPositionY() / m_spriteSize.height;
	}

	this->adjustSprite();
    
    if ((fabsf(m_tScrollDistance.x) <= SCROLL_DEACCEL_DIST &&
         fabsf(m_tScrollDistance.y) <= SCROLL_DEACCEL_DIST))
    {
        this->unschedule(schedule_selector(CCCycleScrollView::deaccelerateScrolling));
		//CCLog("stop!!!!");
		this->relocateContainer();
    }
}

void CCCycleScrollView::relocateContainer()
{
	
	//調整位置
	m_pContainer->setPosition(findEndPoint());
	if (m_direction==CycleDirectionHorizontal)
	{	
		m_nowPositionNum = m_pContainer->getPositionX() / m_spriteSize.width;
		

	}else if (m_direction==CycleDirectionVertical)
	{
		m_nowPositionNum = m_pContainer->getPositionY() / m_spriteSize.height;
	}

	this->adjustSprite();
	
}

cocos2d::CCPoint CCCycleScrollView::findEndPoint()
{
	CCPoint nowPoint;
	nowPoint.x = m_pContainer->getPositionX();
	
	float interval = (nowPoint.x)/160;
	int inter = (int)interval;
	CCPoint newPoint;
	if (fabsf(interval-inter)>=0.5)
	{
		if (inter<0)
		{
			newPoint.x = 160*(inter-1);
		}
		else
		{
			newPoint.x = 160*(inter+1);
		}
		
	}
	else
	{
		newPoint.x = 160*inter;
	}
	CCLog("The final offset is %f",nowPoint.x);
	CCLog("The float is %f , the int is %d",interval,inter);
	CCLog("The endpoint is %f",newPoint.x);
	return ccp(newPoint.x,0.0f);
}




未重構的代碼有些惡心~~

準備將重構後的代碼再貼出來,並放在github上以供大家下載測試。


cocos2d-x CCSrollView 源代碼,可循環的SrollView代碼