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Unity3D 調用Java,Java調用Unity3D

打印 dir gets direct unity3 log rec borde font

1。無返回值
AndroidJavaClass fee = new AndroidJavaClass("com.
wiker.Test");

fee.CallStatic("print", "Hello", "World");

Java源代碼

package com.wiker

public class Test{

public static void print(String str1,String str2){

System.out.println(str1);

System.out.println(str2);

}

}

java程序將打印

Hello

World

2。有返回值

AndroidJavaClass fee = new AndroidJavaClass("com.wiker.Test");

stringstr = fee.CallStatic<string>("getStr","Hello", "World");

Debug.log(str);

Java源代碼

package com.wiker

public class Test{

public static void getStr(String str1,String str2){

return str2+" "+str2;

}

}

Unity3d

控制臺將打印Hello world

Java調用Unity3d

UnityPlayer.UnitySendMessage("MainEvent","Success", "");

將調用MainEvent中的綁定的腳本中的Success方法

MainEvent是空的GameObject。綁定一個腳本

一般Unity調用Java的時候假設須要回調則會用到Java調用Unity3D,如調用支付寶等

Unity3D 調用Java,Java調用Unity3D