Unity3D 調用Java,Java調用Unity3D
1。無返回值
AndroidJavaClass fee = new AndroidJavaClass("com.wiker.Test");
fee.CallStatic("print", "Hello", "World");
Java源代碼
package com.wiker
public class Test{
public static void print(String str1,String str2){
System.out.println(str1);
System.out.println(str2);
}
}
java程序將打印
Hello
World
2。有返回值
AndroidJavaClass fee = new AndroidJavaClass("com.wiker.Test");
stringstr = fee.CallStatic<string>("getStr","Hello", "World");
Debug.log(str);
Java源代碼
package com.wiker
public class Test{
public static void getStr(String str1,String str2){
return str2+" "+str2;
}
}
Unity3d
Java調用Unity3d
UnityPlayer.UnitySendMessage("MainEvent","Success", "");
將調用MainEvent中的綁定的腳本中的Success方法
MainEvent是空的GameObject。綁定一個腳本
一般Unity調用Java的時候假設須要回調則會用到Java調用Unity3D,如調用支付寶等
Unity3D 調用Java,Java調用Unity3D