1. 程式人生 > >用Canvas生成隨機驗證碼(後端前端都可以)

用Canvas生成隨機驗證碼(後端前端都可以)

ntb inf pre text contex back data listen nload

一 、使用前端生成驗證碼

<!DOCTYPE html>
<html>

    <head>
        <meta charset="UTF-8">
        <title></title>
    </head>

    <body>
        <canvas id="canvas" width="120" height="40"></canvas>
        <a href="#" id="changeImg">看不清,換一張</a>
<script> /**生成一個隨機數**/ function randomNum(min, max) { return Math.floor(Math.random() * (max - min) + min); } /**生成一個隨機色**/ function randomColor(min, max) { var r = randomNum(min, max);
var g = randomNum(min, max); var b = randomNum(min, max); return "rgb(" + r + "," + g + "," + b + ")"; } drawPic(); document.getElementById("changeImg").onclick = function(e) { e.preventDefault(); drawPic(); }
/**繪制驗證碼圖片**/ function drawPic() { var canvas = document.getElementById("canvas"); var width = canvas.width; var height = canvas.height; var ctx = canvas.getContext(2d); ctx.textBaseline = bottom; /**繪制背景色**/ ctx.fillStyle = randomColor(180, 240); //顏色若太深可能導致看不清 ctx.fillRect(0, 0, width, height); /**繪制文字**/ var str = ABCEFGHJKLMNPQRSTWXY123456789; for(var i = 0; i < 4; i++) { var txt = str[randomNum(0, str.length)]; ctx.fillStyle = randomColor(50, 160); //隨機生成字體顏色 ctx.font = randomNum(15, 40) + px SimHei; //隨機生成字體大小 var x = 10 + i * 25; var y = randomNum(25, 45); var deg = randomNum(-45, 45); //修改坐標原點和旋轉角度 ctx.translate(x, y); ctx.rotate(deg * Math.PI / 180); ctx.fillText(txt, 0, 0); //恢復坐標原點和旋轉角度 ctx.rotate(-deg * Math.PI / 180); ctx.translate(-x, -y); } /**繪制幹擾線**/ for(var i = 0; i < 8; i++) { ctx.strokeStyle = randomColor(40, 180); ctx.beginPath(); ctx.moveTo(randomNum(0, width), randomNum(0, height)); ctx.lineTo(randomNum(0, width), randomNum(0, height)); ctx.stroke(); } /**繪制幹擾點**/ for(var i = 0; i < 100; i++) { ctx.fillStyle = randomColor(0, 255); ctx.beginPath(); ctx.arc(randomNum(0, width), randomNum(0, height), 1, 0, 2 * Math.PI); ctx.fill(); } } </script> </body> </html>

二、後端生成驗證碼

暫時這個

<html>  
<meta http-equiv="X-UA-Compatible" content="chrome=1">  
<head>  
<script>  
        window.onload = function() {  
            draw();  
            var saveButton = document.getElementById("saveImageBtn");  
            bindButtonEvent(saveButton, "click", saveImageInfo);  
            var dlButton = document.getElementById("downloadImageBtn");  
            bindButtonEvent(dlButton, "click", saveAsLocalImage);  
        };  
            function draw(){  
                var canvas = document.getElementById("thecanvas");  
                var ctx = canvas.getContext("2d");  
                ctx.fillStyle = "rgba(125, 46, 138, 0.5)";  
                ctx.fillRect(25,25,100,100);   
                ctx.fillStyle = "rgba( 0, 146, 38, 0.5)";  
                ctx.fillRect(58, 74, 125, 100);  
                ctx.fillStyle = "rgba( 0, 0, 0, 1)"; // black color  
                ctx.fillText("Gloomyfish - Demo", 50, 50);  
            }  
              
            function bindButtonEvent(element, type, handler)  
            {  
                   if(element.addEventListener) {  
                      element.addEventListener(type, handler, false);  
                   } else {  
                      element.attachEvent(on+type, handler);  
                   }  
            }  
              
            function saveImageInfo ()   
            {  
                var mycanvas = document.getElementById("thecanvas");  
                var image    = mycanvas.toDataURL("image/png");  
                var w=window.open(about:blank,image from canvas);  
                w.document.write("<img src=‘"+image+"‘ alt=‘from canvas‘/>");  
            }  
  
            function saveAsLocalImage () {  
                var myCanvas = document.getElementById("thecanvas");  
                // here is the most important part because if you dont replace you will get a DOM 18 exception.  
                // var image = myCanvas.toDataURL("image/png").replace("image/png", "image/octet-stream;Content-Disposition: attachment;filename=foobar.png");  
                var image = myCanvas.toDataURL("image/png").replace("image/png", "image/octet-stream");   
                window.location.href=image; // it will save locally  
            }  
        </script>  
</head>  
<body bgcolor="#E6E6FA">  
    <div>  
        <canvas width=200 height=200 id="thecanvas"></canvas>  
        <button id="saveImageBtn">Save Image</button>  
        <button id="downloadImageBtn">Download Image</button>  
    </div>  
</body>  
</html>  

用Canvas生成隨機驗證碼(後端前端都可以)