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SuperSocket基礎二

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SuperSocket基礎(二)-----一個完成SocketServer項目


由於時間關系未能及時更新,關於SuperSocket,對於初學者而言,一個SuperSock的Server真的不好寫。官方文檔寫的很清晰,如何接受客戶端發來的二進制報文並做響應的解析。下面就從一個完整的項目出發,記錄SuperSocket的開發過程。

1、項目場景:現有十多個RTU設備,用來監測自來水管的壓力和流量,需要將十多個傳感器傳來的值接收並做解析來使用。用SuperSocket寫一個Socket服務器,實時監聽客戶端發來的數據報文。

具體的開發過程:

一、在vs中新建一個項目,Windows窗體或者控制臺程序都可以,在項目解決方案中鼠標右鍵點擊管理NuGet程序包,在線安裝SuperSocket。

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二、自定義自己服務器中相關的類,建議類的建立順序:RequestInfo>ReceiveFilter>AppSession>AppServer

1、建立一個RequestInfo

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 public class DTRequestInfo : IRequestInfo
    {

        /// <summary>
        /// 構造函數
        /// </summary>
        /// <param name="key">鍵值</param>
        /// <param name="body">
接收的數據體</param> public DTRequestInfo(string key,byte[] body) { this.Key = key; this.Body = body; } public string Key { get;set; } /// <summary> /// 請求信息緩存 /// </summary> public
byte[] Body { get; set; } /// <summary> /// 設備ID /// </summary> public string DeviceID { get; set; } }
RequestInfo

2、建立一個數據接收過濾器幫助 類,作為過濾器的繼承的父類,主要的作用是用來接收處理客戶端傳類的二進制字符,返回有效的數據部分。

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/// <summary>
    /// 處理獲取的所有數據
    /// </summary>
    /// <typeparam name="TRequestInfo"></typeparam>
   public abstract class ReceiveFilterHelper<TRequestInfo> : ReceiveFilterBase<TRequestInfo>
        where TRequestInfo : IRequestInfo
    {
        private  SearchMarkState<byte> m_BeginSearchState;
        private  SearchMarkState<byte> m_EndSearchState;
        private bool m_FoundBegin = false;
        protected TRequestInfo NullRequestInfo = default(TRequestInfo);
        /// <summary>
        /// 初始化實例
        /// </summary>
        protected ReceiveFilterHelper()
        {

        }
        /// <summary>
        /// 過濾指定的會話
        /// </summary>
        /// <param name="readBuffer">數據緩存</param>
        /// <param name="offset">數據起始位置</param>
        /// <param name="length">緩存長度</param>
        /// <param name="toBeCopied"></param>
        /// <param name="rest"></param>
        /// <returns></returns>
        public override TRequestInfo Filter(byte[] readBuffer, int offset, int length, bool toBeCopied, out int rest)
        {
            rest = 0;
            int searchEndMarkOffset;
            int searchEndMarkLength;
            //在此處做了處理,將接收到的第一個字符作為起始過濾標誌,到結束。返回指定長度的數據。
            byte[] startMark = new byte[] { readBuffer[offset] };
            byte[] endMark = new byte[] {0xff };
            m_BeginSearchState = new SearchMarkState<byte>(startMark);
            m_EndSearchState = new SearchMarkState<byte>(endMark);
            //上一個開始標記長度
            int prevMatched = 0;
            int totalParsed = 0;

            if (!m_FoundBegin)
            {
                prevMatched = m_BeginSearchState.Matched;
                int pos = readBuffer.SearchMark(offset, length, m_BeginSearchState, out totalParsed);

                if (pos < 0)
                {
                    //不要緩存無效數據
                    if (prevMatched > 0 || (m_BeginSearchState.Matched > 0 && length != m_BeginSearchState.Matched))
                    {
                        State = FilterState.Error;
                        return NullRequestInfo;
                    }

                    return NullRequestInfo;
                }
                else //找到匹配的開始標記
                {
                    //But not at the beginning
                    if (pos != offset)
                    {
                        State = FilterState.Error;
                        return NullRequestInfo;
                    }
                }

                //找到開始標記
                m_FoundBegin = true;

                searchEndMarkOffset = pos + m_BeginSearchState.Mark.Length - prevMatched;

                //This block only contain (part of)begin mark
                if (offset + length <= searchEndMarkOffset)
                {
                    AddArraySegment(m_BeginSearchState.Mark, 0, m_BeginSearchState.Mark.Length, false);
                    return NullRequestInfo;
                }

                searchEndMarkLength = offset + length - searchEndMarkOffset;
            }
            else//Already found begin mark
            {
                searchEndMarkOffset = offset;
                searchEndMarkLength = length;
            }

            while (true)
            {
                var prevEndMarkMatched = m_EndSearchState.Matched;
                var parsedLen = 0;
                var endPos = readBuffer.SearchMark(searchEndMarkOffset, searchEndMarkLength, m_EndSearchState, out parsedLen);

                //沒有找到結束標記
                if (endPos < 0)
                {
                    rest = 0;
                    if (prevMatched > 0)//還緩存先前匹配的開始標記
                        AddArraySegment(m_BeginSearchState.Mark, 0, prevMatched, false);
                    AddArraySegment(readBuffer, offset, length, toBeCopied);
                }

                //totalParsed += parsedLen;
                //rest = length - totalParsed;
                totalParsed = 0;
                byte[] commandData = new byte[BufferSegments.Count + prevMatched + totalParsed];

                if (BufferSegments.Count > 0)
                    BufferSegments.CopyTo(commandData, 0, 0, BufferSegments.Count);

                if (prevMatched > 0)
                    Array.Copy(m_BeginSearchState.Mark, 0, commandData, BufferSegments.Count, prevMatched);

                Array.Copy(readBuffer, offset, commandData, BufferSegments.Count + prevMatched, totalParsed);

                var requestInfo = ProcessMatchedRequest(commandData, 0, commandData.Length);

                
                Reset();
                return requestInfo;
                if (prevMatched > 0)//Also cache the prev matched begin mark
                    AddArraySegment(m_BeginSearchState.Mark, 0, prevMatched, false);
                AddArraySegment(readBuffer, offset, length, toBeCopied);
                //return NullRequestInfo;
            }
        }
        /// <summary>
        /// Processes the matched request.
        /// </summary>
        /// <param name="readBuffer">The read buffer.</param>
        /// <param name="offset">The offset.</param>
        /// <param name="length">The length.</param>
        /// <returns></returns>
        protected abstract TRequestInfo ProcessMatchedRequest(byte[] readBuffer, int offset, int length);

        /// <summary>
        /// Resets this instance.
        /// </summary>
        public override void Reset()
        {
            m_BeginSearchState.Matched = 0;
            m_EndSearchState.Matched = 0;
            m_FoundBegin = false;
            base.Reset();
        }
    }
ReceiveFilterHelper


3、建立一個數據接收過濾器,繼承ReceiveFilterHelper類,過來接收並過濾指定的信息內容。

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 /// <summary>
    /// 數據接收過濾器
    /// </summary>
    public class DTReceiveFilter : ReceiveFilterHelper<DTRequestInfo>
    {
        /// <summary>
        /// 重寫方法
        /// </summary>
        /// <param name="readBuffer">過濾之後的數據緩存</param>
        /// <param name="offset">數據起始位置</param>
        /// <param name="length">數據緩存長度</param>
        /// <returns></returns>
        protected override DTRequestInfo ProcessMatchedRequest(byte[] readBuffer, int offset, int length)
        {
            //返回構造函數指定的數據格式
            return new DTRequestInfo(Encoding.UTF8.GetString(readBuffer, offset, length), readBuffer);
        }
    }
ReceiveFilter


4、建立一個AppSession,用來發送和接收客戶端信息,一個客戶端相當於一個session,這一點很重要,應為每一個RUT設備都有一個固定的編號,需要給session的item中添加Key值用來區分不同的客戶端。

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 public class DTSession:AppSession<DTSession,DTRequestInfo>
    {

        protected override void HandleException(Exception e)
        {
            base.HandleException(e);
        }

        protected override void OnSessionStarted()
        {
            base.OnSessionStarted();
        }
        protected override int GetMaxRequestLength()
        {
            return base.GetMaxRequestLength();
        }

        protected override void HandleUnknownRequest(DTRequestInfo requestInfo)
        {
            base.HandleUnknownRequest(requestInfo);
        }
    }
AppSession


5、建立AppServer,自定義適合自己項目的服務。這個項目需要的就是服務端給客戶端RTU發送數據請求指令,客戶端才能做出響應返回數據十六進制的數據報文。

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Timer requestTimer = null;

        public DTServer() : base(new DefaultReceiveFilterFactory<DTReceiveFilter, DTRequestInfo>())
        {
            //定時發送請求壓力的報文
            double sendInterval = double.Parse(ConfigurationManager.AppSettings["sendInterval"]);
            requestTimer = new Timer(sendInterval);
            requestTimer.Elapsed += RequestTimer_Elapsed;
            requestTimer.Enabled = true;
            requestTimer.Start();
        }

        private void RequestTimer_Elapsed(object sender, ElapsedEventArgs e)
        {
            //發送請求報文
            var sessionList = GetAllSessions();
            //Logger.Error(sessionList);
            foreach (var session in sessionList)
            {
                Dictionary<string, string> routs = ConfigManager.GetAllConfig();
                try
                {
                    foreach (var item in routs)
                    {
                        if (item.Key.ToString().Contains("rout2_"))
                        {
                            string routeID = item.Key.ToString().Split(_)[1];
                            byte[] rout = ConvertHelper.strToToHexByte(routeID);
                            byte[] address = ConvertHelper.strToToHexByte(item.Value.ToString());
                            /// 合成報文 
                            List<byte> data = new List<byte>();
                            data.Add(rout[0]);
                            data.Add(0x04);//讀取數據
                            data.Add(address[0]);
                            data.Add(address[1]);
                            data.Add(address[2]);
                            data.Add(address[3]);
                            byte[] checkcode = CRC16.crc_16(data.ToArray());
                            data.Add(checkcode[1]);
                            data.Add(checkcode[0]);
                            /// 發送報文
                            //使用字節抽屜存儲
                           // ArraySegment<byte> sendData = new ArraySegment<byte>(data.ToArray());
                            session.Send(data.ToArray(), 0, data.ToArray().Length);
                           // Console.WriteLine("發送數據:" + ConvertHelper.byteToHexStr(data.ToArray()));
                        }
                    }
                }
                catch (Exception ex)
                {
                    //寫入日誌
                   /// Logger.Info(ex.Message);
                }
            }
        }
        protected override void OnNewSessionConnected(DTSession session)
        {
            base.OnNewSessionConnected(session);
            //Logger.Error(session.SessionID);
        }
        protected override void ExecuteCommand(DTSession session, DTRequestInfo requestInfo)
        {
            base.ExecuteCommand(session, requestInfo);
        }
        protected override void OnStarted()
        {
            base.OnStarted();
        }
        protected override void OnStartup()
        {
            base.OnStartup();
        }

        protected override bool Setup(IRootConfig rootConfig, IServerConfig config)
        {
            return base.Setup(rootConfig, config);
        }
    }
AppServer

三、以上都為準備工作,下面具體的使用。

1、在程序啟動時開啟服務,用來監聽客戶端。

  appServer = new DTServer();
            int Port = int.Parse(ConfigurationManager.AppSettings["Port"].ToString());
            if (!appServer.Setup(Port))
            {
                label1.Text = "端口裝載失敗";
                return;
            }
            if (!appServer.Start())
            {
                label1.Text = "服務啟動失敗";
                return;
            }
            label1.Text = "壓力采集終端服務已開啟";
            //監聽地址
            for (int i = 0; i < IpEntry.AddressList.Length; i++)
            {
                if (IpEntry.AddressList[i].AddressFamily == AddressFamily.InterNetwork)
                {
                    label2.Text = "監聽IP:" + IpEntry.AddressList[i];
                    label3.Text = "端口:" + Port.ToString();
                }
            }
            //註冊事件
            appServer.NewRequestReceived += new SuperSocket.SocketBase.RequestHandler<DTSession, DTRequestInfo>(appServer_NewRecivede);

2、請求接收事件

 private  void appServer_NewRecivede(DTSession session, DTRequestInfo requestInfo)
        {
            byte[] bytes = requestInfo.Body;
            if (bytes[0] == 0xfe)
                return;
            //設備地址
            //設備地址
            string devAddress = bytes[0].ToString("X");
            string dataType = bytes[1].ToString("X");
            if (dataType != "4")
            {
                string tt = string.Empty;
                foreach (var item in bytes.Take(4).Reverse())
                {
                    tt += item.ToString("X2");
                }
                //resultInfo.DeviceID = tt;
                session.Items["deviceid"] = tt;
                return;
            }
            //數據長度
            int dataLenth = bytes[2];
            //數據
            byte[] datas = bytes.Skip(3).Take(dataLenth).ToArray();
            //從緩沖區截取有效數據
            string datastrs = ConvertHelper.byteToHexStr(bytes.Take(dataLenth + 5).ToArray());
            //采集值
            int value = datas[1] + datas[0] * 256;
            //數值轉換
            //電流
            double f = 3.3 / 1023 * value / 150 * 1000;
            //壓力
            double yl = 0.0625 * (f - 4);
            if (session.Items.Count==0)
            {
                return;
            }
            //將結果寫入log
            session.Logger.Info("設備編號:" + session.Items["deviceid"].ToString() + "    壓力值:" + yl.ToString() + "    時間:" + DateTime.Now.ToString() + "  報文:" + datastrs);
                    }


3、利用SocketTool工具進行驗證,發送十六進制字符,並在項目日誌中進行查看結果。

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以上就是整個項目中的全部代碼和開發過程。感興趣的可加QQ:1301485237 交流學習。

SuperSocket基礎二