創建型設計模式(工廠模式)
阿新 • • 發佈:2017-09-04
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在工廠模式中,我們創建對象而不將創建邏輯暴露給客戶端。
首先,我們設計一個接口來表示Shape。
public interface Shape { void draw(); }
然後我們創建實現接口的具體類。
public class Rectangle implements Shape { @Override public void draw() { System.out.println("Inside Rectangle::draw() method."); } }
public class Square implements Shape { @Override public void draw() { System.out.println("Inside Square::draw() method."); } }
public class Circle implements Shape { @Override public void draw() { System.out.println("Inside Circle::draw() method."); } }
核心工廠模式是一個Factory類。以下代碼顯示了如何為Shape對象創建Factory類。
ShapeFactory類基於傳遞給getShape()方法的String值創建Shape對象。如果String值為CIRCLE,它將創建一個Circle對象。
public class ShapeFactory { //use getShape method to get object of type shape public Shape getShape(String shapeType){ if(shapeType == null){ return null; } if(shapeType.equalsIgnoreCase("CIRCLE")){ return new Circle(); } else if(shapeType.equalsIgnoreCase("RECTANGLE")){ return new Rectangle(); } else if(shapeType.equalsIgnoreCase("SQUARE")){ return new Square(); } return null; } }
以下代碼具有main方法,並且它使用Factory類通過傳遞類型等信息來獲取具體類的對象。
public class Main { public static void main(String[] args) { ShapeFactory shapeFactory = new ShapeFactory(); //get an object of Circle and call its draw method. Shape shape1 = shapeFactory.getShape("CIRCLE"); //call draw method of Circle shape1.draw(); //get an object of Rectangle and call its draw method. Shape shape2 = shapeFactory.getShape("RECTANGLE"); //call draw method of Rectangle shape2.draw(); //get an object of Square and call its draw method. Shape shape3 = shapeFactory.getShape("SQUARE"); //call draw method of circle shape3.draw(); } }
創建型設計模式(工廠模式)