1. 程式人生 > >java圍棋遊戲源代碼

java圍棋遊戲源代碼

swa black for dem move add get 右鍵 遊戲開發者

//李雨澤源代碼,不可隨意修改。
//時間:2017年9月22號。
//地點:北京周末約科技有限公司。
//package com.bao;
/*圍棋*/
/*import java.awt.*; import java.awt.event.*;
@SuppressWarnings("serial")
class ChessPad extends Panel implements MouseListener,ActionListener { int x=-1,y=-1,棋子顏色=-1; Button button=new Button("重新開始");
TextField text_1=new TextField("請黑棋下子"),text_2=new TextField();


ChessPad() { setSize(440,440);
setLayout(null);setBackground(Color.orange);
addMouseListener(this);add(button);button.setBounds(10,5,60,26);
button.addActionListener(this);
add(text_1);text_1.setBounds(90,5,90,24);
add(text_2);text_2.setBounds(290,5,90,24);
text_1.setEditable(f...

//此代碼並保證可以運行
}
}
//package com.bao;

/*李雨澤java圍棋遊戲開發*/

import java.awt.*;
import java.awt.event.*;

//@SuppressWarnings("serial")
class ChessPad extends Panel implements MouseListener,ActionListener
{
int x=-1,y=-1,棋子顏色=-1;
Button button=new Button("重新開始");
TextField text_1=new TextField("請黑棋下子"),text_2=new TextField();


ChessPad()
{
setSize(440,440);
setLayout(null);setBackground(Color.orange);
addMouseListener(this);add(button);button.setBounds(10,5,60,26);
button.addActionListener(this);
add(text_1);text_1.setBounds(90,5,90,24);
add(text_2);text_2.setBounds(290,5,90,24);
text_1.setEditable(false);text_2.setEditable(false);
}
public void paint(Graphics g)
{
for(int i=40;i<=380;i=i+20){g.drawLine(40,i,400,i);}
g.drawLine(40,400,400,400);
for(int j=40;j<=390;j=j+20){g.drawLine(j,40,j,400);}
g.drawLine(400,40,400,400);
g.fillOval(97,97,6,6);g.fillOval(377,97,6,6);
g.fillOval(97,97,6,6);g.fillOval(337,337,6,6);
g.fillOval(217,217,6,6);
}
public void mousePressed(MouseEvent e)
{
if(e.getModifiers()==InputEvent.BUTTON1_MASK)
{
x=(int)e.getX();y=(int)e.getY();
ChessPoint_black chesspoint_black=new ChessPoint_black(this);
ChessPoint_white chesspoint_white=new ChessPoint_white(this);
int a=(x+10)/20,b=(y+10)/20;
if(x/20<2||y/20<2||x/20>19||y/20>19){}
else
{
if(棋子顏色==1)
{
this.add(chesspoint_black);
chesspoint_black.setBounds(a*20-10,b*20-10,20,20);
棋子顏色=棋子顏色*(-1);
text_2.setText("請白棋下子");
text_1.setText("");
}
else if(棋子顏色==-1)
{
this.add(chesspoint_white);
chesspoint_white.setBounds(a*20-10,b*20-10,20,20);
棋子顏色=棋子顏色*(-1);
text_1.setText("請黑棋下子");
text_2.setText("");
}
}
}
}
public void mouseReleased(MouseEvent e){}
public void mouseEntered(MouseEvent e){}
public void mouseExited(MouseEvent e){}
public void mouseClicked(MouseEvent e){}
public void actionPerformed(ActionEvent e)
{
this.removeAll();棋子顏色=-1;
add(button);button.setBounds(10,5,60,26);
add(text_1);text_1.setBounds(90,5,90,24);
text_2.setText("");text_1.setText("請黑子下棋");
add(text_2);text_2.setBounds(290,5,90,24);
}
}
//@SuppressWarnings("serial")
class ChessPoint_black extends Canvas implements MouseListener
{
ChessPad chesspad=null;
ChessPoint_black(ChessPad p)
{
setSize(20,20);chesspad=p;addMouseListener(this);
}
public void paint(Graphics g){g.setColor(Color.black);g.fillOval(0,0,20,20);}
public void mousePressed(MouseEvent e)
{
if(e.getModifiers()==InputEvent.BUTTON3_MASK)
{
chesspad.remove(this);
chesspad.棋子顏色=1;
chesspad.text_2.setText("");chesspad.text_1.setText("請黑棋下子");
}
}
public void mouseReleased(MouseEvent e)
{

}
public void mouseEntered(MouseEvent e)
{

}
public void mouseExited(MouseEvent e)
{

}
public void mouseClicked(MouseEvent e)
{
if(e.getClickCount()>2)
chesspad.remove(this);
}

}

//@SuppressWarnings("serial")
class ChessPoint_white extends Canvas implements MouseListener
{
ChessPad chesspad=null;
ChessPoint_white(ChessPad p)
{
setSize(20,20);addMouseListener(this);
chesspad=p;
}
public void paint(Graphics g){g.setColor(Color.white);g.fillOval(0,0,20,20);}
public void mousePressed(MouseEvent e)
{
if(e.getModifiers()==InputEvent.BUTTON3_MASK)
{
chesspad.remove(this);chesspad.棋子顏色=-1;
chesspad.text_2.setText("請白棋下子");chesspad.text_1.setText("");
}
}
public void mouseReleased(MouseEvent e){}
public void mouseEntered(MouseEvent e){}
public void mouseExited(MouseEvent e){}
public void mouseClicked(MouseEvent e)
{
if(e.getClickCount()>2)
chesspad.remove(this);
}
}

//@SuppressWarnings("serial")
public class demo extends Frame
{
ChessPad chesspad=new ChessPad();
demo()
{
setVisible(true);
setLayout(null);
Label label=new Label("遊戲開發者:李雨澤 幫助:單擊左鍵下棋子,雙擊吃棋子,右鍵悔棋",Label.CENTER);
add(label);label.setBounds(70,55,440,26);
label.setBackground(Color.orange);
add(chesspad);chesspad.setBounds(70,90,440,440);
addWindowListener(new WindowAdapter()
{public void windowClosing(WindowEvent e){System.exit(0);}});
pack();setSize(600,550);
}
public static void main(String args[])
{
//@SuppressWarnings("unused")
demo chess=new demo();
}
}

java圍棋遊戲源代碼