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一個Windows下線程池的實現(C++)

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前言

  本文配套代碼:https://github.com/TTGuoying/ThreadPool

  先看看幾個概念:

  1. 線程:進程中負責執行的執行單元。一個進程中至少有一個線程。
  2. 多線程:一個進程中有多個線程同時運行,根據cpu切換輪流工作,在多核cpu上可以幾個線程同時在不同的核心上同時運行。
  3. 線程池:基本思想還是一種對象池思想,開辟一塊內存空間,裏面存放一些休眠(掛起Suspend)的線程。當有任務要執行時,從池中取一個空閑的線程執行任務,執行完成後線程休眠放回池中。這樣可以避免反復創建線程對象所帶來的性能開銷,節省了系統的資源。

  我們為什麽要使用線程池呢?

  簡單來說就是線程本身存在開銷,我們利用多線程來進行任務處理,單線程也不能濫用,無止禁的開新線程會給系統產生大量消耗,而線程本來就是可重用的資源,不需要每次使用時都進行初始化,因此可以采用有限的線程個數處理無限的任務。

代碼實現

  本文的線程池是在Windows上實現的。主要思路是維護一個空閑線程隊列、一個忙碌線程隊列和一個任務隊列,一開始建立一定數量的空閑線程放進空閑線程隊列,當有任務進入任務隊列時,從空閑線程隊列中去一個線程執行任務,線程變為忙碌線程移入忙碌線程隊列,任務執行完成後,線程到任務隊列中取任務繼續執行,如果任務隊列中沒有任務線程休眠後從忙碌線程隊列回到空閑線程隊列。下面是線程池的工作原理圖:

技術分享圖片

  本線程池類實現了自動調節池中線程數。

  廢話少說,直接上代碼:

  1 /*
  2 ==========================================================================
3 * 類ThreadPool是本代碼的核心類,類中自動維護線程池的創建和任務隊列的派送 4 5 * 其中的TaskFun是任務函數 6 * 其中的TaskCallbackFun是回調函數 7 8 *用法:定義一個ThreadPool變量,TaskFun函數和TaskCallbackFun回調函數,然後調用ThreadPool的QueueTaskItem()函數即可 9 10 Author: TTGuoying 11 12 Date: 2018/02/19 23:15 13 14 ==========================================================================
15 */ 16 #pragma once 17 #include <Windows.h> 18 #include <list> 19 #include <queue> 20 #include <memory> 21 22 using std::list; 23 using std::queue; 24 using std::shared_ptr; 25 26 #define THRESHOLE_OF_WAIT_TASK 20 27 28 typedef int(*TaskFun)(PVOID param); // 任務函數 29 typedef void(*TaskCallbackFun)(int result); // 回調函數 30 31 class ThreadPool 32 { 33 private: 34 // 線程類(內部類) 35 class Thread 36 { 37 public: 38 Thread(ThreadPool *threadPool); 39 ~Thread(); 40 41 BOOL isBusy(); // 是否有任務在執行 42 void ExecuteTask(TaskFun task, PVOID param, TaskCallbackFun taskCallback); // 執行任務 43 44 private: 45 ThreadPool *threadPool; // 所屬線程池 46 BOOL busy; // 是否有任務在執行 47 BOOL exit; // 是否退出 48 HANDLE thread; // 線程句柄 49 TaskFun task; // 要執行的任務 50 PVOID param; // 任務參數 51 TaskCallbackFun taskCb; // 回調的任務 52 static unsigned int __stdcall ThreadProc(PVOID pM); // 線程函數 53 }; 54 55 // IOCP的通知種類 56 enum WAIT_OPERATION_TYPE 57 { 58 GET_TASK, 59 EXIT 60 }; 61 62 // 待執行的任務類 63 class WaitTask 64 { 65 public: 66 WaitTask(TaskFun task, PVOID param, TaskCallbackFun taskCb, BOOL bLong) 67 { 68 this->task = task; 69 this->param = param; 70 this->taskCb = taskCb; 71 this->bLong = bLong; 72 } 73 ~WaitTask() { task = NULL; taskCb = NULL; bLong = FALSE; param = NULL; } 74 75 TaskFun task; // 要執行的任務 76 PVOID param; // 任務參數 77 TaskCallbackFun taskCb; // 回調的任務 78 BOOL bLong; // 是否時長任務 79 }; 80 81 // 從任務列表取任務的線程函數 82 static unsigned int __stdcall GetTaskThreadProc(PVOID pM) 83 { 84 ThreadPool *threadPool = (ThreadPool *)pM; 85 BOOL bRet = FALSE; 86 DWORD dwBytes = 0; 87 WAIT_OPERATION_TYPE opType; 88 OVERLAPPED *ol; 89 while (WAIT_OBJECT_0 != WaitForSingleObject(threadPool->stopEvent, 0)) 90 { 91 BOOL bRet = GetQueuedCompletionStatus(threadPool->completionPort, &dwBytes, (PULONG_PTR)&opType, &ol, INFINITE); 92 // 收到退出標誌 93 if (EXIT == (DWORD)opType) 94 { 95 break; 96 } 97 else if (GET_TASK == (DWORD)opType) 98 { 99 threadPool->GetTaskExcute(); 100 } 101 } 102 return 0; 103 } 104 105 //線程臨界區鎖 106 class CriticalSectionLock 107 { 108 private: 109 CRITICAL_SECTION cs;//臨界區 110 public: 111 CriticalSectionLock() { InitializeCriticalSection(&cs); } 112 ~CriticalSectionLock() { DeleteCriticalSection(&cs); } 113 void Lock() { EnterCriticalSection(&cs); } 114 void UnLock() { LeaveCriticalSection(&cs); } 115 }; 116 117 118 public: 119 ThreadPool(size_t minNumOfThread = 2, size_t maxNumOfThread = 10); 120 ~ThreadPool(); 121 122 BOOL QueueTaskItem(TaskFun task, PVOID param, TaskCallbackFun taskCb = NULL, BOOL longFun = FALSE); // 任務入隊 123 124 private: 125 size_t getCurNumOfThread() { return getIdleThreadNum() + getBusyThreadNum(); } // 獲取線程池中的當前線程數 126 size_t GetMaxNumOfThread() { return maxNumOfThread - numOfLongFun; } // 獲取線程池中的最大線程數 127 void SetMaxNumOfThread(size_t size) // 設置線程池中的最大線程數 128 { 129 if (size < numOfLongFun) 130 { 131 maxNumOfThread = size + numOfLongFun; 132 } 133 else 134 maxNumOfThread = size; 135 } 136 size_t GetMinNumOfThread() { return minNumOfThread; } // 獲取線程池中的最小線程數 137 void SetMinNumOfThread(size_t size) { minNumOfThread = size; } // 設置線程池中的最小線程數 138 139 size_t getIdleThreadNum() { return idleThreadList.size(); } // 獲取線程池中的線程數 140 size_t getBusyThreadNum() { return busyThreadList.size(); } // 獲取線程池中的線程數 141 void CreateIdleThread(size_t size); // 創建空閑線程 142 void DeleteIdleThread(size_t size); // 刪除空閑線程 143 Thread *GetIdleThread(); // 獲取空閑線程 144 void MoveBusyThreadToIdleList(Thread *busyThread); // 忙碌線程加入空閑列表 145 void MoveThreadToBusyList(Thread *thread); // 線程加入忙碌列表 146 void GetTaskExcute(); // 從任務隊列中取任務執行 147 WaitTask *GetTask(); // 從任務隊列中取任務 148 149 CriticalSectionLock idleThreadLock; // 空閑線程列表鎖 150 list<Thread *> idleThreadList; // 空閑線程列表 151 CriticalSectionLock busyThreadLock; // 忙碌線程列表鎖 152 list<Thread *> busyThreadList; // 忙碌線程列表 153 154 CriticalSectionLock waitTaskLock; 155 list<WaitTask *> waitTaskList; // 任務列表 156 157 HANDLE dispatchThrad; // 分發任務線程 158 HANDLE stopEvent; // 通知線程退出的時間 159 HANDLE completionPort; // 完成端口 160 size_t maxNumOfThread; // 線程池中最大的線程數 161 size_t minNumOfThread; // 線程池中最小的線程數 162 size_t numOfLongFun; // 線程池中最小的線程數 163 };

  1 #include "stdafx.h"
  2 #include "ThreadPool.h"
  3 #include <process.h>
  4 
  5 
  6 ThreadPool::ThreadPool(size_t minNumOfThread, size_t maxNumOfThread)
  7 {
  8     if (minNumOfThread < 2)
  9         this->minNumOfThread = 2;
 10     else
 11         this->minNumOfThread = minNumOfThread;
 12     if (maxNumOfThread < this->minNumOfThread * 2)
 13         this->maxNumOfThread = this->minNumOfThread * 2;
 14     else
 15         this->maxNumOfThread = maxNumOfThread;
 16     stopEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
 17     completionPort = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 1);
 18 
 19     idleThreadList.clear();
 20     CreateIdleThread(this->minNumOfThread);
 21     busyThreadList.clear();
 22 
 23     dispatchThrad = (HANDLE)_beginthreadex(0, 0, GetTaskThreadProc, this, 0, 0);
 24     numOfLongFun = 0;
 25 }
 26 
 27 ThreadPool::~ThreadPool()
 28 {
 29     SetEvent(stopEvent);
 30     PostQueuedCompletionStatus(completionPort, 0, (DWORD)EXIT, NULL);
 31 
 32     CloseHandle(stopEvent);
 33 }
 34 
 35 BOOL ThreadPool::QueueTaskItem(TaskFun task, PVOID param, TaskCallbackFun taskCb, BOOL longFun)
 36 {
 37     waitTaskLock.Lock();
 38     WaitTask *waitTask = new WaitTask(task, param, taskCb, longFun);
 39     waitTaskList.push_back(waitTask);
 40     waitTaskLock.UnLock();
 41     PostQueuedCompletionStatus(completionPort, 0, (DWORD)GET_TASK, NULL);
 42     return TRUE;
 43 }
 44 
 45 void ThreadPool::CreateIdleThread(size_t size)
 46 {
 47     idleThreadLock.Lock();
 48     for (size_t i = 0; i < size; i++)
 49     {
 50         idleThreadList.push_back(new Thread(this));
 51     }
 52     idleThreadLock.UnLock();
 53 }
 54 
 55 void ThreadPool::DeleteIdleThread(size_t size)
 56 {
 57     idleThreadLock.Lock();
 58     size_t t = idleThreadList.size();
 59     if (t >= size)
 60     {
 61         for (size_t i = 0; i < size; i++)
 62         {
 63             auto thread = idleThreadList.back();
 64             delete thread;
 65             idleThreadList.pop_back();
 66         }
 67     }
 68     else
 69     {
 70         for (size_t i = 0; i < t; i++)
 71         {
 72             auto thread = idleThreadList.back();
 73             delete thread;
 74             idleThreadList.pop_back();
 75         }
 76     }
 77     idleThreadLock.UnLock();
 78 }
 79 
 80 ThreadPool::Thread *ThreadPool::GetIdleThread()
 81 {
 82     Thread *thread = NULL;
 83     idleThreadLock.Lock();
 84     if (idleThreadList.size() > 0)
 85     {
 86         thread = idleThreadList.front();
 87         idleThreadList.pop_front();
 88     }
 89     idleThreadLock.UnLock();
 90 
 91     if (thread == NULL && getCurNumOfThread() < maxNumOfThread)
 92     {
 93         thread = new Thread(this);
 94     }
 95 
 96     if (thread == NULL && waitTaskList.size() > THRESHOLE_OF_WAIT_TASK)
 97     {
 98         thread = new Thread(this);
 99         InterlockedIncrement(&maxNumOfThread);
100     }
101     return thread;
102 }
103 
104 void ThreadPool::MoveBusyThreadToIdleList(Thread * busyThread)
105 {
106     idleThreadLock.Lock();
107     idleThreadList.push_back(busyThread);
108     idleThreadLock.UnLock();
109 
110     busyThreadLock.Lock();
111     for (auto it = busyThreadList.begin(); it != busyThreadList.end(); it++)
112     {
113         if (*it == busyThread)
114         {
115             busyThreadList.erase(it);
116             break;
117         }
118     }
119     busyThreadLock.UnLock();
120 
121     if (maxNumOfThread != 0 && idleThreadList.size() > maxNumOfThread * 0.8)
122     {
123         DeleteIdleThread(idleThreadList.size() / 2);
124     }
125 
126     PostQueuedCompletionStatus(completionPort, 0, (DWORD)GET_TASK, NULL);
127 }
128 
129 void ThreadPool::MoveThreadToBusyList(Thread * thread)
130 {
131     busyThreadLock.Lock();
132     busyThreadList.push_back(thread);
133     busyThreadLock.UnLock();
134 }
135 
136 void ThreadPool::GetTaskExcute()
137 {
138     Thread *thread = NULL;
139     WaitTask *waitTask = NULL;
140 
141     waitTask = GetTask();
142     if (waitTask == NULL)
143     {
144         return;
145     }
146 
147     if (waitTask->bLong)
148     {
149         if (idleThreadList.size() > minNumOfThread)
150         {
151             thread = GetIdleThread();
152         }
153         else
154         {
155             thread = new Thread(this);
156             InterlockedIncrement(&numOfLongFun);
157             InterlockedIncrement(&maxNumOfThread);
158         }
159     }
160     else
161     {
162         thread = GetIdleThread();
163     }
164 
165     if (thread != NULL)
166     {
167         thread->ExecuteTask(waitTask->task, waitTask->param, waitTask->taskCb);
168         delete waitTask;
169         MoveThreadToBusyList(thread);
170     }
171     else
172     {
173         waitTaskLock.Lock();
174         waitTaskList.push_front(waitTask);
175         waitTaskLock.UnLock();
176     }
177     
178 }
179 
180 ThreadPool::WaitTask *ThreadPool::GetTask()
181 {
182     WaitTask *waitTask = NULL;
183     waitTaskLock.Lock();
184     if (waitTaskList.size() > 0)
185     {
186         waitTask = waitTaskList.front();
187         waitTaskList.pop_front();
188     }
189     waitTaskLock.UnLock();
190     return waitTask;
191 }
192 
193 
194 ThreadPool::Thread::Thread(ThreadPool *threadPool) :
195     busy(FALSE),
196     thread(INVALID_HANDLE_VALUE),
197     task(NULL),
198     taskCb(NULL),
199     exit(FALSE),
200     threadPool(threadPool)
201 {
202     thread = (HANDLE)_beginthreadex(0, 0, ThreadProc, this, CREATE_SUSPENDED, 0);
203 }
204 
205 ThreadPool::Thread::~Thread()
206 {
207     exit = TRUE;
208     task = NULL;
209     taskCb = NULL;
210     ResumeThread(thread);
211     WaitForSingleObject(thread, INFINITE);
212     CloseHandle(thread);
213 }
214 
215 BOOL ThreadPool::Thread::isBusy()
216 {
217     return busy;
218 }
219 
220 void ThreadPool::Thread::ExecuteTask(TaskFun task, PVOID param, TaskCallbackFun taskCallback)
221 {
222     busy = TRUE;
223     this->task = task;
224     this->param = param;
225     this->taskCb = taskCallback;
226     ResumeThread(thread);
227 }
228 
229 unsigned int ThreadPool::Thread::ThreadProc(PVOID pM)
230 {
231     Thread *pThread = (Thread*)pM;
232 
233     while (true)
234     {
235         if (pThread->exit)
236             break; //線程退出
237 
238         if (pThread->task == NULL && pThread->taskCb == NULL)
239         {
240             pThread->busy = FALSE;
241             pThread->threadPool->MoveBusyThreadToIdleList(pThread);
242             SuspendThread(pThread->thread);
243             continue;
244         }
245 
246         int resulst = pThread->task(pThread->param);
247         if(pThread->taskCb)
248             pThread->taskCb(resulst);
249         WaitTask *waitTask = pThread->threadPool->GetTask();
250         if (waitTask != NULL)
251         {
252             pThread->task = waitTask->task;
253             pThread->taskCb = waitTask->taskCb;
254             delete waitTask;
255             continue;
256         }
257         else
258         {
259             pThread->task = NULL;
260             pThread->param = NULL;
261             pThread->taskCb = NULL;
262             pThread->busy = FALSE;
263             pThread->threadPool->MoveBusyThreadToIdleList(pThread);
264             SuspendThread(pThread->thread);
265         }
266     }
267 
268     return 0;
269 }
 1 // ThreadPool.cpp: 定義控制臺應用程序的入口點。
 2 //
 3 
 4 #include "stdafx.h"
 5 #include "ThreadPool.h"
 6 #include <stdio.h>
 7 
 8 class Task
 9 {
10 public:
11     static int Task1(PVOID p) 
12     {
13         int i = 10;
14         while (i >= 0)
15         {
16             printf("%d\n", i);
17             Sleep(100);
18             i--;
19         }
20         return i;
21     }
22 };
23 
24 class TaskCallback
25 {
26 public:
27     static void TaskCallback1(int result)
28     {
29         printf("   %d\n", result);
30     }
31 };
32 
33 int main()
34 {
35     ThreadPool threadPool(2, 10);
36     for (size_t i = 0; i < 30; i++)
37     {
38         threadPool.QueueTaskItem(Task::Task1, NULL, TaskCallback::TaskCallback1);
39     }
40     threadPool.QueueTaskItem(Task::Task1, NULL, TaskCallback::TaskCallback1, TRUE);
41     
42     getchar();
43 
44     return 0;
45 }

一個Windows下線程池的實現(C++)