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UWP中實現大爆炸效果(二)

cti setter val sele osi enume rail += ddd

上一回實現了一個寬度不均勻的Panel,這次我們編寫一個簡單的BigbangView主體。

首先創建一個模板化控件,刪掉Themes/Generic.xaml中的<Style TargetType="BigbangView">...</Style>段。

然後打開C:\Program Files (x86)\Windows Kits\10\DesignTime\CommonConfiguration\Neutral\UAP\(SDK版本)\Generic\generic.xaml,在裏面找到

<Style TargetType="ListViewItem" x:Key="ListViewItemExpanded"
> ... </Style> <Style TargetType="ListView"> ... </Style>

這兩段,復制到項目中Themes/Generic.xaml中,將TargetType="ListView"修改為TargetType="BigbangView",添加Setter:

技術分享圖片
<Setter Property="SelectionMode" Value="Multiple"></Setter>
<Setter Property="HorizontalAlignment" Value="Stretch"
></Setter> <Setter Property="VerticalAlignment" Value="Center"></Setter> <Setter Property="IsTabStop" Value="False" /> <Setter Property="TabNavigation" Value="Once" /> <Setter Property="IsSwipeEnabled" Value="True" /> <Setter Property="ScrollViewer.HorizontalScrollBarVisibility"
Value="Disabled" /> <Setter Property="ScrollViewer.VerticalScrollBarVisibility" Value="Auto" /> <Setter Property="ScrollViewer.HorizontalScrollMode" Value="Disabled" /> <Setter Property="ScrollViewer.IsHorizontalRailEnabled" Value="False" /> <Setter Property="ScrollViewer.VerticalScrollMode" Value="Enabled" /> <Setter Property="ScrollViewer.IsVerticalRailEnabled" Value="True" /> <Setter Property="ScrollViewer.ZoomMode" Value="Disabled" /> <Setter Property="ScrollViewer.IsDeferredScrollingEnabled" Value="False" /> <Setter Property="ScrollViewer.BringIntoViewOnFocusChange" Value="True" /> <Setter Property="UseSystemFocusVisuals" Value="True" /> <Setter Property="ItemContainerTransitions"> <Setter.Value> <TransitionCollection> <AddDeleteThemeTransition /> <ContentThemeTransition /> <ReorderThemeTransition /> <EntranceThemeTransition IsStaggeringEnabled="False" /> </TransitionCollection> </Setter.Value> </Setter> <Setter Property="ItemContainerStyle"> <Setter.Value> <Style TargetType="ListViewItem"> 前面復制的ListViewItemExpanded的內容剪貼到這裏 </Style> </Setter.Value> </Setter> <Setter Property="ItemsPanel"> <Setter.Value> <ItemsPanelTemplate> <control:BigbangPanel > <control:BigbangPanel.ChildrenTransitions> <TransitionCollection> <AddDeleteThemeTransition /> </TransitionCollection> </control:BigbangPanel.ChildrenTransitions> </control:BigbangPanel> </ItemsPanelTemplate> </Setter.Value> </Setter>
View Code

其中BigbangPanel是咱們上回書寫的面板。

然後打開BigbangView.cs,修改基類:

public sealed class BigbangView : ListView
{
    public BigbangView()
    {
        this.DefaultStyleKey = typeof(BigbangView);
    }
}

  

接下來就是整個過程中最復雜,最枯燥的部分,編寫按下滑動選中。

先打開安卓版的大爆炸(不是錘子的可以拿個安卓手機下載IT之家客戶端看效果),對整個過程進行分析發現,有以下幾種狀態。

1、點擊選中;

2、Panel高度小於控件高度,也就是ScrollViewer不啟用時,按下向四周滑動可以更改選中狀態;

3、Panel高度大於控件高度,上下滑動可以滾動ScrollViewer,左右滑動禁用ScrollViewer的滾動並且更改選中狀態 。

這篇文章先實現鼠標的操作。由於鼠標在頁面上下滑動並不會觸發ScrollViewer的滾動,所以在此不考慮第三項。

首先修改Style中的Template段,

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<Setter Property="Template">
    <Setter.Value>
        <ControlTemplate TargetType="control:BigbangView">
            <Border x:Name="RootBorder" BorderBrush="{TemplateBinding BorderBrush}"
                    Background="{TemplateBinding Background}"
                    BorderThickness="{TemplateBinding BorderThickness}">
                <ScrollViewer x:Name="ScrollViewer"
                    TabNavigation="{TemplateBinding TabNavigation}"
                    HorizontalScrollMode="{TemplateBinding ScrollViewer.HorizontalScrollMode}"
                    HorizontalScrollBarVisibility="{TemplateBinding ScrollViewer.HorizontalScrollBarVisibility}"
                    IsHorizontalScrollChainingEnabled="{TemplateBinding ScrollViewer.IsHorizontalScrollChainingEnabled}"
                    VerticalScrollMode="{TemplateBinding ScrollViewer.VerticalScrollMode}"
                    VerticalScrollBarVisibility="{TemplateBinding ScrollViewer.VerticalScrollBarVisibility}"
                    IsVerticalScrollChainingEnabled="{TemplateBinding ScrollViewer.IsVerticalScrollChainingEnabled}"
                    IsHorizontalRailEnabled="{TemplateBinding ScrollViewer.IsHorizontalRailEnabled}"
                    IsVerticalRailEnabled="{TemplateBinding ScrollViewer.IsVerticalRailEnabled}"
                    ZoomMode="{TemplateBinding ScrollViewer.ZoomMode}"
                    IsDeferredScrollingEnabled="{TemplateBinding ScrollViewer.IsDeferredScrollingEnabled}"
                    BringIntoViewOnFocusChange="{TemplateBinding ScrollViewer.BringIntoViewOnFocusChange}"
                    AutomationProperties.AccessibilityView="Raw">
                    <Grid x:Name="ItemsGrid" Background="Transparent" ManipulationMode="System">
                        <ItemsPresenter
                            Header="{TemplateBinding Header}"
                            HeaderTemplate="{TemplateBinding HeaderTemplate}"
                            HeaderTransitions="{TemplateBinding HeaderTransitions}"
                            Footer="{TemplateBinding Footer}"
                            FooterTemplate="{TemplateBinding FooterTemplate}"
                            FooterTransitions="{TemplateBinding FooterTransitions}"
                            Padding="{TemplateBinding Padding}"/>
                    </Grid>
                </ScrollViewer>
            </Border>
        </ControlTemplate>
    </Setter.Value>
</Setter>
View Code

在後臺代碼中重載OnApplyTemplate()(實際應該做空判斷,我偷懶了)

public BigbangView()
{
    this.DefaultStyleKey = typeof(BigbangView);
    this.Loaded += BigbangView_Loaded;
    this.Unloaded += BigbangView_Unloaded;
    this.SelectionChanged += BigbangView_SelectionChanged;

    PointerPressedHandler = new PointerEventHandler(_PointerPressed);
    PointerReleasedHandler = new PointerEventHandler(_PointerReleased);
    PointerMovedHandler = new PointerEventHandler(_PointerMoved);
}

protected override void OnApplyTemplate()
{
    base.OnApplyTemplate();
    RootBorder = GetTemplateChild("RootBorder") as Border;
    ItemsGrid = GetTemplateChild("ItemsGrid") as Grid;
    ScrollViewer = GetTemplateChild("ScrollViewer") as ScrollViewer;

    ScrollViewer.AddHandler(UIElement.PointerPressedEvent, PointerPressedHandler, true);
    ScrollViewer.AddHandler(UIElement.PointerReleasedEvent, PointerReleasedHandler, true);
    ScrollViewer.AddHandler(UIElement.PointerCanceledEvent, PointerReleasedHandler, true);
    ScrollViewer.AddHandler(UIElement.PointerExitedEvent, PointerReleasedHandler, true);
    ScrollViewer.ViewChanging += _ScrollViewer_ViewChanging;
}

  

然後我們需要把每個子元素在Panel中的位置緩存下來,在Panel中添加屬性

private Dictionary<UIElement, Rect> _ChildrenRects;

public Dictionary<UIElement, Rect> ChildrenRects
{
    get
    {
        if (_ChildrenRects == null) _ChildrenRects = new Dictionary<UIElement, Rect>();
        return _ChildrenRects;
    }
    set => _ChildrenRects = value;
}

  

將ArrangeOverride中Children[x].Arrange(new Rect...)修改為如下

var rect = new Rect(x, y, Children[i].DesiredSize.Width, Children[i].DesiredSize.Height);
Children[i].Arrange(rect);
ChildrenRects[Children[i]] = rect;

  

編寫以下幾個輔助的方法:

//從Item獲取在Panel中的布局信息
private Rect? GetItemRect(object Item)
{
    var itemContainer = base.ContainerFromItem(Item) as UIElement;
    if (itemContainer != null && _Panel != null)
    {
        if (_Panel.ChildrenRects.ContainsKey(itemContainer))
        {
            return _Panel.ChildrenRects[itemContainer];
        }
    }
    return null;
}

//從容器獲取Item和Index
private int GetIndexFromContainer(UIElement Container, out object Item, IList<object> SourceList = null)
{
    Item = ItemFromContainer(Container);
    if (Item != null)
    {
        if (SourceList == null) SourceList = GetSourceList();
        return SourceList.IndexOf(Item);
    }
    return -1;
}

//獲取坐標位置的Item和Index
private int GetIndexFromPosition(Point Position, out object Item)
{
    var sourceList = GetSourceList();

    for (int i = 0; i < sourceList.Count; i++)
    {
        var rect = GetItemRect(sourceList[i]);
        if (!rect.HasValue) break;

        if (rect.Value.Contains(Position))
        {
            Item = sourceList[i];
            return i;
        }
    }
    Item = null;
    return -1;
}

//獲取源列表
private IList<object> GetSourceList()
{
    if (ItemsSource == null) return Items.ToList();
    else
    {
        var tmp = new List<object>();
        foreach (var item in (IEnumerable)ItemsSource)
        {
            tmp.Add(item);
        }
        return tmp;
    }
}

  

然後編寫三個狀態方法:OnSelectionStart初始化各個變量的狀態,獲取開始的點;OnSelecting更新被選中的項,OnSelectionComplate做最後的清理,還原狀態:

int StartIndex = -1;    //本次選擇開始的位置
int EndIndex = -1;    //本次選擇結束的位置
bool? IsFirstItemHadSelected;    //本次選擇是選中後續還是取消選中後續
Point? StartPoint;    //選中開始的坐標
UIElement StartContainer;    //選擇開始時的容器

private void OnSelectionStarted(Point Position)
{
    var tmpIndex = GetIndexFromPosition(Position, out var item);
    if (tmpIndex == -1)
    {
        return;
    }
    if (StartIndex < 0)
    {
        StartIndex = tmpIndex;
        IsFirstItemHadSelected = SelectedItems.Contains(item);
        StartContainer = ContainerFromItem(item) as UIElement;
    }
}

private void OnSelecting(UIElement Container)
{
    if (IsFirstItemHadSelected.HasValue)
    {
        var sourceList = GetSourceList();
        var tmpIndex = GetIndexFromContainer(Container, out var item, sourceList);
        if (tmpIndex == -1) return;
        if (StartIndex < 0)
        {
            StartIndex = tmpIndex;
            return;
        }
        else
        {
            EndIndex = tmpIndex;
            if (EndIndex >= 0)
            {
                for (int i = Math.Min(StartIndex, EndIndex); i <= Math.Max(StartIndex, EndIndex); i++)
                {
                    if (IsFirstItemHadSelected.Value)
                    {
                        if (SelectedItems.Contains(sourceList[i])) SelectedItems.Remove(sourceList[i]);
                    }
                    else
                    {
                        if (!SelectedItems.Contains(sourceList[i])) SelectedItems.Add(sourceList[i]);
                    }

                }
            }

        }
    }

}

private void OnSelectionComplated()
{
    StartIndex = -1;
    EndIndex = -1;
    IsFirstItemHadSelected = null;
    StartPoint = null;
    StartContainer = null;
}

  

然後編寫事件:

private void Container_PointerEntered(object sender, PointerRoutedEventArgs e)
{
    if (IsFirstItemHadSelected.HasValue)
    {
        if (sender is UIElement ele && ele != StartContainer)
        {
            if (StartContainer == null)
            {
                StartContainer = ele;
                StartIndex = GetIndexFromContainer(StartContainer, out var item);
            }
            else
            {
                OnSelecting(ele);
            }
        }
    }
}

private void _PointerPressed(object sender, PointerRoutedEventArgs e)
{
    StartPoint = e.GetCurrentPoint(ItemsGrid).Position;
    OnSelectionStarted(StartPoint.Value);
    IsSwipeEnable = true;
}

private void _PointerReleased(object sender, PointerRoutedEventArgs e)
{
    if (IsSwipeEnable.HasValue)
    {
        OnSelectionComplated();
    }
}

  

至此,BigbangView已經可以響應鼠標的滑動選擇。

下回預告:BigbangView響應觸摸。

UWP中實現大爆炸效果(二)