1. 程式人生 > >js 浮點數加、減、乘、除。

js 浮點數加、減、乘、除。

[1] 控制 func 乘法 pla ring num max str

 1.浮點數加法運算
function numAdd(arg1, arg2) {
var r1, r2, m;
try {
r1 = arg1.toString().split(".")[1].length
} catch (e) {
r1 = 0
}
try {
r2 = arg2.toString().split(".")[1].length
} catch (e) {
r2 = 0
}
m = Math.pow(10, Math.max(r1, r2));
return (arg1 * m + arg2 * m) / m;
}

2.浮點數減法運算
function FloatSub(arg1, arg2) {
var r1, r2, m, n;
try {
r1 = arg1.toString().split(".")[1].length
} catch (e) {
r1 = 0
}
try {
r2 = arg2.toString().split(".")[1].length
} catch (e) {
r2 = 0
}
m = Math.pow(10, Math.max(r1, r2));
//動態控制精度長度
// n = (r1 = r2) ? r1 : r2;
return (arg1 * m - arg2 * m) / m;
}

3.浮點數乘法運算
function FloatMul(arg1, arg2) {
var m = 0, s1 = arg1.toString(), s2 = arg2.toString();
try {
m += s1.split(".")[1].length
} catch (e) {
}
try {
m += s2.split(".")[1].length
} catch (e) {
}
return Number(s1.replace(".", "")) * Number(s2.replace(".", "")) / Math.pow(10, m);
}


4.浮點數除法運算
function FloatDiv(arg1, arg2) {
var t1 = 0, t2 = 0, r1, r2;
try {
t1 = arg1.toString().split(".")[1].length
} catch (e) {
}
try {
t2 = arg2.toString().split(".")[1].length
} catch (e) {
}
with (Math) {
r1 = Number(arg1.toString().replace(".", ""));
r2 = Number(arg2.toString().replace(".", ""));
return (r1 / r2) * pow(10, t2 - t1);
}
}

js 浮點數加、減、乘、除。