1. 程式人生 > >Silverlight & Blend動畫設計系列十三:三角函數(Trigonometry)動畫之飄落的雪花(Falling Snow)

Silverlight & Blend動畫設計系列十三:三角函數(Trigonometry)動畫之飄落的雪花(Falling Snow)

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平時我們所看到的雪花(Falling Snow)飄飄的效果實際上也是一個動畫,是由許多的動畫對象共同完成的一個界面效果。對於不同大小的雪片可以通過縮放變換(ScaleTransform)功能特性確定,雪片飄落是存在於一個空間之中,通過不同的透明度值可使雪花看上去具有一定的空間視覺,雪花的飄落過程是由三角函數的原理實現的左右滑落效果,並可根據隨機生成數字作為雪花飄落的速度。

雪花UserControl

Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--><Canvas x:Name="LayoutRoot">
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24.667480,10.681641 Z" Fill="#FFFFFFFF" Width="24" Height="24" RenderTransformOrigin="0.5,0.5">
<Path.RenderTransform>
<TransformGroup>
<ScaleTransform x:Name="ScaleFlake" ScaleX="1" ScaleY="1"/>
<RotateTransform x:Name="RotateFlake" Angle="0"/>
</TransformGroup>
</Path.RenderTransform>
</Path>
</Canvas>

  通過路徑(Path)可繪制雪花界面,為此只需要提供一個根據不同參數構造不同的雪花界面效果的接口,既構造方法:

技術分享圖片 //根據不同的參數構造雪花對象
public Snowflake(double Left, double Top, double Opacity)
{
InitializeComponent();

//隨機速度
Speed = Rand.Next(5);
if (Speed < 1)
{
Speed = 1;
}

//隨機位置、弧度、角度
DriftPosition = Left;
DriftRange = Rand.Next(50);
DriftAngle = Rand.Next(270);

Spin = Rand.Next(5);

ScaleFlake.ScaleX = ScaleFlake.ScaleY = Rand.Next(25, 100) / 100.0;

Canvas.SetLeft(this, Left);
Canvas.SetTop(this, Top);
this.Opacity = Opacity;
Position.X = Left;
Position.Y = Top;
} 技術分享圖片

  出了根據不同參數生成雪花對象外,還需提供一個動態改變雪花位置的接口,也就是動態改變雪花的X,Y的坐標值。

技術分享圖片 //根據三角函數計算雪片下落過程(Y坐標)中的左右(X方向)浮動效果
public void MoveFlake()
{
Position.Y += Speed;
Position.X = DriftPosition + Math.Cos(DriftAngle) * DriftRange;

RotateFlake.Angle += Spin;

if (Position.Y > AppHeight)
{
Position.Y = -this.Height;
}

Canvas.SetLeft(this, Position.X);
Canvas.SetTop(this, Position.Y);

DriftAngle += DriftSpeed;
} 技術分享圖片

  在主程序中需要定義一個動畫,用於控制雪花下落和角度旋轉:

<UserControl.Resources>
<Storyboard x:Name="Snowfall" Duration="00:00:00"/>
</UserControl.Resources>

  通過主程序動態的隨機構造雪花對象並添加到界面中,然後統一啟動動畫就實現了飄落的雪花效果,其完整的主控程序如下代碼塊:

技術分享圖片 public partial class MainPage : UserControl
{
private List<Snowflake> Flake;
private List<Point> XYStart;
private List<double> OpacityValue;
private int MaxFlakes = 250;
private Random Rand = new Random();

public MainPage()
{
InitializeComponent();

//雪花集合--初始化250個雪花對象並同事進行動畫處理
Flake = new List<Snowflake>(MaxFlakes);
//雪花坐標集合
XYStart = new List<Point>(MaxFlakes);
//不透明度集合
OpacityValue = new List<double>(MaxFlakes);

for (int i = 0; i < MaxFlakes; i++)
{
//不同的起止坐標
Point newPoint = new Point(Rand.Next((int)LayoutRoot.Width), Rand.Next((int)LayoutRoot.Height));
XYStart.Add(newPoint);
//不同透明度值
OpacityValue.Add(Rand.NextDouble());
}

InitFlakes();
Snowfall.Completed += new EventHandler(Snowfall_Completed);
Snowfall.Begin();
}

private void InitFlakes()
{
//循環生成雪花冰添加到界面
for (int i = 0; i < MaxFlakes; i++)
{
Snowflake flake = new Snowflake(XYStart[i].X, XYStart[i].Y, OpacityValue[i]);
Flake.Add(flake);
flake.AppHeight = LayoutRoot.Height;
LayoutRoot.Children.Add(flake);
}
}

//動畫完成後繼續開始動畫的執行
private void Snowfall_Completed(object sender, EventArgs e)
{
foreach (Snowflake flake in Flake)
{
flake.MoveFlake();
}

Snowfall.Begin();
}
} 技術分享圖片

        技術分享圖片

Silverlight & Blend動畫設計系列十三:三角函數(Trigonometry)動畫之飄落的雪花(Falling Snow)