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Unity WebGL 窗口自適應

style 適應 修改 vat var 自適應 log doctype put

unity 打包好WebGL後,用文本編輯器編輯打包生成的 index.html 文件

在生成的html裏面修改代碼
    <script type="text/javascript">
      function Reset() {
       var canvas = document.getElementById("#canvas"); 
       canvas.height= document.documentElement.clientHeight;
       canvas.width = document.documentElement.clientWidth; 
       console.log(canvas.width );
     } 
    </script>
  </head>
  <body onload="Reset()" onresize="Reset()">
      <div class="webgl-content"style="width: 100%; height: 100%" >
      <div id="gameContainer" style="width: 100%; height: 100%"></div>
      </div>
  </body>
</html>
來實現網頁版隨瀏覽器自適應

<!DOCTYPE html>
<html lang="en-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>Unity WebGL Player | Avater</title>
    <script src="Build/UnityLoader.js"></script>
    <
script> var gameInstance = UnityLoader.instantiate("gameContainer", "Build/AI_Web.json"); </script> <script type="text/javascript"> function Reset() { var canvas = document.getElementById("#canvas"); canvas.height= document.documentElement.clientHeight; canvas.width
= document.documentElement.clientWidth; console.log(canvas.width ); } </script> </head> <body onload="Reset()" onresize="Reset()"> <div class="webgl-content"style="width: 100%; height: 100%" > <div id="gameContainer" style="width: 100%; height: 100%"></div> </div> </body> </html>

 

Unity WebGL 窗口自適應