二維物體跟隨鼠標移動
阿新 • • 發佈:2018-09-26
utili 移動 rect vector poi bsp ica mil nsf
理解
mousePos - transform.position 鼠標的位置減去掛在此腳本上物體的位置
z = -Vector3.Angle(Vector3.up, mousePos - transform.position); Vector3.up為(0,1,0),
這句話暫時理解為(0,1,0)和mousePos - transform.position夾角
//Canvans下的物體 2 public RectTransform UGUICanvans; 3 //當前主相機 4 public Camera mainCamera; 5 6 void Update()7 { 8 Vector3 mousePos; 9 //ScreenPointToWorldPointInRectangle(RectTransform rect, Vector2 screenPoint, Camera cam, out Vector3 worldPoint); 10 RectTransformUtility.ScreenPointToWorldPointInRectangle(UGUICanvans, new Vector2(Input.mousePosition.x, Input.mousePosition.y),mainCamera, outmousePos); 11 float z; 12 if (mousePos.x > transform.position.x) 13 { 14 //返回的鼠標的位置-transform.position槍的位置 15 z = -Vector3.Angle(Vector3.up, mousePos - transform.position); 16 17 } 18 else 19 { 20 z = Vector3.Angle(Vector3.up, mousePos - transform.position);21 } 22 transform.localRotation = Quaternion.Euler(0, 0, z); 23 }
二維物體跟隨鼠標移動