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代做COMP/2013留學生作業、代寫Java程式設計作業、代做REFRESHER作業、代寫Java實驗作業

代做COMP/2013留學生作業、代寫Java程式設計作業、代做REFRESHER作業、代寫Java實驗作業
COMP/2013 (Lab 02 - 2018)
1
LAB 2: BUILDING THE ZOO EXAMPLE
Aims:
Implement some of the object-oriented examples we saw in lecture 2 (to remind
yourself, go back to lecture 2 slides)
Gain more experience of object oriented programming
o Remember that familiarity with this will not only help you write better
software, but will aid understanding of existing projects
Coverage:
In Part 1 we cover:
o setters, getters, static variables, ArrayLists, and some Eclipse tips/shortcuts
In Part 2 (second half of this worksheet) we cover:
o Composition versus aggregation
o Writing the employee classes for the Zoo example, including using an
abstract class and an interface
o Understanding Packages
In the lab sheet we focus on Eclipse, but things should be similar in IntelliJ.
You might not be able to finish it all during the lab, so please continue with this at home and
ask upcoming questions during the next lab session.
LAB 2 - PART 1
THE ZOO CLASS
First we need to write the Zoo class, and to do that, we need to create a new project in
Eclipse. Look at last week's sheet if you forgot how to do this.
Implement the example from the lecture, first of all create a new Zoo class and add the code
below. (Remember you can use Eclipse to generate getters/setter for you if you want: add
the private location field, then go to {Source menu > Generate Getters and Setters…}.
If you are not sure about why you need setters/getters, please ask a helper
COMP/2013 (Lab 02 - 2018)
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Add a private variable to store the number of compounds the zoo has.
Add a line to the default constructor to set this to a default value (say, 30
compounds). Add a parameter to the other constructor to read in any value for this.
Add a function called buildNewCompound which adds one to this variable.
Now so far we have just designed the class. Let's now actually create a real instance of it in
our program (the object itself).
Add a ZooApp class and main method, as before.
Create two new Zoo objects. For one, use the default constructor (ie. don't pass any
parameters on construction). For the second, pass an exotic location of your choice,
and number of compounds.
Let's now add a function which prints to the screen information about the zoo. Rather
unexcitingly, let's call it printInfo
Add the printInfo method to the Zoo class. It should print to screen the location,
and number of compounds. Should this be public or private?
Maybe pause here, and have a look at some useful shortcuts in Eclipse/IntelliJ. Or
use Google and try and find some others. They will help you write code a lot faster,
and these labs are the perfect place to try them out. We will introduce some in these
worksheets, but there are many more out there e.g.:
https://dzone.com/articles/top-30-eclipse-keyboard-shortcuts-for-java-program-1
https://www.jetbrains.com/help/idea/mastering-keyboard-shortcuts.html
TIPS TO TRY
{CTRL+Space} half way through a variable, set of parameters or method name
gives you a list of possible completions
{Source > Correct Indentation} fixes the indentation on any lines you have selected
{CTRL+F11} will run the application (saves clicking the green arrow each time!)
COMP/2013 (Lab 02 - 2018)
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THE CONCEPT OF A COMPANY OWNING LOTS OF ZOOS
So you can see above we can have multiple version of our zoo classes. Why would we want to do this? Suppose you are a company, MegaZoo Corp. who is opening five zoos around the
world, in London, Tokyo, New York, Paris and Beeston.
In your main code, create five zoo objects to represent this. You can set the
compound numbers as you wish.
Print out the info for all 5 zoos.
Suppose you want to assign each Zoo an individual Zoo ID number.
Think about how you could do this WITHIN the objects themselves
So we want the first zoo created to have ID 1, second zoo ID 2 etc.
When you have thought of an idea, then follow the example below…
You can do this using the static variable type. These variables are shared and accessible
between all objects of the same type. First we need to count how many zoos we have. So
we can share our zoo count (called numZoos below) between all the objects.
Add a static int variable called numZoos:
You can actually access static variables without first creating an object. They don't need an
object as they are really related to the class itself – all objects of the same class share the
variable. Look - I can set its value to 0 without having to create an object first!
(The variable is public so I can do this. If it were private I could not access it outside the class
like this, and would have to use a setter method.)
Remember, static means the variable is shared/accessible between all object instances. Let's
see what that means if we want to use it to count how many zoos there are.
Every time we create a new zoo, let's add one to this shared variable.
o Task: You need to work out where in the zoo class you need to handle this
increment of our new variable, and add code to do it.
Now print out the number of zoos after the 5 we have created:
Your output should be: Number of zoos =5
COMP/2013 (Lab 02 - 2018)
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You can use this now to set an individual ID number (private int) per Zoo in the
constructor (zooID = numZoos?)
So static variables are an easy way to share data between objects of the same type. Make
sure you are happy with this idea – it's an important concept. Please ask a helper if you
would like more explanation.
ADDING ACTUAL COMPOUNDS WE CAN PUT ANIMALS IN : USING COLLECTIONS
So we have the concept of a zoo, but at the moment it's not very interesting. We need a
new class to represent our compounds or enclosures, such as tanks, cages, fields etc.
Add a new Compound class:
Think back to the lecture where the idea of compounds was introduced. One zoo can have
many compounds. So how do we represent this?
We can use a Collection
Java has built-in data structures for handling lists etc.
We will use an ArrayList. Add this to the list of variables in the Zoo class:
Note Eclipse is not happy! It has underlined it in red – it doesn't know what an ArrayList is.
We need to add an import statement to tell Java how to find the relevant library.
A neat trick in Eclipse in this case is to go to {Source > Organize Imports}. It should
automatically add the correct import statement at the top of the file for you!
An ArrayList is really just an array, but suitable for storing objects, and with a number of
helper methods. It is dynamic – that is, it can grow as the number of elements grows.
To see more about what an ArrayList is, position the mouse inside the word
ArrayList, and press F2. Click the underlined link in the first line of the pop up for
even more info:
COMP/2013 (Lab 02 - 2018)
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Now add the highlighted text below to the Zoo constructor. This will create all our
Compound objects for us:
Note how we can create new objects inline like this. Also note, we haven't written an
addCompound method yet! Don't panic. Eclipse can help!
Hoover over the underlined addCompound and in the appearing pop-up choose
"Create method 'addCompound(Compound)"
As if by magic, the following method should be produced. Note Eclipse has figured
out the parameter type it needs:
This autogeneration is useful for Test Driven Development which we will introduce
later, as you can write the test before you have written the code, and generate the
basic code outline from the test code itself.
Now you just need to add the actual code inside the method:
If you run this, you will get an error as we haven't created our compounds object yet.
Add this line to the constructor. It instantiates our ArrayList object and gets it ready
to accept objects of type Compound.
Now the code should compile! You are creating a number of new Compound objects,
equal to the numCompounds variable.
COMP/2013 (Lab 02 - 2018)
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Task: Extend the Zoo project
Using the same idea, change the Compounds class so you can add animals, by using
an ArrayList again. You will need to create a class Animal and you will need a method
to add animal objects to your new ArrayList.
Note: We will look at how we can use abstract classes and inheritance with animals
in Part 2 of this lab.
LAB 2 - PART 2
Part 2 builds on the code developed in Part 1.
ADDING SOME EMPLOYEES
In the Lecture, we showed you the diagram below which can represent the Zoo:
You're task in the rest of this lab is to modify the existing code, and implement the new employee
section above. We will introduce the main steps below:
ZooCorp:
You will need to modify the ZooApp class to use a new ZooCorp object. ZooCorp represent a
company which may own lots of Zoos. However, a Zoo can exist before it's bought by the company,
so it makes sense to use an aggregation (Note the open diamond shape).
So let's allow Zoo objects to exist outside of the ZooCorp class. It makes sense to have a ZooCorp
Constructor which accepts a Zoo, so let's add that as an option. A good data structure to use might
be the ArrayList as we used in Part 1 e.g.
COMP/2013 (Lab 02 - 2018)
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Task: Extend the ZooCorp class
Write a constructor which takes a Zoo object as a parameter and stores it in an ArrayList.
Then, write a method called addZoo which also takes a Zoo object as a parameter and again
adds it to the ArrayList.
WRITING THE EMPLOYEE CLASSES
Look again at the class diagram above. To write the employee classes, we need to write an
interface, as they are written using one called Employable. We'll think about the details of this in a
while, but for now let's just create one:
Right click the "src" folder and select {New > Interface}, and name the interface "Employable".
If you remember, an interface is simply a blueprint for your class: it lists the method names that the
class must implement. This ensures that any class which uses that interface has at least those
methods accessible publicly, for other parts of the program to use.
Why use interfaces? Think of it like this. Whatever TV you have at home, you can be sure it has an
on/off button. So, to represent this, in programming you could write an interface called Switchable
which has two methods, switchOn() and switchOff(). Then any brand of TV can implement this
interface, and you know you can turn it on and off, using the methods it provides.
Here, we are interested in objects which are employable – as they represent staff at ZooCrop. All
Employable objects should implement the following methods, so add them to the interface:
Remember in an interface you just list the method signatures, NOT any code.
It is the job of the class implementing the interface to provide the code. We don't care how the
function works at this stage, just what goes into it (parameters), and what returns from it.
COMP/2013 (Lab 02 - 2018)
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To create a class which implements the interface:
Create a new class (Employee) and then set the class to abstract. Then click "Add...." button next to
the Interfaces box.
Start typing "Employable", and you will see that your new Employable interface appears in the list.
Select and press OK.
Note you can use interfaces in a non-abstract class just fine. But let's do it here to match our
diagram above, and to see what using an abstract class can add….
Press Finish. Eclipse will now do something useful – it will create ‘stubs' of all the methods you need
to implement in the interface.
So, Employee is an abstract class. This means we can't create an object directly from this class. This
wouldn't make much sense – you can't have a generic Employee, everyone has a particular job (zoo
keeper, admin, etc.) But an abstract class is more than just an interface – we can define some
generic behaviour here which all employee objects can use. For example, actually provide
implementations for all the methods so far, as they are all very general in nature, in this abstract
class:
Write the code for the stubs. You will need to add some variables.
Note, interfaces do not define the required variables; this is an implementation choice we
can now choose in the abstract class.
Now let's add a Zookeeper class which inherits from this abstract class:
COMP/2013 (Lab 02 - 2018)
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Go to the create new class dialog box, and set the name to Zookeeper and Superclass to
Employee:
This will now compile, as the Zookeeper has access to all the methods we have coded in the abstract
class, Employee.
Let's show why you can't code everything in an abstract class. Now add another method to the
Employable interface:
Add: public int calculateChristmasBonus() to the Employable interface
When you implement this, different roles in the Zoo have different bonuses:
For a Zookeeper, the Christmas bonus equation is (salary x 0.05+100)
For an Admin role, the bonus is (salary x 0.08)
So you can't add the implementation into the generic abstract class.
The code will no longer compile, as you need an implementation of this (because the interface says
you need one!)
COMP/2013 (Lab 02 - 2018)
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Go to your Zookeeper class. Click the red underlined name of the class, and here Eclipse can
help us! Click "Add unimplemented methods":
Hey presto! The required method stub appears:
For your Zookeeper class, add the bonus equation above
Now add an Admin class, which also inherits from Employee, and implement the
different Admin bonus equation.
So, the interface says there HAS to be a method called calculateChirstmasBonus which return an
integer. But we can't put a generic calculation in the abstract class Employee because the exact
calculation changes depending on the Employee type. So we put the final implementation of this in
our actual person classes (Zookeeper, Admin etc.).
Tasks: Tidy up...
To tidy up, add a constructor for Zookeeper and Admin to set a name on creation.
o Could you put this constructor in the abstract class instead? Think about how
Modify ZooCorp, as you did for Zoos, to accept Employable people, and maintain an
ArrayList of employees.
PACKAGES
If you do not create a separate package when you start writing your program, Eclipse will put
everything you write in a "default package".
Create the above program structure to follow along.
Let's move all our files to a new package first. Select all java files in the "default package"
(e.g. use shift-clicking or similar.) Right click the selection, choose {Refactor > Move…}.
COMP/2013 (Lab 02 - 2018)
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Choose Create Package, and fill in a package name, e.g. in the example above.
When you're done, you might notice two changes:
1. In the browser, your code now appears under your new package name instead of the Default:
2. All your files now have a new line at the top of each file:
This collects all the classes and methods together into this new package. It will help prevent naming
clashes, and organise who can access the members of the package. Suppose you later build a system
for organising staff at a theme park: you may also have employee classes there, but if they were all
in the same package, you would have to give them separate names. If they are in separate packages,
classes can have identical names and they will not clash.
If we have multiple packages and we want to use a class inside a package from outside the package
there are different ways.
We can refer to individual parts of a package directly within a message (test2) or we can import a
whole package or parts of a package (see test1):
COMP/2013 (Lab 02 - 2018)
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So that's where import comes from!
There is more on packages here:
https://docs.oracle.com/javase/tutorial/java/package/packages.html
This ends the REFRESHER part of the course.
The aims of the labs so far have been to:
1. Give you more experience of concepts from Year 1 which are important for
maintainable software design, and understanding existing systems
2. Give you further practical OO programming experience which will be useful in the
remainder of this module, including coursework 2
3. Provide experience of using Eclipse
This addresses the following outcomes form the module catalogue:
To build on first year programming modules and further develop programming ability and
experience; Design and write object-oriented programs; understand the complex ideas of
programming solutions and relate them to particular problems.

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