實現微信自動向附近的人打招呼,收到指定賬戶推送文章時自動進入微信開啟連結
阿新 • • 發佈:2018-11-10
學習功能強大的AccessibilityService!!!
以下是本人根據自動搶紅包的實現思路敲的用於微信自動向附近的人打招呼的核心程式碼
public class AutoService extends AccessibilityService implements View.OnClickListener { private static final String TAG = "test"; /** * 微信的包名 */ static final String WECHAT_PACKAGENAME = "com.tencent.mm"; /** * 推送訊息在通知欄的關鍵字,設定為推送賬號名,如【十點讀書】 */ static final String PUSH_TEXT_KEY = "十點讀書"; /** * 推送連結的關鍵字,所有推送連結的標題都需要包含此關鍵字:如【深度好文】 */ private static final String URL_TEXT_KEY = "深度好文"; /** * 向附近的人自動打招呼的內容 */ private String hello = "測試APP自動打招呼功能,這是一條測試資訊"; boolean startFunc2 = false;//標記是否開啟自動新增附近的人為好友的功能; int i = 0;//記錄已打招呼的人數 int page=1;//記錄附近的人列表頁碼,初始頁碼為1 int prepos = -1;//記錄頁面跳轉來源,0--從附近的人頁面跳轉到詳細資料頁,1--從打招呼頁面跳轉到詳細資料頁 @Override public void onAccessibilityEvent(final AccessibilityEvent event) { int eventType = event.getEventType(); //通知欄事件 //自動開啟推送的連結 if (eventType == AccessibilityEvent.TYPE_NOTIFICATION_STATE_CHANGED) { List<CharSequence> texts = event.getText(); if (!texts.isEmpty()) { for (CharSequence t : texts) { String text = String.valueOf(t); if (text.contains(PUSH_TEXT_KEY)) { openNotification(event); openDelay(1000, URL_TEXT_KEY); } } } } //自動加人 if (!startFunc2) { return; } if (eventType == AccessibilityEvent.TYPE_WINDOW_STATE_CHANGED && event.getClassName().equals("com.tencent.mm.ui.LauncherUI")) { //記錄打招呼人數置零 i = 0; //當前在微信聊天頁就點開發現 openNext("發現"); //然後跳轉到附近的人 openDelay(1000, "附近的人"); } else if (event.getClassName().equals("com.tencent.mm.plugin.nearby.ui.NearbyFriendsUI") && eventType == AccessibilityEvent.TYPE_WINDOW_STATE_CHANGED) { prepos = 0; //當前在附近的人介面就點選人打招呼 AccessibilityNodeInfo nodeInfo = getRootInActiveWindow(); List<AccessibilityNodeInfo> list = nodeInfo.findAccessibilityNodeInfosByText("米以內"); Log.d("name", "附近的人列表人數: " + list.size()); if (i < (list.size()*page) ){ list.get(i%list.size()).performAction(AccessibilityNodeInfo.ACTION_CLICK); list.get(i%list.size()).getParent().performAction(AccessibilityNodeInfo.ACTION_CLICK); } else if (i == list.size()*page) { //本頁已全部打招呼,所以下滑列表載入下一頁,每次下滑的距離是一屏 for (int i = 0; i < nodeInfo.getChild(0).getChildCount(); i++) { if (nodeInfo.getChild(0).getChild(i).getClassName().equals("android.widget.ListView")) { AccessibilityNodeInfo node_lsv = nodeInfo.getChild(0).getChild(i); node_lsv.performAction(AccessibilityNodeInfo.ACTION_SCROLL_FORWARD); page++; new Thread(new Runnable() { @Override public void run() { try { Thread.sleep(1000); } catch (InterruptedException mE) { mE.printStackTrace(); } AccessibilityNodeInfo nodeInfo_ = getRootInActiveWindow(); List<AccessibilityNodeInfo> list_ = nodeInfo_.findAccessibilityNodeInfosByText("米以內"); Log.d("name", "列表人數: "+list_.size()); //滑動之後,上一頁的最後一個item為當前的第一個item,所以從第二個開始打招呼 list_.get(1).performAction(AccessibilityNodeInfo.ACTION_CLICK); list_.get(1).getParent().performAction(AccessibilityNodeInfo.ACTION_CLICK); } }).start(); } } } } else if (event.getClassName().equals("com.tencent.mm.plugin.profile.ui.ContactInfoUI") && eventType == AccessibilityEvent.TYPE_WINDOW_STATE_CHANGED) { if (prepos == 1) { //從打招呼介面跳轉來的,則點選返回到附近的人頁面 performGlobalAction(AccessibilityService.GLOBAL_ACTION_BACK); i++; } else if (prepos == 0) { //從附近的人跳轉來的,則點選打招呼按鈕 AccessibilityNodeInfo nodeInfo = getRootInActiveWindow(); if (nodeInfo == null) { Log.w(TAG, "rootWindow為空"); return; } List<AccessibilityNodeInfo> list = nodeInfo.findAccessibilityNodeInfosByText("打招呼"); if (list.size() > 0) { list.get(list.size() - 1).performAction(AccessibilityNodeInfo.ACTION_CLICK); list.get(list.size() - 1).getParent().performAction(AccessibilityNodeInfo.ACTION_CLICK); } else { //如果遇到已加為好友的則介面的“打招呼”變為“發訊息",所以直接返回上一個介面並記錄打招呼人數+1 performGlobalAction(AccessibilityService.GLOBAL_ACTION_BACK); i++; } } } else if (event.getClassName().equals("com.tencent.mm.ui.contact.SayHiEditUI") && eventType == AccessibilityEvent.TYPE_WINDOW_STATE_CHANGED) { //當前在打招呼頁面 prepos = 1; //輸入打招呼的內容併發送 inputHello(hello); openNext("傳送"); } //自動從桌面開啟微信,利用微信多開助手可實現多個微信賬號之間的切換 // if(topActivity.equals("com.huawei.android.launcher.Launcher")){ // openNext(event,"微信"); // AccessibilityNodeInfo nodeInfo = getRootInActiveWindow(); // nodeInfo.getChildCount(); // for (int i=0;i<nodeInfo.getChildCount();i++){ // String name=nodeInfo.getChild(i).getViewIdResourceName(); // } // } } /** * 開啟通知欄訊息 */ private void openNotification(AccessibilityEvent event) { if (event.getParcelableData() == null || !(event.getParcelableData() instanceof Notification)) { return; } //以下是精華,將微信的通知欄訊息開啟 Notification notification = (Notification) event.getParcelableData(); PendingIntent pendingIntent = notification.contentIntent; try { pendingIntent.send(); } catch (PendingIntent.CanceledException e) { e.printStackTrace(); } } /** * 點選匹配的nodeInfo * @param str text關鍵字 */ private void openNext(String str) { AccessibilityNodeInfo nodeInfo = getRootInActiveWindow(); if (nodeInfo == null) { Log.w(TAG, "rootWindow為空"); return; } List<AccessibilityNodeInfo> list = nodeInfo.findAccessibilityNodeInfosByText(str); Log.d("name", "匹配個數: " + list.size()); if (list.size() > 0) { list.get(list.size() - 1).performAction(AccessibilityNodeInfo.ACTION_CLICK); list.get(list.size() - 1).getParent().performAction(AccessibilityNodeInfo.ACTION_CLICK); } // if ("com.tencent.mm.plugin.luckymoney.ui.LuckyMoneyReceiveUI".equals(event.getClassName())) { // //點中了紅包,下一步就是去拆紅包 // checkKey1(); // } else if ("com.tencent.mm.plugin.luckymoney.ui.LuckyMoneyDetailUI".equals(event.getClassName())) { // //拆完紅包後看詳細的紀錄介面 // } else if ("com.tencent.mm.ui.LauncherUI".equals(event.getClassName())) { // //在聊天介面,去點中紅包 // checkKey2(); // } } //延遲開啟介面 private void openDelay(final int delaytime, final String text) { new Thread(new Runnable() { @Override public void run() { try { Thread.sleep(delaytime); } catch (InterruptedException mE) { mE.printStackTrace(); } openNext(text); } }).start(); } //自動輸入打招呼內容 private void inputHello(String hello) { AccessibilityNodeInfo nodeInfo = getRootInActiveWindow(); //找到當前獲取焦點的view AccessibilityNodeInfo target = nodeInfo.findFocus(AccessibilityNodeInfo.FOCUS_INPUT); if (target == null) { Log.d(TAG, "inputHello: null"); return; } ClipboardManager clipboard = (ClipboardManager) getSystemService(CLIPBOARD_SERVICE); ClipData clip = ClipData.newPlainText("label", hello); clipboard.setPrimaryClip(clip); if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) { target.performAction(AccessibilityNodeInfo.ACTION_PASTE); } } @Override public void onInterrupt() { Toast.makeText(this, "服務已中斷", Toast.LENGTH_SHORT).show(); } @Override protected void onServiceConnected() { super.onServiceConnected(); Toast.makeText(this, "連線服務", Toast.LENGTH_SHORT).show(); } @Override public void onCreate() { super.onCreate(); createFloatView(); } WindowManager wm; Button floatbtn; //建立懸浮按鈕 private void createFloatView() { WindowManager.LayoutParams pl = new WindowManager.LayoutParams(); wm = (WindowManager) getSystemService(getApplication().WINDOW_SERVICE); pl.type = WindowManager.LayoutParams.TYPE_PHONE; pl.format = PixelFormat.RGBA_8888; pl.flags = WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE; pl.gravity = Gravity.RIGHT | Gravity.BOTTOM; pl.x = 0; pl.y = 0; pl.width = 200; pl.height = 200; LayoutInflater inflater = LayoutInflater.from(this); floatbtn = (Button) inflater.inflate(R.layout.floatbtn, null); wm.addView(floatbtn, pl); floatbtn.setOnClickListener(this); } @Override public void onClick(View v) { if (startFunc2) { floatbtn.setText("啟用加人"); } else { floatbtn.setText("停止加人"); } startFunc2 = !startFunc2; } }
啟用這個服務的程式碼:
//開啟系統設定中輔助功能 Intent intent = new Intent(android.provider.Settings.ACTION_ACCESSIBILITY_SETTINGS); startActivity(intent);
新增許可權: <uses-permission android:name="android.permission.BIND_ACCESSIBILITY_SERVICE" />
如果發現程式碼有問題,請留言,或者遇到哪裡沒明白的也可以在留言裡交流溝通,本人看到了一定回覆
demo地址:點選開啟連結