UIEvent UI u3d學習總結筆記本
阿新 • • 發佈:2018-11-17
1.通過程式碼獲取UI控制元件操作
public GameObject btnGameObject;
public GameObject sliderGamebject;
public GameObject dropDownGameObject;
public GameObject toggleGameObject;
//傳入方法 btnGameObject.GetComponent<Button>().onClick.AddListener(this.but001);//在UnityEvent中新增一個非持續性偵聽器。 sliderGamebject.GetComponent<Slider>().onValueChanged.AddListener(this.OnSliderChanged); dropDownGameObject.GetComponent<Dropdown>().onValueChanged.AddListener(this.OnDropDownChanged); toggleGameObject.GetComponent<Toggle>().onValueChanged.AddListener(this.OnToggelechanged);
2.修改顏色透明度
public Image DianJi;
Color colorD = DianJi.color;
colorD.a = Mathf.PingPong(Time.time/1.5f,1f);
DianJi.color = colorD;