1. 程式人生 > >Volley原始碼分析(三)

Volley原始碼分析(三)

1.Volley原始碼分析(一)
2.Volley原始碼分析(二)
3.Volley原始碼分析(三)
4.XVolley-基於Volley的封裝的工具類

上一篇分析完了RequestQueue的大部分方法,add執行完後,Volley就會執行執行緒操作了,在第一篇部落格中提到,star方法執行時會建立1個快取執行緒(CacheDispatcher)和4個網路執行緒(NetworkDispatcher),並開始這5個執行緒。這裡我們就先看快取執行緒。

public class CacheDispatcher extends Thread {

    private
static final boolean DEBUG = VolleyLog.DEBUG; /** The queue of requests coming in for triage. */ private final BlockingQueue<Request<?>> mCacheQueue; /** The queue of requests going out to the network. */ private final BlockingQueue<Request<?>> mNetworkQueue; /** The cache to read from. */
private final Cache mCache; /** For posting responses. */ private final ResponseDelivery mDelivery; /** Used for telling us to die. */ private volatile boolean mQuit = false; /** * Creates a new cache triage dispatcher thread. You must call {@link #start()} * in order to begin processing. * * @param
cacheQueue Queue of incoming requests for triage * @param networkQueue Queue to post requests that require network to * @param cache Cache interface to use for resolution * @param delivery Delivery interface to use for posting responses */
public CacheDispatcher( BlockingQueue<Request<?>> cacheQueue, BlockingQueue<Request<?>> networkQueue, Cache cache, ResponseDelivery delivery) { mCacheQueue = cacheQueue; mNetworkQueue = networkQueue; mCache = cache; mDelivery = delivery; } /** * Forces this dispatcher to quit immediately. If any requests are still in * the queue, they are not guaranteed to be processed. */ public void quit() { mQuit = true; interrupt(); } @Override public void run() { if (DEBUG) VolleyLog.v("start new dispatcher"); //設定快取執行緒的優先順序 Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND); // Make a blocking call to initialize the cache. //初始化快取內容,對應的硬碟快取-DiskBasedCache mCache.initialize(); while (true) { try { // Get a request from the cache triage queue, blocking until // at least one is available. //BlockingQueue的take方法,取出佇列中隊首的request,如果沒有則阻塞,等待到有request到來 final Request<?> request = mCacheQueue.take(); request.addMarker("cache-queue-take"); // If the request has been canceled, don't bother dispatching it. //如果request被取消,則結束當前這次,繼續迴圈 if (request.isCanceled()) { request.finish("cache-discard-canceled"); continue; } // Attempt to retrieve this item from cache. Cache.Entry entry = mCache.get(request.getCacheKey()); //如果快取裡沒有,則加入請求佇列 if (entry == null) { request.addMarker("cache-miss"); // Cache miss; send off to the network dispatcher. mNetworkQueue.put(request); continue; } // If it is completely expired, just send it to the network. //如果快取過期了,則加入請求佇列 if (entry.isExpired()) { request.addMarker("cache-hit-expired"); request.setCacheEntry(entry); mNetworkQueue.put(request); continue; } // We have a cache hit; parse its data for delivery back to the request. //快取中存在並且沒有過期 request.addMarker("cache-hit"); //將資料包裝成response Response<?> response = request.parseNetworkResponse( new NetworkResponse(entry.data, entry.responseHeaders)); request.addMarker("cache-hit-parsed"); if (!entry.refreshNeeded()) { // Completely unexpired cache hit. Just deliver the response. //如果快取不需要重新整理,則直接將快取回傳 mDelivery.postResponse(request, response); } else { // Soft-expired cache hit. We can deliver the cached response, // but we need to also send the request to the network for // refreshing. request.addMarker("cache-hit-refresh-needed"); request.setCacheEntry(entry); // Mark the response as intermediate. response.intermediate = true; // Post the intermediate response back to the user and have // the delivery then forward the request along to the network. //快取需要重新整理的話,先將快取傳回給客戶,然後在將請求交給佇列 mDelivery.postResponse(request, response, new Runnable() { @Override public void run() { try { mNetworkQueue.put(request); } catch (InterruptedException e) { // Not much we can do about this. } } }); } } catch (InterruptedException e) { // We may have been interrupted because it was time to quit. if (mQuit) { return; } } } } }

首先從繼承關係我們就可以看出,建立的是個執行緒。既然是個執行緒,無可厚非,肯定是看它的run方法,從原始碼我們也可以看出,這裡面除了構造方法就兩個方法,quit和run,quit就不用說了,這裡重點看一下run方法。
可以看到第51行先設定了當前執行緒的優先順序,保證執行緒的順利進行。
第55行,初始化了快取,這裡要說明一下,Volley現在預設使用的是硬碟快取,這一點從初始化requestqueue時就可以看出來。

 RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);

後面可以看到,是個死迴圈,保證快取執行緒一直執行。
第62行,可以看到從mCacheQueue.take取出請求。這裡說明一下:
mCacheQueue是一個BlockingQueue,它的take方法,取出佇列中隊首的request,如果沒有則阻塞,等待到有request到來
下面就是幾種情況的判斷:
1)如果該請求被取消——————->結束當前這次迴圈
2)如果快取中不存在這個請求————>結束當前這次迴圈,並將請求加入網路請求佇列
3)如果快取過期了———————>結束當前這次迴圈,並將請求加入網路請求佇列

當以上幾種情況都不存在時,第95行,便要將快取中這個request對應的請求結果封裝成response

後面這個判斷很奇妙,我一開始半天沒理解,後來才懂了
這裡判斷快取是否需要重新整理,如果快取不需要重新整理,則將response回撥給UI執行緒,如果需要重新整理,同樣先將response回撥給UI執行緒,然後再將這個請求放入網路佇列,進行請求並重新整理快取

快取執行緒到這裡基本上就看完了,現在來看網路執行緒

NetworkDispatcher。
    public class NetworkDispatcher extends Thread {
    /** The queue of requests to service. */
    private final BlockingQueue<Request<?>> mQueue;
    /** The network interface for processing requests. */
    private final Network mNetwork;
    /** The cache to write to. */
    private final Cache mCache;
    /** For posting responses and errors. */
    private final ResponseDelivery mDelivery;
    /** Used for telling us to die. */
    private volatile boolean mQuit = false;

    /**
     * Creates a new network dispatcher thread.  You must call {@link #start()}
     * in order to begin processing.
     *
     * @param queue Queue of incoming requests for triage
     * @param network Network interface to use for performing requests
     * @param cache Cache interface to use for writing responses to cache
     * @param delivery Delivery interface to use for posting responses
     */
    public NetworkDispatcher(BlockingQueue<Request<?>> queue,
            Network network, Cache cache,
            ResponseDelivery delivery) {
        mQueue = queue;
        mNetwork = network;
        mCache = cache;
        mDelivery = delivery;
    }

    /**
     * Forces this dispatcher to quit immediately.  If any requests are still in
     * the queue, they are not guaranteed to be processed.
     */
    public void quit() {
        mQuit = true;
        interrupt();
    }

    @TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
    private void addTrafficStatsTag(Request<?> request) {
        // Tag the request (if API >= 14)
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH) {
            TrafficStats.setThreadStatsTag(request.getTrafficStatsTag());
        }
    }

    @Override
    public void run() {
        Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
        while (true) {
            //記錄開始時間
            long startTimeMs = SystemClock.elapsedRealtime();
            Request<?> request;
            try {
                // Take a request from the queue.
                //從隊首拿一個請求
                request = mQueue.take();
            } catch (InterruptedException e) {
                // We may have been interrupted because it was time to quit.
                if (mQuit) {
                    return;
                }
                continue;
            }

            try {
                request.addMarker("network-queue-take");

                // If the request was cancelled already, do not perform the
                // network request.
                //如果被取消則結束當前這次迴圈
                if (request.isCanceled()) {
                    request.finish("network-discard-cancelled");
                    continue;
                }
                //新增流量統計標籤
                addTrafficStatsTag(request);

                // Perform the network request.
                //此處執行網路請求
                NetworkResponse networkResponse = mNetwork.performRequest(request);
                request.addMarker("network-http-complete");

                // If the server returned 304 AND we delivered a response already,
                // we're done -- don't deliver a second identical response.
                //如果伺服器返回的304或者request已經存在response
                if (networkResponse.notModified && request.hasHadResponseDelivered()) {
                    request.finish("not-modified");
                    continue;
                }

                // Parse the response here on the worker thread.
                Response<?> response = request.parseNetworkResponse(networkResponse);
                request.addMarker("network-parse-complete");

                // Write to cache if applicable.
                // TODO: Only update cache metadata instead of entire record for 304s.
                if (request.shouldCache() && response.cacheEntry != null) {
                    mCache.put(request.getCacheKey(), response.cacheEntry);
                    request.addMarker("network-cache-written");
                }

                // Post the response back.
                //設定request已經返回response
                request.markDelivered();
                mDelivery.postResponse(request, response);
            } catch (VolleyError volleyError) {
                volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                parseAndDeliverNetworkError(request, volleyError);
            } catch (Exception e) {
                VolleyLog.e(e, "Unhandled exception %s", e.toString());
                VolleyError volleyError = new VolleyError(e);
                volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                mDelivery.postError(request, volleyError);
            }
        }
    }

    private void parseAndDeliverNetworkError(Request<?> request, VolleyError error) {
        error = request.parseNetworkError(error);
        mDelivery.postError(request, error);
    }
}

同樣,這裡重點看run方法。
和快取執行緒一樣,這裡先設定了執行緒的優先順序,保證執行緒的進行,並且利用死迴圈,使執行緒一直進行,不會被回收。
第58行,首先從隊首拿了一個請求。
第61行,這裡就是java常用的中斷執行緒的方式。
第73行,如果請求被取消的話,則結束當前這次迴圈。
這裡重點說明,第82行,這裡就是我們整個Volley真正執行網路請求的地方。

NetworkResponse networkResponse = mNetwork.performRequest(request);
可以看到,這裡request被當做引數傳入,最後返回了一個response。而方法是屬於mNetwork,這個mNetwork是在volley初始化requestqueue時傳入的。
     /**
         * 建立一個網路請求
         */
        Network network = new BasicNetwork(stack);

        /**
         * 這裡每次都會建立一個請求佇列,可以優化,只建立一個全域性佇列嗎
         */
        RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);

還記得這裡嗎,第一篇部落格的時候說過,後面會介紹這個Network,這裡就很好理解了,這個mNetwork就是在這裡傳入,真正執行網路請求就是在這個類中,而這個類的建構函式需要我們傳入一個HttpStack物件,這裡就是我們最開始說版本判斷策略模式那裡。這裡我們可以進入BasicNetwork類中,看一下performRequest方法,來驗證我們的想法。

@Override
    public NetworkResponse performRequest(Request<?> request) throws VolleyError {
        long requestStart = SystemClock.elapsedRealtime();
        while (true) {
            HttpResponse httpResponse = null;
            byte[] responseContents = null;
            Map<String, String> responseHeaders = Collections.emptyMap();
            try {
                // Gather headers.
                Map<String, String> headers = new HashMap<String, String>();
                addCacheHeaders(headers, request.getCacheEntry());
                //執行網路請求
                httpResponse = mHttpStack.performRequest(request, headers);
                StatusLine statusLine = httpResponse.getStatusLine();
                int statusCode = statusLine.getStatusCode();

                responseHeaders = convertHeaders(httpResponse.getAllHeaders());
                // Handle cache validation.
                if (statusCode == HttpStatus.SC_NOT_MODIFIED) {

                    Entry entry = request.getCacheEntry();
                    if (entry == null) {
                        return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, null,
                                responseHeaders, true,
                                SystemClock.elapsedRealtime() - requestStart);
                    }

                    // A HTTP 304 response does not have all header fields. We
                    // have to use the header fields from the cache entry plus
                    // the new ones from the response.
                    // http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.3.5
                    entry.responseHeaders.putAll(responseHeaders);
                    return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, entry.data,
                            entry.responseHeaders, true,
                            SystemClock.elapsedRealtime() - requestStart);
                }

                // Some responses such as 204s do not have content.  We must check.
                if (httpResponse.getEntity() != null) {
                  responseContents = entityToBytes(httpResponse.getEntity());
                } else {
                  // Add 0 byte response as a way of honestly representing a
                  // no-content request.
                  responseContents = new byte[0];
                }

                // if the request is slow, log it.
                long requestLifetime = SystemClock.elapsedRealtime() - requestStart;
                logSlowRequests(requestLifetime, request, responseContents, statusLine);

                if (statusCode < 200 || statusCode > 299) {
                    throw new IOException();
                }
                return new NetworkResponse(statusCode, responseContents, responseHeaders, false,
                        SystemClock.elapsedRealtime() - requestStart);
            } catch (SocketTimeoutException e) {
                attemptRetryOnException("socket", request, new TimeoutError());
            } catch (ConnectTimeoutException e) {
                attemptRetryOnException("connection", request, new TimeoutError());
            } catch (MalformedURLException e) {
                throw new RuntimeException("Bad URL " + request.getUrl(), e);
            } catch (IOException e) {
                int statusCode;
                if (httpResponse != null) {
                    statusCode = httpResponse.getStatusLine().getStatusCode();
                } else {
                    throw new NoConnectionError(e);
                }
                VolleyLog.e("Unexpected response code %d for %s", statusCode, request.getUrl());
                NetworkResponse networkResponse;
                if (responseContents != null) {
                    networkResponse = new NetworkResponse(statusCode, responseContents,
                            responseHeaders, false, SystemClock.elapsedRealtime() - requestStart);
                    if (statusCode == HttpStatus.SC_UNAUTHORIZED ||
                            statusCode == HttpStatus.SC_FORBIDDEN) {
                        attemptRetryOnException("auth",
                                request, new AuthFailureError(networkResponse));
                    } else if (statusCode >= 400 && statusCode <= 499) {
                        // Don't retry other client errors.
                        throw new ClientError(networkResponse);
                    } else if (statusCode >= 500 && statusCode <= 599) {
                        if (request.shouldRetryServerErrors()) {
                            attemptRetryOnException("server",
                                    request, new ServerError(networkResponse));
                        } else {
                            throw new ServerError(networkResponse);
                        }
                    } else {
                        // 3xx? No reason to retry.
                        throw new ServerError(networkResponse);
                    }
                } else {
                    attemptRetryOnException("network", request, new NetworkError());
                }
            }
        }
    }

可以看到,使用的其實也是Android原生的網路請求方式,只不過加入很多判斷。

現在接著看NetworkDispatcher的run方法。
第88行,這裡如果伺服器返回了304,或者這個request已經返回了response則同樣結束這次迴圈。

Response<?> response = request.parseNetworkResponse(networkResponse);

第94行,這裡也是一個重點的地方,看到方法你會不會眼熟哪?如果你是熟練使用volley的話,你會發現這個方法就是我們自定義request中需要重寫的方法。將網路請求返回的reponse封裝轉換為我們需要的response物件。
第99行,將請求的結果加入快取,很好理解。
第106行,這裡設定該request已經放回了response,對應的就是前面第88行的判斷。
第107行,這裡是我們介面回撥的地方。這裡需要詳細看下mDelivery物件。

public RequestQueue(Cache cache, Network network, int threadPoolSize) {
        this(cache, network, threadPoolSize,
                //Looper.getMainLooper()對應主執行緒,所以請求成功後的介面回撥對應是在主執行緒中執行。
                new ExecutorDelivery(new Handler(Looper.getMainLooper())));
    }

可以看到,在requestqueue的建構函式中,預設初始化了ExecutorDelivery類,這裡需要注意一個地方Looper.getMainLooper()對應主執行緒,所以請求成功後的介面回撥對應是在主執行緒中執行。

public ExecutorDelivery(final Handler handler) {
        // Make an Executor that just wraps the handler.
        mResponsePoster = new Executor() {
            @Override
            public void execute(Runnable command) {
                handler.post(command);
            }
        };
    }

可以看到,這裡handler對應的是UI執行緒,執行的Runable。

@Override
    public void postResponse(Request<?> request, Response<?> response, Runnable runnable) {
        request.markDelivered();
        request.addMarker("post-response");
        mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, runnable));
    }
public void run() {
            // If this request has canceled, finish it and don't deliver.
            if (mRequest.isCanceled()) {
                mRequest.finish("canceled-at-delivery");
                return;
            }

            // Deliver a normal response or error, depending.
            if (mResponse.isSuccess()) {
                //請求成功,介面回撥
                mRequest.deliverResponse(mResponse.result);
            } else {
                mRequest.deliverError(mResponse.error);
            }

            // If this is an intermediate response, add a marker, otherwise we're done
            // and the request can be finished.
            if (mResponse.intermediate) {
                mRequest.addMarker("intermediate-response");
            } else {
                mRequest.finish("done");
            }

            // If we have been provided a post-delivery runnable, run it.
            if (mRunnable != null) {
                //這裡當請求成功後,對應情況:需要重新整理快取,先將快取返回成response後,再非同步請求,重新整理快取。
                mRunnable.run();
            }
       }

這裡只需要注意兩個地方,首先介面回撥的地方,可以看到deliverResponse這個方法是不是也很熟悉,自定義Request的時候,需要重寫這個方法,執行我們的回撥。

mRequest.deliverResponse(mResponse.result);

這裡附上StringRequest的deliverResponse方法。

@Override
    protected void deliverResponse(String response) {
        if (mListener != null) {
            mListener.onResponse(response);
        }
    }

這樣一看就很清楚了。
最後需要注意的一點:

  if (mRunnable != null) {
                //這裡當請求成功後,對應情況:需要重新整理快取,先將快取返回成response後,再非同步請求,重新整理快取。
                mRunnable.run();
            }

這裡會的對應情況是什麼那,還記不記得當我們快取需要重新整理時,會怎麼做,Volley會先將快取的response返回,然後執行一個網路請求,並重新整理快取。

//快取需要重新整理的話,先將快取傳回給客戶,然後在將請求交給佇列
                    mDelivery.postResponse(request, response, new Runnable() {
                        @Override
                        public void run() {
                            try {
                                mNetworkQueue.put(request);
                            } catch (InterruptedException e) {
                                // Not much we can do about this.
                            }
                        }
                    });