1. 程式人生 > >遊戲1:HTML5製作網頁遊戲圍住神經貓--createjs

遊戲1:HTML5製作網頁遊戲圍住神經貓--createjs

遊戲簡介:點選小圓圈,是藍色的小圓圈不跑出圓圈外,跑出則結束遊戲

準備工作:

  下載easejs  :下載地址:http://www.createjs.cc/easeljs    中文網站

效果:

  

index.html

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>圍住神經貓遊戲</title>
    <script src="js/easeljs.min.js"
></script> <script src="js/Circle.js"></script> </head> <body> <canvas width="800px" height="800px" id="gameView"></canvas> <script src="js/app.js"></script> </body> </html>

app.js

/**
 * Created by xxc on 2018/11/24.
 */
var stage = new createjs.Stage("gameView");
createjs.Ticker.setFPS(
30); createjs.Ticker.addEventListener("tick",stage); var gameView = new createjs.Container; gameView.x = 30; gameView.y = 30; stage.addChild(gameView); var circleArr = [[],[],[],[],[],[],[],[],[]]; var currentCat; var MOVE_NONE=-1,MOVE_LEFT= 0,MOVE_UP_LEFT= 1,MOVE_UP_RIGHT= 2,MOVE_RIGHT= 3,MOVE_DOWN_RIGHT= 4,MOVE_DOWN_LEFT=5;
function getMoveDir(cat){ var distanceMap=[]; //left var can = true; for(var x = cat.indexX;x>=0;x--){ if(circleArr[x][cat.indexY].getCircleType()==Circle.TYPE_SELECTED){ can = false; distanceMap[MOVE_LEFT] = cat.indexX-x; break; } } if(can){ return MOVE_LEFT; } //LEFT UP can = true; var x = cat.indexX,y = cat.indexY; while(true){ if(circleArr[x][y].getCircleType()==Circle.TYPE_SELECTED){ can = false; distanceMap[MOVE_UP_LEFT] = cat.indexY-y; break; } if(y%2==0){ x--; } y--; if(y<0||x<0){ break; } } if(can){ return MOVE_UP_LEFT; } //right up can = true; x = cat.indexX,y = cat.indexY; while(true){ if(circleArr[x][y].getCircleType()==Circle.TYPE_SELECTED){ can = false; distanceMap[MOVE_UP_RIGHT] = cat.indexY-y; break; } if(y%2==1){ x++; } y--; if(y<0||x>8){ break; } } if(can){ return MOVE_UP_RIGHT; } //right can = true; for(var x = cat.indexX;x<9;x++){ if(circleArr[x][cat.indexY].getCircleType()==Circle.TYPE_SELECTED){ can = false; distanceMap[MOVE_RIGHT] = x-cat.indexX; break; } } if(can){ return MOVE_RIGHT; } //right down can = true; x = cat.indexX,y = cat.indexY; while(true){ if(circleArr[x][y].getCircleType()==Circle.TYPE_SELECTED){ can = false; distanceMap[MOVE_DOWN_RIGHT] = y-cat.indexY; break; } if(y%2 == 1){ x++; } y++; if(y>8||x>8){ break; } } if(can){ return MOVE_DOWN_RIGHT; } //left down can = true; x = cat.indexX,y = cat.indexY; while(true){ if(circleArr[x][y].getCircleType()==Circle.TYPE_SELECTED){ can = false; distanceMap[MOVE_DOWN_LEFT] = y-cat.indexY; break; } if(y%2 == 0){ x--; } y++; if(y>8||x<0){ break; } } if(can){ return MOVE_DOWN_LEFT; } var maxDir = -1,maxValue = -1; for(var dir = 0;dir<distanceMap.length;dir++){ if(distanceMap[dir]>maxValue){ maxValue = distanceMap[dir]; maxDir = dir; } } if(maxValue>1){ return maxDir; }else{ return MOVE_NONE; } } function circleClicked(event) { if(event.target.getCircleType()!=Circle.TYPE_CAT){ event.target.setCircleType(Circle.TYPE_SELECTED); }else{ return ; } if(currentCat.indexX == 0 || currentCat.indexX == 8 || currentCat.indexY == 0 || currentCat.indexY == 8){ alert("遊戲結束"); return; } var dir = getMoveDir(currentCat); switch (dir){ case MOVE_LEFT: currentCat.setCircleType(Circle.TYPE_UNSELECTED); currentCat=circleArr[currentCat.indexX-1][currentCat.indexY]; currentCat.setCircleType(Circle.TYPE_CAT); break; case MOVE_UP_LEFT: currentCat.setCircleType(Circle.TYPE_UNSELECTED); currentCat=circleArr[currentCat.indexY%2?currentCat.indexX:currentCat.indexX-1][currentCat.indexY-1]; currentCat.setCircleType(Circle.TYPE_CAT); break; case MOVE_UP_RIGHT: currentCat.setCircleType(Circle.TYPE_UNSELECTED); currentCat=circleArr[currentCat.indexY%2?currentCat.indexX+1:currentCat.indexX][currentCat.indexY-1]; currentCat.setCircleType(Circle.TYPE_CAT); break; case MOVE_RIGHT: currentCat.setCircleType(Circle.TYPE_UNSELECTED); currentCat=circleArr[currentCat.indexX+1][currentCat.indexY]; currentCat.setCircleType(Circle.TYPE_CAT); break; case MOVE_DOWN_RIGHT: currentCat.setCircleType(Circle.TYPE_UNSELECTED); currentCat=circleArr[currentCat.indexY%2?currentCat.indexX+1:currentCat.indexX][currentCat.indexY+1]; currentCat.setCircleType(Circle.TYPE_CAT); break; case MOVE_DOWN_LEFT: currentCat.setCircleType(Circle.TYPE_UNSELECTED); currentCat=circleArr[currentCat.indexY%2?currentCat.indexX:currentCat.indexX-1][currentCat.indexY+1]; currentCat.setCircleType(Circle.TYPE_CAT); break; default : alert("遊戲結束"); } } function addCircles(){ for(var indexY = 0;indexY<9;indexY++){ for(var indexX = 0;indexX<9;indexX++){ var c = new Circle(); gameView.addChild(c); circleArr[indexX][indexY] = c; c.indexX = indexX; c.indexY = indexY; c.x = indexY%2?indexX*55 + 25 : indexX*55; c.y = indexY * 55; if(indexX == 4 && indexY==4){ c.setCircleType(Circle.TYPE_CAT); currentCat = c; }else if(Math.random()<0.1){ c.setCircleType(Circle.TYPE_SELECTED); } c.addEventListener("click",circleClicked); } } } addCircles();

Circle.js

/**
 * Created by xxc on 2018/11/24.
 */
//畫圓
function Circle(){
    createjs.Shape.call(this);
    this.setCircleType = function (type) {
        this._circleType = type;
        switch (type){
            case Circle.TYPE_UNSELECTED:
                this.setColor("#cccccc");
                break;
            case Circle.TYPE_SELECTED:
                this.setColor("#ff6600");
                break;
            case Circle.TYPE_CAT:
                this.setColor("#0000ff");
                break;
        }
    }

    this.setColor = function (colorString) {
        this.graphics.beginFill(colorString);
        this.graphics.drawCircle(0,0,25);
        this.graphics.endFill();
    }

    this.getCircleType = function () {
        return this._circleType;
    }
    this.setCircleType(1);
}
Circle.prototype = new createjs.Shape();
Circle.TYPE_UNSELECTED = 1;
Circle.TYPE_SELECTED = 2;
Circle.TYPE_CAT = 3;