1. 程式人生 > >201771010112羅松《面向對象程序設計(java)》第十三周學習總結

201771010112羅松《面向對象程序設計(java)》第十三周學習總結

字符 java 1-1 圖片 edr put 找到 ace img

一、實驗目的與要求

(1) 掌握事件處理的基本原理,理解其用途;

(2) 掌握AWT事件模型的工作機制;

(3) 掌握事件處理的基本編程模型;

(4) 了解GUI界面組件觀感設置方法;

(5) 掌握WindowAdapter類、AbstractAction類的用法;

(6) 掌握GUI程序中鼠標事件處理技術。

二、實驗內容和步驟

實驗1: 導入第11章示例程序,測試程序並進行代碼註釋。

測試程序1:

l 在elipse IDE中調試運行教材443頁-444頁程序11-1,結合程序運行結果理解程序;

l 在事件處理相關代碼處添加註釋;

l 用lambda表達式簡化程序;

l 掌握JButton組件的基本API;

l 掌握Java中事件處理的基本編程模型。

package button;

import java.awt.*;
import javax.swing.*;

/**
 * @version 1.34 2015-06-12
 * @author Cay Horstmann
 */
public class ButtonTest {
    public static void main(String[] args) {
        EventQueue.invokeLater(() -> {
            JFrame frame = new ButtonFrame();
            frame.setTitle(
"ButtonTest");// 將窗體的標題設置為指定的字符串。 frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);// 設置用戶在窗體上發起 "close" 時默認執行的操作。 frame.setVisible(true);// 設置窗口可見 }); } }
package button;

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

/**
 * A frame with a button panel
 
*/ public class ButtonFrame extends JFrame { private JPanel buttonPanel; private static final int DEFAULT_WIDTH = 300; private static final int DEFAULT_HEIGHT = 200; public ButtonFrame() { setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);// 調整組件的大小. // 創建按鈕 JButton yellowButton = new JButton("Yellow"); JButton blueButton = new JButton("Blue"); JButton redButton = new JButton("Red"); buttonPanel = new JPanel(); // 將按鈕添加到面板中 buttonPanel.add(yellowButton); buttonPanel.add(blueButton); buttonPanel.add(redButton); add(buttonPanel); // 為每種顏色創建一個對象 ColorAction yellowAction = new ColorAction(Color.YELLOW); ColorAction blueAction = new ColorAction(Color.BLUE); ColorAction redAction = new ColorAction(Color.RED); // 將這些對象設置為按鈕監聽器 yellowButton.addActionListener(yellowAction); blueButton.addActionListener(blueAction); redButton.addActionListener(redAction); } /** * An action listener that sets the panel‘s background color. */ private class ColorAction implements ActionListener { private Color backgroundColor; public ColorAction(Color c) { backgroundColor = c; } public void actionPerformed(ActionEvent event) { buttonPanel.setBackground(backgroundColor); } } }

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匿名類簡化:

package button;

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

/**
 * A frame with a button panel
 */
public class ButtonFrame extends JFrame {
    private JPanel buttonPanel;
    private static final int DEFAULT_WIDTH = 300;
    private static final int DEFAULT_HEIGHT = 200;

    public ButtonFrame() {
        setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);

        buttonPanel = new JPanel();
        add(buttonPanel);

        makeButton("Yellow", Color.yellow);
        makeButton("blue", Color.blue);
        makeButton("red", Color.red);
    }

    public void makeButton(String name, Color backgroundColor) {
        JButton button = new JButton(name);
        buttonPanel.add(button);
        button.addActionListener(new ActionListener() {
            public void actionPerformed(ActionEvent event) {
                buttonPanel.setBackground(backgroundColor);
            }
        });
    }
}

lambda表達式簡化:

package button;

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

/**
 * A frame with a button panel
 */
public class ButtonFrame extends JFrame {
    private JPanel buttonPanel;
    private static final int DEFAULT_WIDTH = 300;
    private static final int DEFAULT_HEIGHT = 200;

    public ButtonFrame() {
        setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);

        buttonPanel = new JPanel();

        add(buttonPanel);

        makeButton("黃色", Color.yellow);
        makeButton("藍色", Color.blue);
        makeButton("紅色", Color.red);
    }

    public void makeButton(String name, Color backgroundColor) {
        JButton button = new JButton(name);
        buttonPanel.add(button);
        button.addActionListener((e) -> {
            buttonPanel.setBackground(backgroundColor);
        });

    }

}

測試程序2:

l 在elipse IDE中調試運行教材449頁程序11-2,結合程序運行結果理解程序;

l 在組件觀感設置代碼處添加註釋;

l 了解GUI程序中觀感的設置方法。

代碼:

package Second;

import java.awt.*;
import javax.swing.*;

/**
 * @version 1.32 2015-06-12
 * @author Cay Horstmann
 */
public class PlafTest
{
   public static void main(String[] args)
   {
      EventQueue.invokeLater(() -> {
         JFrame frame = new PlafFrame();
         frame.setTitle("PlafTest");
         frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
         frame.setVisible(true);
      });
   }
}
package Second;

import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;

/**
 * A frame with a button panel for changing look-and-feel
 */
public class PlafFrame extends JFrame
{
   private JPanel buttonPanel;

   public PlafFrame()
   {
      buttonPanel = new JPanel();
      //獲取所有安裝的觀感實現

      UIManager.LookAndFeelInfo[] infos = UIManager.getInstalledLookAndFeels();
      for (UIManager.LookAndFeelInfo info : infos)
         makeButton(info.getName(), info.getClassName());

      add(buttonPanel);
      pack();
   }

   /**
    * Makes a button to change the pluggable look-and-feel.
    * @param name the button name
    * @param className the name of the look-and-feel class
    */
   private void makeButton(String name, String className)
   {
      // 向面板添加按鈕;

      JButton button = new JButton(name);
      buttonPanel.add(button);

      // 設置按鈕動作;

      button.addActionListener(event -> {
         // 按鈕動作:切換到新的外觀和感覺
         try
         {
            UIManager.setLookAndFeel(className);
            //調用靜態方法,刷新全部的組件集。這裏需要向方法提供一個組件,並由此找到其他的所有組件
            //外部對象的this引用必須將外部類名作為前綴

            SwingUtilities.updateComponentTreeUI(this);
            pack();
         }
         catch (Exception e)
         {
            e.printStackTrace();
         }
      });
   }
}

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測試程序3:

l 在elipse IDE中調試運行教材457頁-458頁程序11-3,結合程序運行結果理解程序;

l 掌握AbstractAction類及其動作對象;

掌握GUI程序中按鈕、鍵盤動作映射到動作對象的方法。

代碼:

package three;

import java.awt.*;
import javax.swing.*;

/**
 * @version 1.34 2015-06-12
 * @author Cay Horstmann
 */
public class ActionTest
{
   public static void main(String[] args)
   {
      EventQueue.invokeLater(() -> {
         JFrame frame = new ActionFrame();
         frame.setTitle("ActionTest");
         frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
         frame.setVisible(true);
      });
   }
}
package three;

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

/**
 * A frame with a panel that demonstrates color change actions.
 */
public class ActionFrame extends JFrame
{
   private JPanel buttonPanel;
   private static final int DEFAULT_WIDTH = 300;
   private static final int DEFAULT_HEIGHT = 200;

   public ActionFrame()
   {
      setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);

      buttonPanel = new JPanel();

      // define actions
      Action yellowAction = new ColorAction("Yellow", new ImageIcon("yellow-ball.gif"),
            Color.YELLOW);
      Action blueAction = new ColorAction("Blue", new ImageIcon("blue-ball.gif"), Color.BLUE);
      Action redAction = new ColorAction("Red", new ImageIcon("red-ball.gif"), Color.RED);

    //用Action對象構造按鈕,把動作和按鈕關聯起來

      buttonPanel.add(new JButton(yellowAction));
      buttonPanel.add(new JButton(blueAction));
      buttonPanel.add(new JButton(redAction));

      // add panel to frame
      add(buttonPanel);
     
    //得到頂層組件的WHEN_ANCESTOR_OF_FOCUSED_COMPONENT輸入映射

      // associate the Y, B, and R keys with names
      InputMap imap = buttonPanel.getInputMap(JComponent.WHEN_ANCESTOR_OF_FOCUSED_COMPONENT);
     //將(按鍵,動作鍵)添加到輸入映射中
      imap.put(KeyStroke.getKeyStroke("ctrl Y"), "panel.yellow");
      imap.put(KeyStroke.getKeyStroke("ctrl B"), "panel.blue");
      imap.put(KeyStroke.getKeyStroke("ctrl R"), "panel.red");

      // associate the names with actions、
      //得到頂層組件的動作映射
      ActionMap amap = buttonPanel.getActionMap();
    //將(動作鍵,動作對象)添加到映射中

      amap.put("panel.yellow", yellowAction);
      amap.put("panel.blue", blueAction);
      amap.put("panel.red", redAction);
   }
   
   public class ColorAction extends AbstractAction
   {
      /**
       * Constructs a color action.
       * @param name the name to show on the button
       * @param icon the icon to display on the button
       * @param c the background color
       */
      public ColorAction(String name, Icon icon, Color c)
      {
        //存儲命令的名稱、圖標、簡要說明和需要的顏色
         putValue(Action.NAME, name);
         putValue(Action.SMALL_ICON, icon);
         putValue(Action.SHORT_DESCRIPTION, "Set panel color to " + name.toLowerCase());//顯示在工具提示裏

         putValue("color", c);
      }

      public void actionPerformed(ActionEvent event)
      {
         Color c = (Color) getValue("color");
         buttonPanel.setBackground(c);
      }
   }
}

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測試程序4:

l 在elipse IDE中調試運行教材462頁程序11-4、11-5,結合程序運行結果理解程序;

l 掌握GUI程序中鼠標事件處理技術。

package mouse;

import java.awt.*;
import javax.swing.*;

/**
 * @version 1.34 2015-06-12
 * @author Cay Horstmann
 */
public class MouseTest
{
   public static void main(String[] args)
   {
      EventQueue.invokeLater(() -> {
         JFrame frame = new MouseFrame();
         frame.setTitle("MouseTest");
         frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
         frame.setVisible(true);
      });
   }
}

MouseTest
package mouse;

import javax.swing.*;

/**
 * A frame containing a panel for testing mouse operations
 */
public class MouseFrame extends JFrame
{
   public MouseFrame()
   {
      add(new MouseComponent());
      pack();
   }
}

MouseFrame
package mouse;

import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.util.*;
import javax.swing.*;

/**
 * A component with mouse operations for adding and removing squares.
 */
public class MouseComponent extends JComponent
{
   private static final int DEFAULT_WIDTH = 300;
   private static final int DEFAULT_HEIGHT = 200;

   private static final int SIDELENGTH = 10;
   private ArrayList<Rectangle2D> squares;
   private Rectangle2D current; // the square containing the mouse cursor

   public MouseComponent()
   {
      squares = new ArrayList<>();
      current = null;

      addMouseListener(new MouseHandler());
      addMouseMotionListener(new MouseMotionHandler());
   }

   public Dimension getPreferredSize() { return new Dimension(DEFAULT_WIDTH, DEFAULT_HEIGHT); }   
   
   public void paintComponent(Graphics g)
   {
      Graphics2D g2 = (Graphics2D) g;

      // draw all squares
      for (Rectangle2D r : squares)
         g2.draw(r);
   }

   /**
    * Finds the first square containing a point.
    * @param p a point
    * @return the first square that contains p
    */
   public Rectangle2D find(Point2D p)
   {
      for (Rectangle2D r : squares)
      {
         if (r.contains(p)) return r;
      }
      return null;
   }

   /**
    * Adds a square to the collection.
    * @param p the center of the square
    */
   public void add(Point2D p)
   {
      double x = p.getX();
      double y = p.getY();

      current = new Rectangle2D.Double(x - SIDELENGTH / 2, y - SIDELENGTH / 2, SIDELENGTH,
            SIDELENGTH);
      squares.add(current);
      repaint();
   }

   /**
    * Removes a square from the collection.
    * @param s the square to remove
    */
   public void remove(Rectangle2D s)
   {
      if (s == null) return;
      if (s == current) current = null;
      squares.remove(s);
      repaint();
   }

   private class MouseHandler extends MouseAdapter
   {
      public void mousePressed(MouseEvent event)
      {
         // add a new square if the cursor isn‘t inside a square
         current = find(event.getPoint());
         if (current == null) add(event.getPoint());
      }

      public void mouseClicked(MouseEvent event)
      {
         // remove the current square if double clicked
         current = find(event.getPoint());
         if (current != null && event.getClickCount() >= 2) remove(current);
      }
   }

   private class MouseMotionHandler implements MouseMotionListener
   {
      public void mouseMoved(MouseEvent event)
      {
         // set the mouse cursor to cross hairs if it is inside
         // a rectangle

         if (find(event.getPoint()) == null) setCursor(Cursor.getDefaultCursor());
         else setCursor(Cursor.getPredefinedCursor(Cursor.CROSSHAIR_CURSOR));
      }

      public void mouseDragged(MouseEvent event)
      {
         if (current != null)
         {
            int x = event.getX();
            int y = event.getY();

            // drag the current rectangle to center it at (x, y)
            current.setFrame(x - SIDELENGTH / 2, y - SIDELENGTH / 2, SIDELENGTH, SIDELENGTH);
            repaint();
         }
      }
   }   
}

MouseComponent

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實驗2:結對編程練習

利用班級名單文件、文本框和按鈕組件,設計一個有如下界面(圖1)的點名器,要求用戶點擊開始按鈕後在文本輸入框隨機顯示2017級網絡與信息安全班同學姓名,如圖2所示,點擊停止按鈕後,文本輸入框不再變換同學姓名,此同學則是被點到的同學姓名。

圖1 點名器啟動界面

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package 點名器;

import java.awt.EventQueue;
import javax.swing.JFrame;

public class test {
    public static void main(String[] args) {
        EventQueue.invokeLater(() -> {
            ButtonFrame frame = new ButtonFrame();
            frame.setTitle("點名器");
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            frame.setVisible(true);
            frame.setResizable(false);
        });
    }
}
package 點名器;

import java.awt.Color;
import java.awt.event.*;
import java.io.*;
import java.util.*;
import java.util.Timer;

import javax.swing.*;

public class ButtonFrame extends JFrame {
    JButton pausecontBtn;
    private ArrayList arrayList;

    {
        arrayList = new ArrayList<>();
        File file = new File("studentnamelist.txt");
        FileInputStream fis;
        try {
            fis = new FileInputStream(file);
            InputStreamReader in = new InputStreamReader(fis);
            BufferedReader bf = new BufferedReader(in);
            String readLine;
            while ((readLine = bf.readLine()) != null) {
                arrayList.add(readLine);
            }
        } catch (FileNotFoundException e1) {
            // TODO Auto-generated catch block
            e1.printStackTrace();
        } catch (IOException e1) {
            // TODO Auto-generated catch block
            e1.printStackTrace();
        }
    }
    private JPanel buttonPanel;
    private static final int DEFAULT_WIDTH = 500;
    private static final int DEFAULT_HEIGHT = 300;
    protected static final String ture = null;

    public ButtonFrame() {
        setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
        buttonPanel = new JPanel();
        buttonPanel.setLayout(null);
        JLabel jLabel = new JLabel("隨機點名器");
        JButton jButton = new JButton("開始");
        jLabel.setBounds(200, 40, 65, 40);
        jButton.setBounds(200, 90, 65, 40);
        jButton.addActionListener(new ActionListener() {
            Timer timer;

            public void actionPerformed(ActionEvent e) {
                if (jButton.getText().equals("開始")) {
                    timer = new Timer();
                    TimerTask timerTask = new TimerTask() {
                        public void run() {
                            jButton.setText("停止");
                            jButton.setBackground(Color.yellow);
                            jLabel.setText((String) arrayList.get((int) (Math.random() * 42)));
                        }
                    };
                    timer.schedule(timerTask, 0, 5);
                }
                if (jButton.getText().equals("停止")) {
                    timer.cancel();
                    jButton.setText("開始");
                    jButton.setBackground(Color.red);
                }
            }
        });
        buttonPanel.add(jLabel);
        buttonPanel.add(jButton);
        add(buttonPanel);
    }
}

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三、實驗總結:

通過這次實驗我了解了事件處理的基本原理,知道了它的用途,了解了AWT事件模型的工作機制,事件處理的基本編程模型,還了解了GUI界面組件觀感設置方法,掌握了WindowAdapter類、AbstractAction類的用法以及GUI程序中鼠標事件處理技術。並且在這次實驗中通過結對編程知道了如何去互相學習,收獲很大。

201771010112羅松《面向對象程序設計(java)》第十三周學習總結