Unity3D搖桿控制物體移動及圖片
阿新 • • 發佈:2018-11-26
Unity3D搖桿控制物體移動
指令碼掛在移動的控制器上
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class MoveScript : MonoBehaviour, IDragHandler, IEndDragHandler {
public static float h; public static float v; public float Maxicon = 50; private Vector2 MoveBackpos; void Start() { MoveBackpos = transform.parent.transform.position; } public void OnDrag(PointerEventData eventData) { h = transform.localPosition.x / 50; v = transform.localPosition.y / 50; Vector2 vector = eventData.position - MoveBackpos; float distance = Vector3.Magnitude(vector); float radious = Mathf.Clamp(distance, 0, Maxicon); transform.position = MoveBackpos + vector.normalized * radious; } public void OnEndDrag(PointerEventData eventData) { transform.position = MoveBackpos; h = 0; v = 0; }
}
新建指令碼獲取物體的移動程式碼掛在物體上
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CubeMove : MonoBehaviour {
// Use this for initialization void Start () { } // Update is called once per frame void Update () { float h = Input.GetAxis("Horizontal"); float v = Input.GetAxis("Vertical"); if (turn.h != 0&& turn.v!=0) { h = turn .h; v = turn .v; } transform.Translate(new Vector3(h, 0, v) * 4 * Time.deltaTime); }
}