1. 程式人生 > >幾個OpenGL函式(glRectf() 畫素重疊的處理方案)

幾個OpenGL函式(glRectf() 畫素重疊的處理方案)

glRectf(glfloat x1,glfloat y1,glfloat x2,glfloat y2):x1,y1指定矩形的一個頂點x2,y2指定矩形反方向的頂點。四個點嚴格等於下面的序列(x1,y1)(x2,y1)(x2,y2)(x1,y2)。如果第二個頂點在第一個頂點的上方和右側,那麼這個矩形將以逆時針旋轉方向構造

glRectf(const glfloat *v1,const glfloat *v2):v1一個指向矩形的一個頂點的指標,v2一個指向矩形的一個頂點的指標

 

 

畫素重疊的解決方案;

在渲染環境設定中加入以下兩條語句:

glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.0f, 0.0f);

glPolygonOffset(factor, bias);offset的計算公式是factor * DZ + bias

 

http://www.opengl.org/sdk/docs/man/html/glPolygonOffset.xhtml

Name

glPolygonOffset — set the scale and units used to calculate depth values

C Specification

void glPolygonOffset( GLfloat factor,
  GLfloat units);

 

Parameters

  • factor

  • Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.

  • units

  • Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.

Description

When GL_POLYGON_OFFSET_FILLGL_POLYGON_OFFSET_LINE, or GL_POLYGON_OFFSET_POINT is enabled, each fragment's depth value will be offset after it is interpolated from the depth values of the appropriate vertices. The value of the offset is factor×DZ+r×units, where DZ is a measurement of the change in depth relative to the screen area of the polygon, and r is the smallest value that is guaranteed to produce a resolvable offset for a given implementation. The offset is added before the depth test is performed and before the value is written into the depth buffer.

glPolygonOffset is useful for rendering hidden-line images, for applying decals to surfaces, and for rendering solids with highlighted edges.

Associated Gets

glIsEnabled with argument GL_POLYGON_OFFSET_FILLGL_POLYGON_OFFSET_LINE, or GL_POLYGON_OFFSET_POINT.

glGet with argument GL_POLYGON_OFFSET_FACTOR or GL_POLYGON_OFFSET_UNITS.

See Also

glDepthFuncglEnableglGetglIsEnabled

Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2013 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.