1. 程式人生 > >[轉]Android限制只能在主線程中進行UI訪問的實現原理

[轉]Android限制只能在主線程中進行UI訪問的實現原理

free fin 主線程 安全 create 其它 pla static http

  目錄
  
  Android限制只能在主線程中進行UI訪問
  
  Thread的實現
  
  Android Thread 的構造方法
  
  Android Thread 的start()方法
  
  如何在我們自己的代碼中去檢測當前Thread是不是UI線程呢?
  
  Android限制只能在主線程中進行UI訪問
  
  我們知道,Android中規定了訪問UI只能在主線程中進行,如果在子線程中訪問UI的話,程序就會拋出異常Only the original thread that created a view hierarchy can touch its views.
  
  查看源碼後可以發現,這個驗證工作是由ViewRootImpl的checkThread()方法來完成的
  
  void checkThread() {
  
  if (mThread != Thread.currentThread()) {
  
  throw new CalledFromWrongThreadException(
  
  "Only the original thread that created a view hierarchy can touch its views.");
  
  }
  
  }
  
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  我們來看下這個方法,其中mThread是一個final類型,賦值是在ViewRootImpl的構造方法中,指向mThread = Thread.currentThread();
  
  final Thread mThread;
  
  public ViewRootImpl(Context context, Display display) {
  
  ...
  
  mThread = Thread.currentThread();
  
  ...
  
  }
  
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  即mThread和當前調用的Thread.currentThread()不是一個Thread的話,即可判定當前不是UI線程中執行。
  
  這裏再多說一點,系統為什麽不允許在子線程中訪問UI呢?這是因為Android的UI空間不是線程安全的,如果在多線程中並發訪問可能會導致UI空間處於不可預期的狀態。
  
  Thread的實現
  
  Android Thread 的構造方法
  
  涉及到的 Android 源碼路徑:
  
  libcore/luni/src/main/java/java/lang/Runnable.java
  
  libcore/luni/src/main/java/java/lang/Thread.java
  
  libcore/luni/src/main/java/java/lang/ThreadGroup.java
  
  libcore/luni/src/main/java/java/lang/VMThread.java
  
  dalvik/vm/native/java_lang_VMThread.cpp
  
  dalvik/vm/Thread.cpp
  
  首先來分析 Android Thread,它實現了 Runnable 接口
  
  // libcore/luni/src/main/java/java/lang/Thread.java
  
  public class Thread implements Runnable {
  
  ...
  
  }
  
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  而Runnable 只有一個無參無返回值的 run() 接口:
  
  // libcore/luni/src/main/java/java/lang/Runnable.java
  
  /**
  
  * Represents a command that can be executed. Often used to run code in a
  
  * different {@link Thread}.
  
  */
  
  public interface Runnable {
  
  /**
  
  * Starts executing the active part of the class‘ code. This method is
  
  * called when a thread is started that has been created with a class which
  
  * implements {@code Runnable}.
  
  */
  
  public void run();
  
  }
  
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  Android Thread存在六種狀態,這些狀態定義在枚舉 State 中,源碼註釋寫的很清晰
  
  // libcore/luni/src/main/java/java/lang/Thread.java
  
  /**
  
  * A representation of a thread‘s state. A given thread may only be in one
  
  * state at a time.
  
  */
  
  public enum State {
  
  /**
  
  * The thread has been created, but has never been started.
  
  */
  
  NEW,
  
  /**
  
  * The thread may be run.
  
  */
  
  RUNNABLE,
  
  /**
  
  * The thread is blocked and waiting for a lock.
  
  */
  
  BLOCKED,
  
  /**
  
  * The thread is waiting.
  
  */
  
  WAITING,
  
  /**
  
  * The thread is waiting for a specified amount of time.
  
  */
  
  TIMED_WAITING,
  
  /**
  
  * The thread has been terminated.
  
  */
  
  TERMINATED
  
  }
  
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  Android Thread 類中一些關鍵成員變量如下:
  
  // libcore/luni/src/main/java/java/lang/Thread.java
  
  volatile VMThread vmThread;
  
  volatile ThreadGroup group;
  
  volatile String name;
  
  volatile int priority;
  
  volatile long stackSize;
  
  Runnable target;
  
  private static int count = 0;
  
  private long id;
  
  ThreadLocal.Values localValues;
  
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  vmThread:可視為對 dalvik thread 的簡單封裝,Thread 類通過 VMThread 裏面的 JNI 方法來調用 dalvik 中操作線程的方法,通過它的成員變量 thread 和 vmata,我們可以將 Android Thread 和 dalvik Thread 的關聯起來;
  
  group:每一個線程都屬於一個group,當線程被創建時就會加入一個特定的group,當線程運行結束,會從這個 group 中移除;
  
  priority:線程優先級;
  
  stackSize:線程棧大小;
  
  target:一個 Runnable 對象,Thread 的 run() 方法中會轉調該 target 的 run() 方法,這是線程真正處理事務的地方;
  
  id:線程 id,通過遞增 count 得到該id,如果沒有顯式給線程設置名字,那麽就會使用 Thread+id 當作線程的名字。註意這不是真正意義上的線程 id,即在 logcat 中打印的 tid 並不是這個 id,那 tid 是指 dalvik 線程的 id;
  
  localValues:線程本地存儲(TLS)數據,而TLS的作用是能將數據和執行的特定的線程聯系起來。
  
  接下來,我們來看Android Thread 的構造函數,大部分構造函數都是通過轉調靜態函數 create 實現的
  
  // libcore/luni/src/main/java/java/lang/Thread.java
  
  public Thread() {
  
  create(null, null, null, 0);
  
  }
  
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  下面來詳細分析 create 這個關鍵函數:
  
  // libcore/luni/src/main/java/java/lang/Thread.java
  
  private void create(ThreadGroup group, Runnable runnable, String threadName, long stackSize) {
  
  Thread currentThread = Thread.currentThread(); ?
  
  if (group == null) {
  
  group = currentThread.getThreadGroup();
  
  }
  
  ...
  
  this.group = group;
  
  synchronized (Thread.class) {
  
  id = ++Thread.count;
  
  }
  
  if (threadName == null) {
  
  this.name = "Thread-" + id;
  
  } else {
  
  this.name = threadName;
  
  }
  
  this.target = runnable;
  
  this.stackSize = stackSize;
  
  this.priority = currentThread.getPriority();
  
  this.contextClassLoader = currentThread.contextClassLoader;
  
  // Transfer over InheritableThreadLocals.
  
  if (currentThread.inheritableValues != null) {
  
  inheritableValues = new ThreadLocal.Values(currentThread.inheritableValues);
  
  }
  
  // add ourselves to our ThreadGroup of choice
  
  this.group.addThread(this); ?
  
  }
  
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  首先看下[create]?部分的代碼,通過靜態函數 currentThread 獲取創建線程所在的當前線程,然後將當前線程的一些屬性傳遞給即將創建的新線程。這是通過 VMThread 轉調 dalvik 中的代碼實現的。
  
  // android/libcore/luni/src/main/java/java/lang/Thread.java
  
  public static Thread currentThread() {
  
  return VMThread.currentThread();
  
  }
  
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  VMThread 的 currentThread 是一個 native 方法,其 JNI 實現為
  
  // dalvik/vm/native/java_lang_VMThread.cpp
  
  static void Dalvik_java_lang_VMThread_currentThread(const u4* args,
  
  JValue* pResult)
  
  {
  
  ...
  
  RETURN_PTR(dvmThreadSelf()->threadObj);
  
  }
  
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  來看下 dvmThreadSelf() 方法,每一個 dalvik 線程都會將自身存放在key 為 pthreadKeySelf 的線程本地存儲中,獲取當前線程時,只需要根據這個 key 查詢獲取即可
  
  // dalvik/vm/Thread.cpp 中:
  
  Thread* dvmThreadSelf()
  
  {
  
  return (Thread*) pthread_getspecific(gDvm.pthreadKeySelf);
  
  }
  
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  dalvik Thread 有一個名為 threadObj 的成員變量:
  
  // dalvik/vm/Thread.h
  
  /* the java/lang/Thread that we are associated with */
  
  Object* threadObj;
  
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  在之後的分析中我們可以看到,dalvik Thread 這個成員變量 threadObj 關聯的就是對應的 Android Thread 對象,所以通過 native 方法 VMThread.currentThread() 返回的是存儲在 TLS 中的當前 dalvik 線程對應的 Android Thread。
  
  接著分析上面[create]?部分的代碼,如果沒有給新線程指定 group ,那麽就會指定 group 為當前線程所在的 group 中,然後給新線程設置 name,priority 等。最後通過調用 ThreadGroup 的 addThread 方法將新線程添加到 group 中:
  
  // libcore/libart/src/main/java/java/lang/ThreadGroup.java
  
  /**
  
  * Called by the Thread constructor.
  
  */
  
  final void addThread(Thread thread) throws IllegalThreadStateException {
  
  synchronized (threadRefs) {
  
  ...
  
  threadRefs.add(new WeakReference<Thread>(thread));
  
  }
  
  }
  
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  ThreadGroup 的代碼相對簡單,它有一個名為 threadRefs 的列表,持有屬於同一組的 thread 引用,可以對一組 thread 進行一些線程操作。
  
  上面分析的是 Android Thread 的構造過程,從上面的分析可以看出,Android Thread 的構造方法僅僅是設置了一些線程屬性,並沒有真正去創建一個新的 dalvik Thread,dalvik Thread 創建過程要等到客戶代碼調用 Android Thread 的 start() 方法才會進行。
  
  Android Thread 的start()方法
  
  下面我們來分析 Java Thread 的 start() 方法:
  
  // libcore/luni/src/main/java/java/lang/Thread.java
  
  public synchronized void start() {
  
  checkNotStarted();
  
  hasBeenStarted = true;
  
  VMThread.create(this, stackSize);
  
  }
  
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  Android Thread 的 start 方法很簡單,僅僅是轉調 VMThread 的 native 方法
  
  // dalvik/vm/native/java_lang_VMThread.cpp
  
  static void Dalvik_java_lang_VMThread_create(const u4* args, JValue* pResult)
  
  {
  
  Object* threadObj = (Object*) args[0];
  
  s8 stackSize = GET_ARG_LONG(args, 1);
  
  /* copying collector will pin threadObj for us since it was an argument */
  
  dvmCreateInterpThread(threadObj, (int) stackSize);
  
  RETURN_VOID();
  
  }
  
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  dvmCreateInterpThread 的實現
  
  // dalvik/vm/Thread.cpp
  
  bool dvmCreateInterpThread(Object* threadObj, int reqStackSize)
  
  {
  
  Thread* self = dvmThreadSelf();
  
  ...
  
  Thread* newThread = allocThread(stackSize);
  
  newThread->threadObj = threadObj;
  
  ...
  
  Object* vmThreadObj = dvmAllocObject(gDvm.classJavaLangVMThread, ALLOC_DEFAULT);
  
  dvmSetFieldInt(vmThreadObj, gDvm.offJavaLangVMThread_vmData, (u4)newThread);
  
  dvmSetFieldObject(threadObj, gDvm.offJavaLangThread_vmThread, vmThreadObj);
  
  ...
  
  pthread_t threadHandle;
  
  int cc = pthread_create(&threadHandle, &threadAttr, interpThreadStart, newThread);
  
  /*
  
  * Tell the new thread to start.
  
  *
  
  * We must hold the thread list lock before messing with another thread.
  
  * In the general case we would also need to verify that newThread was
  
  * still in the thread list, but in our case the thread has not started
  
  * executing user code and therefore has not had a chance to exit.
  
  *
  
  * We move it to VMWAIT, and it then shifts itself to RUNNING, which
  
  * comes with a suspend-pending check.
  
  */
  
  dvmLockThreadList(self);
  
  assert(newThread->status == THREAD_STARTING);
  
  newThread->status = THREAD_VMWAIT;
  
  pthread_cond_broadcast(&gDvm.threadStartCond);
  
  dvmUnlockThreadList();
  
  ...
  
  }
  
  /*
  
  * Alloc and initialize a Thread struct.
  
  *
  
  * Does not create any objects, just stuff on the system (malloc) heap.
  
  */
  
  static Thread* allocThread(int interpStackSize)
  
  {
  
  Thread* thread;
  
  thread = (Thread*) calloc(1, sizeof(Thread));
  
  ...
  
  thread->status = THREAD_INITIALIZING;
  
  }
  
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  首先,通過調用 allocThread 創建一個名為 newThread 的 dalvik Thread 並設置一些屬性,將設置其成員變量 threadObj 為傳入的 Android Thread,這樣 dalvik Thread 就與Android Thread 關聯起來了;
  
  然後創建一個名為 vmThreadObj 的 VMThread 對象,設置其成員變量 vmData 為 newThread,設置 Android Thread threadObj 的成員變量 vmThread 為這個 vmThreadObj,這樣 Android Thread 通過 VMThread 的成員變量 vmData 就和 dalvik Thread 關聯起來了。
  
  最後,通過 pthread_create 創建 pthread 線程,並讓這個線程 start,這樣就會進入該線程的 thread entry 運行,下來我們來看新線程的 thread entry 方法 interpThreadStart,同樣只列出關鍵的地方:
  
  // dalvik/vm/Thread.cpp
  
  /*
  
  * pthread entry function for threads started from interpreted code.
  
  */
  
  static void* interpThreadStart(void* arg)
  
  {
  
  Thread* self = (Thread*) arg;
  
  ...
  
  /*
  
  * Finish initializing the Thread struct.
  
  */
  
  dvmLockThreadList(self);
  
  prepareThread(self);
  
  ...
  
  /*
  
  * Change our state so the GC will wait for us from now on. If a GC is
  
  * in progress this call will suspend us.
  
  */
  
  dvmChangeStatus(self, THREAD_RUNNING);
  
  /*
  
  * Execute the "run" method.
  
  *
  
  * At this point our stack is empty, so somebody who comes looking for
  
  * stack traces right now won‘t have much to look at. This is normal.
  
  */
  
  Method* run = self->threadObj->clazz->vtable[gDvm.voffJavaLangThread_run];
  
  JValue unused;
  
  ALOGV("threadid=%d: calling run()", self->threadId);
  
  assert(strcmp(run->name, "run") == 0);
  
  dvmCallMethod(self, run, self->threadObj, &unused);
  
  ALOGV("threadid=%d: exiting", self->threadId);
  
  /*
  
  * Remove the thread from various lists, report its death, and free
  
  * its resources.
  
  */
  
  dvmDetachCurrentThread();
  
  return NULL;
  
  }
  
  /*
  
  * Finish initialization of a Thread struct.
  
  *
  
  * This must be called while executing in the new thread, but before the
  
  * thread is added to the thread list.
  
  *
  
  * NOTE: The threadListLock must be held by the caller (needed for
  
  * assignThreadId()).
  
  */
  
  static bool prepareThread(Thread* thread)
  
  {
  
  assignThreadId(thread);
  
  thread->handle = pthread_self();
  
  thread->systemTid = dvmGetSysThreadId();
  
  setThreadSelf(thread);
  
  ...
  
  return true;
  
  }
  
  /*
  
  * Explore our sense of self. Stuffs the thread pointer into TLS.
  
  */
  
  static void setThreadSelf(Thread* thread)
  
  {
  
  int cc;
  
  cc = pthread_setspecific(gDvm.pthreadKeySelf, thread);
  
  ...
  
  }
  
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  在新線程的 thread entry 方法 interpThreadStart 中,首先設置線程的名字,然後通過調用 prepareThread 設置線程 id 以及其它一些屬性,並調用 setThreadSelf 將新 dalvik Thread 自身保存在 TLS 中,這樣之後就能通過 dvmThreadSelf 方法從 TLS 中獲取它。然後修改狀態為 THREAD_RUNNING,並調用對應 Android Thread 的 run 方法,運行客戶代碼:
  
  // libcore/luni/src/main/java/java/lang/Thread.java
  
  public void run() {
  
  if (target != null) {
  
  target.run();
  
  }
  
  }
  
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  target 在前面已經做了介紹,它是線程真正處理邏輯事務的地方。一旦邏輯事務處理完畢從 run 中返回,線程就會回到 interpThreadStart 方法中,繼續執行 dvmDetachCurrentThread 方法:
  
  // dalvik/vm/Thread.cpp
  
  /*
  
  * Detach the thread from the various data structures, notify other threads
  
  * that are waiting to "join" it, and free up all heap-allocated storage.
  
  * /
  
  void dvmDetachCurrentThread()
  
  {
  
  Thread* self = dvmThreadSelf();
  
  Object* vmThread;
  
  Object* group;
  
  ...
  
  group = dvmGetFieldObject(self->threadObj, gDvm.offJavaLangThread_group);
  
  /*
  
  * Remove the thread from the thread group.
  
  */
  
  if (group != NULL) {
  
  Method* removeThread =
  
  group->clazz->vtable[gDvm.voffJavaLangThreadGroup_removeThread];
  
  JValue unused;
  
  dvmCallMethod(self, removeThread, group, &unused, self->threadObj);
  
  }
  
  /*
  
  * Clear the vmThread reference in the Thread object. Interpreted code
  
  * will now see that this Thread is not running. As this may be the
  
  * only reference to the VMThread object that the VM knows about, we
  
  * have to create an internal reference to it first.
  
  */
  
  vmThread = dvmGetFieldObject(self->threadObj,
  
  gDvm.offJavaLangThread_vmThread);
  
  dvmAddTrackedAlloc(vmThread, self);
  
  dvmSetFieldObject(self->threadObj, gDvm.offJavaLangThread_vmThread, NULL);
  
  /* clear out our struct Thread pointer, since it‘s going away */
  
  dvmSetFieldObject(vmThread, gDvm.offJavaLangVMThread_vmData, NULL);
  
  ...
  
  /*
  
  * Thread.join() is implemented as an Object.wait() on the VMThread
  
  * object. Signal anyone who is waiting.
  
  */
  
  dvmLockObject(self, vmThread);
  
  dvmObjectNotifyAll(self, vmThread);
  
  dvmUnlockObject(self, vmThread);
  
  dvmReleaseTrackedAlloc(vmThread, self);
  
  vmThread = NULL;
  
  ...
  
  dvmLockThreadList(self);
  
  /*
  
  * Lose the JNI context.
  
  */
  
  dvmDestroyJNIEnv(self->jniEnv);
  
  self->jniEnv = NULL;
  
  self->status = THREAD_ZOMBIE;
  
  /*
  
  * Remove ourselves from the internal thread list.
  
  */
  
  unlinkThread(self);
  
  ...
  
  releaseThreadId(self);
  
  dvmUnlockThreadList();
  
  setThreadSelf(NULL);
  
  freeThread(self);
  
  }
  
  /*
  
  * Free a Thread struct, and all the stuff allocated within.
  
  */
  
  static void freeThread(Thread* thread)
  
  {
  
  ...
  
  free(thread);
  
  }
  
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  在 dvmDetachCurrentThread 函數裏,首先獲取當前線程 self,這裏獲得的就是當前執行 thread entry 的新線程,然後通過其對應的 Android Thread 對象 threadObj 獲取該對象所在 group,然後將 threadObj 這個 Android Thread 對象從 group 中移除;
  
  接著清除 Android 與 dalvik 線程之間的關聯關系,並通知 join 該線程的其它線程;
  
  最後,設置線程狀態為 THREAD_ZOMBIE,清除 TLS 中存儲的線程值,並通過調用 freeThread 釋放內存,至此線程就終結了。
  
  如何在我們自己的代碼中去檢測當前Thread是不是UI線程呢?
  
  最後來說下在app中檢測當前Thread是不是UI線程的方法:
  
  if(Looper.myLooper() == Looper.getMainLooper()) {
  
  // Current Thread is Main Thread.
  
  }
  
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  或者
  
  if(Looper.getMainLooper().getThread() == Thread.currentThread()) {
  
  // Current Thread is Main Thread.
  
  }
  
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[轉]Android限制只能在主線程中進行UI訪問的實現原理