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【遊戲程式設計】顯示點陣圖

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#include <windows.h>
#pragma comment(lib, "winmm.lib")									//呼叫PlaySound函式所需庫檔案t

#define WINDOW_WIDTH 600
#define WINDOW_HEIGHT 450
#define WINDOW_TITLE L"顯示點陣圖"

HINSTANCE hInst;
HDC hdc;
HDC mdc;													
HBITMAP hbmp;														//需要載入的點陣圖DC
int  MyWindowClass(HINSTANCE);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
void MyDraw(HDC);

/*****************************************************************************************************************
在不同的應用程式中,在此處新增相關的全域性變數
******************************************************************************************************************/
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPreInstace,
									LPSTR lpCmdLine, int nCmdShow) 
{
	MyWindowClass(hInstance);
	PlaySound(L"sound.wav", NULL, SND_FILENAME| SND_ASYNC| SND_LOOP);	//迴圈播放背景音樂
	if(!InitInstance(hInstance, nCmdShow))
		return FALSE;
	MSG msg;
	while(GetMessage(&msg, NULL, 0, 0)) 
	{
		TranslateMessage(&msg);
		DispatchMessage(&msg);
	}

	return msg.wParam;
}

int MyWindowClass(HINSTANCE hInstance)
{
	WNDCLASSEX wcex;
	wcex.cbSize = sizeof(WNDCLASSEX);
	wcex.style = CS_HREDRAW | CS_VREDRAW;
	wcex.lpfnWndProc = WndProc;
	wcex.cbClsExtra = 0;
	wcex.cbWndExtra = 0;
	wcex.hInstance = hInstance;
	wcex.hIcon = NULL;
	wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
	wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
	wcex.lpszMenuName = NULL;
	wcex.lpszClassName = L"gamebase";
	wcex.hIconSm = NULL;

	return RegisterClassEx(&wcex); 
}

BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
	hInst = hInstance;
	HWND hwnd = CreateWindow(L"gamebase", WINDOW_TITLE, WS_OVERLAPPEDWINDOW, 
		CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_WIDTH, WINDOW_HEIGHT, NULL, NULL, hInstance, NULL);
	if(!hwnd)
		return FALSE;
	MoveWindow(hwnd, 10, 10, WINDOW_WIDTH, WINDOW_HEIGHT, true);
	ShowWindow(hwnd, nCmdShow);
	UpdateWindow(hwnd);

	hdc = GetDC(hwnd);
	//建立與視窗DC相容的記憶體DC
	mdc = CreateCompatibleDC(hdc);
	//從檔案中載入點陣圖
	hbmp = (HBITMAP)LoadImage(NULL, L"bg.bmp", IMAGE_BITMAP, 600, 450, LR_LOADFROMFILE);
	//選用點陣圖物件
	SelectObject(mdc, hbmp);
	MyDraw(hdc);
	ReleaseDC(hwnd, hdc);  
	return TRUE;
}

LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	PAINTSTRUCT ps;

	switch(message)
	{
	case WM_PAINT:
		hdc = BeginPaint(hwnd, &ps);
		MyDraw(hdc);
		EndPaint(hwnd, &ps);
		break;
/**************************************************************************************************************
在退出程式前,往往在此處刪除建立的相關資源
***************************************************************************************************************/
	case WM_DESTROY:
		PostQuitMessage(0);
		break;
	default:
		return DefWindowProc(hwnd, message, wParam, lParam);
	}
	return 0;
}
/***************************************************************************************************************
在函式MyDraw()中進行相關繪製工作
****************************************************************************************************************/
void MyDraw(HDC hdc)
{
	//將記憶體DC的內容對映到視窗DC
	BitBlt(hdc, 0, 0, 600, 450, mdc, 0, 0, SRCCOPY);
}