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Python+pyqt5實現24點遊戲

描述:一副牌中A、J、Q、K可以當成是1、11、12、13。任意抽取4張牌,用加、減、乘、除(可加括號)把牌面上的數算成24。每張牌對應的數字必須用一次且只能用一次。在規定時間內輸入算式,輸入正確加十分,輸入錯誤生命值減一,點選確定提交併進入下一題,點選清空可清空算式。點選開始遊戲進入遊戲,可重新開始遊戲。

from PyQt5 import QtCore, QtWidgets
from PyQt5.QtWidgets import *
from PyQt5.QtCore import QBasicTimer
from PyQt5.QtGui import QPixmap
import sys

class Ui_Form(QWidget):

    def setupUi(self,Form):
        Form.setObjectName("Form")
        Form.resize(946, 515)

        self.pushButton = QtWidgets.QPushButton(Form)
        self.pushButton.setGeometry(QtCore.QRect(70, 30, 131, 41))
        self.pushButton.setObjectName("pushButton")
        self.pushButton.clicked.connect(self.on_click1)


        self.pushButton_4 = QtWidgets.QPushButton(Form)
        self.pushButton_4.setGeometry(QtCore.QRect(280, 30, 131, 41))
        self.pushButton_4.setObjectName("pushButton_4")
        self.pushButton_4.clicked.connect(self.on_click4)
        self.pushButton_4.setEnabled(False)

        self.textEdit = QtWidgets.QTextEdit(Form)
        self.textEdit.setGeometry(QtCore.QRect(700, 120, 191, 301))
        self.textEdit.setObjectName("textEdit")
        self.textEdit.setReadOnly(True)

        self.label = QtWidgets.QLabel(Form)
        self.label.setGeometry(QtCore.QRect(70, 300, 111, 31))
        self.label.setObjectName("label")
        self.lineEdit = QtWidgets.QLineEdit(Form)
        self.lineEdit.setGeometry(QtCore.QRect(170, 300, 361, 31))
        self.lineEdit.setObjectName("lineEdit")
        self.lineEdit.setMaxLength(15)

        self.label_2 = QtWidgets.QLabel(Form)
        self.label_2.setGeometry(QtCore.QRect(70, 100, 101, 171))
        self.label_2.setObjectName("label_2")
        self.label_3 = QtWidgets.QLabel(Form)
        self.label_3.setGeometry(QtCore.QRect(220, 100, 101, 171))
        self.label_3.setObjectName("label_3")
        self.label_4 = QtWidgets.QLabel(Form)
        self.label_4.setGeometry(QtCore.QRect(370, 100, 101, 171))
        self.label_4.setObjectName("label_4")
        self.label_5 = QtWidgets.QLabel(Form)
        self.label_5.setGeometry(QtCore.QRect(510, 100, 101, 171))
        self.label_5.setObjectName("label_5")
        self.pushButton_2 = QtWidgets.QPushButton(Form)
        self.pushButton_2.setGeometry(QtCore.QRect(170, 360, 93, 28))
        self.pushButton_2.setObjectName("pushButton_2")
        self.pushButton_2.clicked.connect(self.on_click2)

        self.pushButton_3 = QtWidgets.QPushButton(Form)
        self.pushButton_3.setGeometry(QtCore.QRect(300, 360, 93, 28))
        self.pushButton_3.setObjectName("pushButton_3")
        self.pushButton_3.clicked.connect(self.on_click3)

        self.progressBar = QtWidgets.QProgressBar(Form)
        self.progressBar.setGeometry(QtCore.QRect(170, 430, 401, 21))
        self.progressBar.setProperty("value", 0)
        self.progressBar.setObjectName("progressBar")
        self.timer = QBasicTimer()
        self.step = 0

        self.retranslateUi(Form)
        QtCore.QMetaObject.connectSlotsByName(Form)

    def retranslateUi(self, Form):
        _translate = QtCore.QCoreApplication.translate
        Form.setWindowTitle(_translate("Form", "24點遊戲"))
        self.pushButton.setText(_translate("Form", "開始遊戲"))
        self.pushButton_4.setText(_translate("Form", "重新開始"))
        self.textEdit.setHtml(_translate("Form", "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:\'SimSun\'; font-size:9pt; font-weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\">規則:</p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\">一副牌中A、J、Q、K可以當成是1、11、12、13。任意抽取4張牌,用加、減、乘、除(可加括號)把牌面上的數算成24。每張牌對應的數字必須用一次且只能用一次。在規定時間內輸入算式,輸入正確加十分,輸入錯誤生命值減一,點選確定提交併進入下一題,點選清空可清空算式。點選開始遊戲進入遊戲。</p></body></html>"))
        self.label.setText(_translate("Form", "請輸入算式:"))
        self.label_2.setText(_translate("Form", ""))
        self.label_3.setText(_translate("Form", ""))
        self.label_4.setText(_translate("Form", ""))
        self.label_5.setText(_translate("Form", ""))
        self.pushButton_2.setText(_translate("Form", "確定"))
        self.pushButton_3.setText(_translate("Form", "清空"))

以上為設定介面

import itertools
import random
        #已做題目數
        self.question_number = 0
        # 生命值
        self.life = 3
        # 分數
        self.score = 0
        # 重新開始標記
        self.recover = 0

    # 發牌器 隨機抽取四個數字
    def cardFun(self):
        for i in range(4):
            cardNum.append(int(random.random() * 100 % 13) + 1)
        self.listSet = list(set(itertools.permutations(cardNum, 4)))
        return self.listSet  # 存放A(4,4)種排列方式的列表

    # 顯示四個數字對應的撲克牌
    def cardCompute(self):
        cardList = self.cardFun()
        for i in range(len(cardList)):
            self.cardGroup = cardList[i]
        self.picture_1()
        self.picture_2()
        self.picture_3()
        self.picture_4()

    def fresh(self):
        self.lineEdit.setText('')
        self.cardFun()
        self.cardCompute()
        # 停止計時
        self.progress_bar()
        # 重新開始計時
        self.step = 0
        self.step = self.step + 1
        self.progressBar.setValue(self.step)

    # 開始遊戲
    def on_click1(self):
        self.cardFun()
        self.cardCompute()
        self.progress_bar()
        # 將開始遊戲按鈕設定為不可用
        self.pushButton.setEnabled(False)
        # 將重新開始遊戲按鈕設定為可用
        self.pushButton_4.setEnabled(True)

    # 確定提交
    def on_click2(self):
        # 已做題目數增加
        self.question_number += 1
        # 停止計時
        self.timer.stop()
        # 當做到最後一題
        if self.question_number == 3:
            self.recover = 1
            # 獲取輸入算式
            self.calstr = self.lineEdit.text()
            # 如果所輸入為空生命值減一
            if self.calstr == "":
                self.life -= 1
            else:
                # 計算所輸入算式
                self.result = int(eval(self.calstr))
                # 如果正確加十分,錯誤生命值減一
                if self.result == 24:
                    self.score += 10
                else:
                    self.life -= 1
            # 清空輸入框
            self.lineEdit.setText('')
            # 彈出訊息提示框
            QMessageBox.information(self, "恭喜你", "答題結束\n您的生命值為" + str(self.life) + ",分數為" + str(self.score),
                                    QMessageBox.Close)
            # 設定確定和清空按鈕為不可用
            self.pushButton_2.setEnabled(False)
            self.pushButton_3.setEnabled(False)
        else:
            self.calstr = self.lineEdit.text()
            if self.calstr == "":
                self.life -= 1
                QMessageBox.information(self, "很遺憾", "算式輸入不正確\n進入下一題", QMessageBox.Yes)
                self.fresh()
            else:
                self.result = int(eval(self.calstr))
                if self.result == 24:
                    self.score += 10
                    QMessageBox.information(self, "恭喜你", "算式輸入正確\n進入下一題", QMessageBox.Yes)
                    self.fresh()
                else:
                    self.life -= 1
                    QMessageBox.information(self, "很遺憾", "算式輸入不正確\n進入下一題", QMessageBox.Yes)
                    self.fresh()

    # 清空
    def on_click3(self):
        self.lineEdit.setText('')

    #重新開始遊戲
    def on_click4(self):
        # 初始化已做題數、生命值、分數、時間
        self.question_number = 0
        self.life = 3
        self.score = 0
        self.step = 0
        self.timer.stop()
        QMessageBox.information(self, "重新開始遊戲", "生命值和分數已重置", QMessageBox.Yes)
        if self.recover == 1:
            self.pushButton_2.setEnabled(True)
            self.pushButton_3.setEnabled(True)
        self.cardFun()
        self.cardCompute()
        self.timer.start(600, self)
        self.step = self.step + 1
        self.progressBar.setValue(self.step)

    # 使用一個計時器來啟動進度條
    def timerEvent(self, e):
        # 如果時間到,則停止計時,已做題數加一
        if self.step >= 100:
            self.timer.stop()
            self.question_number += 1
            if self.question_number ==3:
                self.recover = 1
                self.calstr = self.lineEdit.text()
                if self.calstr == "":
                    self.life -= 1
                else:
                    self.result = int(eval(self.calstr))
                    if self.result == 24:
                        self.score += 10
                    else:
                        self.life -= 1
                self.lineEdit.setText('')
                # 彈出結果訊息框
                QMessageBox.information(self, "恭喜你", "答題結束\n您的生命值為"+str(self.life)+",分數為"+str(self.score), QMessageBox.Close)
                self.pushButton_2.setEnabled(False)
                self.pushButton_3.setEnabled(False)
            else:
                self.life -= 1
                QMessageBox.information(self, "很遺憾", "規定時間已到\n進入下一題", QMessageBox.Yes)
                self.fresh()
                return
        self.step = self.step + 1
        self.progressBar.setValue(self.step)

    # 進度條
    def progress_bar(self):
        if self.timer.isActive():
            self.timer.stop()
        else:
            # 規定時間為1分鐘
            self.timer.start(600,self)

    # 顯示抽取的第一張牌
    def picture_1(self):
        if self.cardGroup[0] == 1:
            self.label_2.setPixmap(QPixmap('./h1.png')) # 圖片路徑
        elif self.cardGroup[0] == 2:
            self.label_2.setPixmap(QPixmap('./h2.png'))
        elif self.cardGroup[0] == 3:
            self.label_2.setPixmap(QPixmap('./h3.png'))
        elif self.cardGroup[0] == 4:
            self.label_2.setPixmap(QPixmap('./h4.png'))
        elif self.cardGroup[0] == 5:
            self.label_2.setPixmap(QPixmap('./h5.png'))
        elif self.cardGroup[0] == 6:
            self.label_2.setPixmap(QPixmap('./h6.png'))
        elif self.cardGroup[0] == 7:
            self.label_2.setPixmap(QPixmap('./h7.png'))
        elif self.cardGroup[0] == 5:
            self.label_2.setPixmap(QPixmap('./h8.png'))
        elif self.cardGroup[0] == 9:
            self.label_2.setPixmap(QPixmap('./h9.png'))
        elif self.cardGroup[0] == 10:
            self.label_2.setPixmap(QPixmap('./h10.png'))
        elif self.cardGroup[0] == 11:
            self.label_2.setPixmap(QPixmap('./h11.png'))
        elif self.cardGroup[0] == 12:
            self.label_2.setPixmap(QPixmap('./h12.png'))
        elif self.cardGroup[0] == 13:
            self.label_2.setPixmap(QPixmap('./h13.png'))
        # 將撲克牌填充整個標籤
        self.label_2.setScaledContents(True)

    # 顯示抽取的第二張牌
    def picture_2(self):
        if self.cardGroup[1] == 1:
            self.label_3.setPixmap(QPixmap('./b1.png'))
        elif self.cardGroup[1] == 2:
            self.label_3.setPixmap(QPixmap('./b2.png'))
        elif self.cardGroup[1] == 3:
            self.label_3.setPixmap(QPixmap('./b3.png'))
        elif self.cardGroup[1] == 4:
            self.label_3.setPixmap(QPixmap('./b4.png'))
        elif self.cardGroup[1] == 5:
            self.label_3.setPixmap(QPixmap('./b5.png'))
        elif self.cardGroup[1] == 6:
            self.label_3.setPixmap(QPixmap('./b6.png'))
        elif self.cardGroup[1] == 7:
            self.label_3.setPixmap(QPixmap('./b7.png'))
        elif self.cardGroup[1] == 5:
            self.label_3.setPixmap(QPixmap('./b8.png'))
        elif self.cardGroup[1] == 9:
            self.label_3.setPixmap(QPixmap('./b9.png'))
        elif self.cardGroup[1] == 10:
            self.label_3.setPixmap(QPixmap('./b10.png'))
        elif self.cardGroup[1] == 11:
            self.label_3.setPixmap(QPixmap('./b11.png'))
        elif self.cardGroup[1] == 12:
            self.label_3.setPixmap(QPixmap('./b12.png'))
        elif self.cardGroup[1] == 13:
            self.label_3.setPixmap(QPixmap('./b13.png'))
        self.label_3.setScaledContents(True)

    # 顯示抽取的第三張牌
    def picture_3(self):
        if self.cardGroup[2] == 1:
            self.label_4.setPixmap(QPixmap('./f1.png'))
        elif self.cardGroup[2] == 2:
            self.label_4.setPixmap(QPixmap('./f2.png'))
        elif self.cardGroup[2] == 3:
            self.label_4.setPixmap(QPixmap('./f3.png'))
        elif self.cardGroup[2] == 4:
            self.label_4.setPixmap(QPixmap('./f4.png'))
        elif self.cardGroup[2] == 5:
            self.label_4.setPixmap(QPixmap('./f5.png'))
        elif self.cardGroup[2] == 6:
            self.label_4.setPixmap(QPixmap('./f6.png'))
        elif self.cardGroup[2] == 7:
            self.label_4.setPixmap(QPixmap('./f7.png'))
        elif self.cardGroup[2] == 5:
            self.label_4.setPixmap(QPixmap('./f8.png'))
        elif self.cardGroup[2] == 9:
            self.label_4.setPixmap(QPixmap('./f9.png'))
        elif self.cardGroup[2] == 10:
            self.label_4.setPixmap(QPixmap('./f10.png'))
        elif self.cardGroup[2] == 11:
            self.label_4.setPixmap(QPixmap('./f11.png'))
        elif self.cardGroup[2] == 12:
            self.label_4.setPixmap(QPixmap('./f12.png'))
        elif self.cardGroup[2] == 13:
            self.label_4.setPixmap(QPixmap('./f13.png'))
        self.label_4.setScaledContents(True)

    # 顯示抽取的第四張牌
    def picture_4(self):
        if self.cardGroup[3] == 1:
            self.label_5.setPixmap(QPixmap('./m1.png'))
        elif self.cardGroup[3] == 2:
            self.label_5.setPixmap(QPixmap('./m2.png'))
        elif self.cardGroup[3] == 3:
            self.label_5.setPixmap(QPixmap('./m3.png'))
        elif self.cardGroup[3] == 4:
            self.label_5.setPixmap(QPixmap('./m4.png'))
        elif self.cardGroup[3] == 5:
            self.label_5.setPixmap(QPixmap('./m5.png'))
        elif self.cardGroup[3] == 6:
            self.label_5.setPixmap(QPixmap('./m6.png'))
        elif self.cardGroup[3] == 7:
            self.label_5.setPixmap(QPixmap('./m7.png'))
        elif self.cardGroup[3] == 5:
            self.label_5.setPixmap(QPixmap('./m8.png'))
        elif self.cardGroup[3] == 9:
            self.label_5.setPixmap(QPixmap('./m9.png'))
        elif self.cardGroup[3] == 10:
            self.label_5.setPixmap(QPixmap('./m10.png'))
        elif self.cardGroup[3] == 11:
            self.label_5.setPixmap(QPixmap('./m11.png'))
        elif self.cardGroup[3] == 12:
            self.label_5.setPixmap(QPixmap('./m12.png'))
        elif self.cardGroup[3] == 13:
            self.label_5.setPixmap(QPixmap('./m13.png'))
        self.label_5.setScaledContents(True)


if __name__ == "__main__":

    cardNum = []  # 存放隨機牌組
    cardGroup = ()  # 呼叫牌組

    app = QtWidgets.QApplication(sys.argv)
    Form = QtWidgets.QMainWindow()
    ui = Ui_Form()
    ui.setupUi(Form)
    Form.show()
    sys.exit(app.exec_())

實現各控制元件的功能

開始介面 點選確定提交,輸入錯誤時會彈出訊息框 答題結束時彙總成績 有問題歡迎評論