FFmpeg + SDL的視訊播放器的製作(6)
阿新 • • 發佈:2018-12-15
FFmpeg + SDL的視訊播放器的製作(6)
FFmpeg和SDL的整合實現視訊播放
脫離開發環境的獨立播放器
/** * 最簡單的基於FFmpeg的視訊播放器2(SDL升級版) * Simplest FFmpeg Player 2(SDL Update) * * 雷霄驊 Lei Xiaohua * [email protected] * 中國傳媒大學/數字電視技術 * Communication University of China / Digital TV Technology * http://blog.csdn.net/leixiaohua1020 * * 本程式實現了視訊檔案的解碼和顯示(支援HEVC,H.264,MPEG2等)。 * 是最簡單的FFmpeg視訊解碼方面的教程。 * 通過學習本例子可以瞭解FFmpeg的解碼流程。 * 本版本中使用SDL訊息機制重新整理視訊畫面。 * This software is a simplest video player based on FFmpeg. * Suitable for beginner of FFmpeg. * */ #include <stdio.h> #define __STDC_CONSTANT_MACROS extern "C" { #include "libavcodec/avcodec.h" #include "libavformat/avformat.h" #include "libswscale/swscale.h" #include "SDL2/SDL.h" }; //Refresh Event #define SFM_REFRESH_EVENT (SDL_USEREVENT + 1) #define SFM_BREAK_EVENT (SDL_USEREVENT + 2) int thread_exit=0; int sfp_refresh_thread(void *opaque){ thread_exit=0; while (!thread_exit) { SDL_Event event; event.type = SFM_REFRESH_EVENT; SDL_PushEvent(&event); SDL_Delay(40); } thread_exit=0; //Break SDL_Event event; event.type = SFM_BREAK_EVENT; SDL_PushEvent(&event); return 0; } int main(int argc, char* argv[]) { AVFormatContext *pFormatCtx; int i, videoindex; AVCodecContext *pCodecCtx; AVCodec *pCodec; AVFrame *pFrame,*pFrameYUV; uint8_t *out_buffer; AVPacket *packet; int ret, got_picture; //------------SDL---------------- int screen_w,screen_h; SDL_Window *screen; SDL_Renderer* sdlRenderer; SDL_Texture* sdlTexture; SDL_Rect sdlRect; SDL_Thread *video_tid; SDL_Event event; struct SwsContext *img_convert_ctx; //char filepath[]="屌絲男士.mov"; //char filepath[500] = {0}; //strcpy(filepath, argv[1]); char *filepath = argv[1]; av_register_all(); avformat_network_init(); pFormatCtx = avformat_alloc_context(); if(avformat_open_input(&pFormatCtx,filepath,NULL,NULL)!=0){ printf("Couldn't open input stream.\n"); return -1; } if(avformat_find_stream_info(pFormatCtx,NULL)<0){ printf("Couldn't find stream information.\n"); return -1; } videoindex=-1; for(i=0; i<pFormatCtx->nb_streams; i++) if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO){ videoindex=i; break; } if(videoindex==-1){ printf("Didn't find a video stream.\n"); return -1; } pCodecCtx=pFormatCtx->streams[videoindex]->codec; pCodec=avcodec_find_decoder(pCodecCtx->codec_id); if(pCodec==NULL){ printf("Codec not found.\n"); return -1; } if(avcodec_open2(pCodecCtx, pCodec,NULL)<0){ printf("Could not open codec.\n"); return -1; } pFrame=av_frame_alloc(); pFrameYUV=av_frame_alloc(); out_buffer=(uint8_t *)av_malloc(avpicture_get_size(PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height)); avpicture_fill((AVPicture *)pFrameYUV, out_buffer, PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height); img_convert_ctx = sws_getContext(pCodecCtx->width, pCodecCtx->height, pCodecCtx->pix_fmt, pCodecCtx->width, pCodecCtx->height, PIX_FMT_YUV420P, SWS_BICUBIC, NULL, NULL, NULL); if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER)) { printf( "Could not initialize SDL - %s\n", SDL_GetError()); return -1; } //SDL 2.0 Support for multiple windows screen_w = pCodecCtx->width; screen_h = pCodecCtx->height; screen = SDL_CreateWindow("Simplest ffmpeg player's Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screen_w, screen_h,SDL_WINDOW_OPENGL); if(!screen) { printf("SDL: could not create window - exiting:%s\n",SDL_GetError()); return -1; } sdlRenderer = SDL_CreateRenderer(screen, -1, 0); //IYUV: Y + U + V (3 planes) //YV12: Y + V + U (3 planes) sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING,pCodecCtx->width,pCodecCtx->height); sdlRect.x=0; sdlRect.y=0; sdlRect.w=screen_w; sdlRect.h=screen_h; packet=(AVPacket *)av_malloc(sizeof(AVPacket)); video_tid = SDL_CreateThread(sfp_refresh_thread,NULL,NULL); //------------SDL End------------ //Event Loop for (;;) { //Wait SDL_WaitEvent(&event); if(event.type==SFM_REFRESH_EVENT){ //------------------------------ if(av_read_frame(pFormatCtx, packet)>=0){ if(packet->stream_index==videoindex){ ret = avcodec_decode_video2(pCodecCtx, pFrame, &got_picture, packet); if(ret < 0){ printf("Decode Error.\n"); return -1; } if(got_picture){ sws_scale(img_convert_ctx, (const uint8_t* const*)pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pFrameYUV->data, pFrameYUV->linesize); //SDL--------------------------- SDL_UpdateTexture( sdlTexture, NULL, pFrameYUV->data[0], pFrameYUV->linesize[0] ); SDL_RenderClear( sdlRenderer ); //SDL_RenderCopy( sdlRenderer, sdlTexture, &sdlRect, &sdlRect ); SDL_RenderCopy( sdlRenderer, sdlTexture, NULL, NULL); SDL_RenderPresent( sdlRenderer ); //SDL End----------------------- } } av_free_packet(packet); }else{ //Exit Thread thread_exit=1; } }else if(event.type==SDL_QUIT){ thread_exit=1; }else if(event.type==SFM_BREAK_EVENT){ break; } } sws_freeContext(img_convert_ctx); SDL_Quit(); //-------------- av_frame_free(&pFrameYUV); av_frame_free(&pFrame); avcodec_close(pCodecCtx); avformat_close_input(&pFormatCtx); return 0; }