自定義view onDraw 自定義TextView效果
public class MyTextView extends View { //字型顏色 private int MyTextColor = Color.parseColor("#000000"); //要繪製的文字 private String MyTextString = ""; //預設文字大小 private int MyTextSize = 15; //畫筆 private Paint mPaint; public MyTextView(Context context) { this(context, null); } public MyTextView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public MyTextView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); //獲取自定義屬性 TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.MyTextView); MyTextColor = a.getColor(R.styleable.MyTextView_myTextColor, MyTextColor); MyTextString = a.getString(R.styleable.MyTextView_myText); MyTextSize = a.getDimensionPixelSize(R.styleable.MyTextView_myTextSize, sp2px(MyTextSize)); a.recycle(); //例項化畫筆 mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setColor(MyTextColor); mPaint.setTextSize(MyTextSize); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); //獲取寬高模式 int widthMode = MeasureSpec.getMode(widthMeasureSpec); int heightMode = MeasureSpec.getMode(heightMeasureSpec); //獲取寬高 int widthSize = MeasureSpec.getSize(widthMeasureSpec); int heightSize = MeasureSpec.getSize(heightMeasureSpec); if (widthMode == MeasureSpec.AT_MOST) { //測量文字寬度 Rect rect = new Rect(); mPaint.getTextBounds(MyTextString, 0, MyTextString.length(), rect); widthSize = rect.width() + getPaddingLeft() + getPaddingRight(); } if (heightMode == MeasureSpec.AT_MOST) { //測量文字的高度 Rect rect = new Rect(); mPaint.getTextBounds(MyTextString, 0, MyTextString.length(), rect); heightSize = rect.height() + getPaddingTop() + getPaddingBottom(); } setMeasuredDimension(widthSize, heightSize); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); int x = getPaddingLeft(); //計算文字基線 Paint.FontMetricsInt metricsInt = mPaint.getFontMetricsInt(); Log.e("MyTextView-bottom",metricsInt.bottom+""); Log.e("MyTextView-top",metricsInt.top+""); //需要注意metricsInt.bottom是正值 metricsInt.top是負值 int dy = (metricsInt.bottom - metricsInt.top) / 2 - metricsInt.bottom; int y = getHeight() / 2 + dy; canvas.drawText(MyTextString, x, y, mPaint); } private int sp2px(int sp) { return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP, sp, getResources().getDisplayMetrics()); } }
效果:
上面是一個簡單的自定義textview效果,主要是說明下自定義view的大致實現流程,就是extend View,重寫onMeasure、onDraw方法等,在onMeasure測試模式中介紹了系統的三種模式,在自定義view中如果給的AT_MOST模式,就需要通過Paint畫筆進行測量,重新設定繪製寬高;在通過canvas.drawText()方法繪製文字時需要注意繪製文字的y,這裡的y指的是文字的基線,而不是文字高度的一半;
需要注意的是metricsInt.bottom得到的是正值,metricsInt.top得到的是負值;這個是extend view實現的效果,其實有時候不注意的時候會extend ViewGroup,這個時候並沒有出現想要的效果;這就涉及到view中的draw()方法,在onDraw中進行繪製,其實回去呼叫view中的draw方法;
//這裡是View中draw方法的原始碼 public void draw(Canvas canvas) { final int privateFlags = mPrivateFlags; final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE && (mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState); mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN; /* * Draw traversal performs several drawing steps which must be executed * in the appropriate order: * * 1. Draw the background * 2. If necessary, save the canvas' layers to prepare for fading * 3. Draw view's content * 4. Draw children * 5. If necessary, draw the fading edges and restore layers * 6. Draw decorations (scrollbars for instance) */ // Step 1, draw the background, if needed int saveCount; if (!dirtyOpaque) { drawBackground(canvas); } // skip step 2 & 5 if possible (common case) final int viewFlags = mViewFlags; boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0; boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0; if (!verticalEdges && !horizontalEdges) { // Step 3, draw the content if (!dirtyOpaque) onDraw(canvas); // Step 4, draw the children dispatchDraw(canvas); // Overlay is part of the content and draws beneath Foreground if (mOverlay != null && !mOverlay.isEmpty()) { mOverlay.getOverlayView().dispatchDraw(canvas); } // Step 6, draw decorations (foreground, scrollbars) onDrawForeground(canvas); // we're done... return; } /* * Here we do the full fledged routine... * (this is an uncommon case where speed matters less, * this is why we repeat some of the tests that have been * done above) */ boolean drawTop = false; boolean drawBottom = false; boolean drawLeft = false; boolean drawRight = false; float topFadeStrength = 0.0f; float bottomFadeStrength = 0.0f; float leftFadeStrength = 0.0f; float rightFadeStrength = 0.0f; // Step 2, save the canvas' layers int paddingLeft = mPaddingLeft; final boolean offsetRequired = isPaddingOffsetRequired(); if (offsetRequired) { paddingLeft += getLeftPaddingOffset(); } int left = mScrollX + paddingLeft; int right = left + mRight - mLeft - mPaddingRight - paddingLeft; int top = mScrollY + getFadeTop(offsetRequired); int bottom = top + getFadeHeight(offsetRequired); if (offsetRequired) { right += getRightPaddingOffset(); bottom += getBottomPaddingOffset(); } final ScrollabilityCache scrollabilityCache = mScrollCache; final float fadeHeight = scrollabilityCache.fadingEdgeLength; int length = (int) fadeHeight; // clip the fade length if top and bottom fades overlap // overlapping fades produce odd-looking artifacts if (verticalEdges && (top + length > bottom - length)) { length = (bottom - top) / 2; } // also clip horizontal fades if necessary if (horizontalEdges && (left + length > right - length)) { length = (right - left) / 2; } if (verticalEdges) { topFadeStrength = Math.max(0.0f, Math.min(1.0f, getTopFadingEdgeStrength())); drawTop = topFadeStrength * fadeHeight > 1.0f; bottomFadeStrength = Math.max(0.0f, Math.min(1.0f, getBottomFadingEdgeStrength())); drawBottom = bottomFadeStrength * fadeHeight > 1.0f; } if (horizontalEdges) { leftFadeStrength = Math.max(0.0f, Math.min(1.0f, getLeftFadingEdgeStrength())); drawLeft = leftFadeStrength * fadeHeight > 1.0f; rightFadeStrength = Math.max(0.0f, Math.min(1.0f, getRightFadingEdgeStrength())); drawRight = rightFadeStrength * fadeHeight > 1.0f; } saveCount = canvas.getSaveCount(); int solidColor = getSolidColor(); if (solidColor == 0) { final int flags = Canvas.HAS_ALPHA_LAYER_SAVE_FLAG; if (drawTop) { canvas.saveLayer(left, top, right, top + length, null, flags); } if (drawBottom) { canvas.saveLayer(left, bottom - length, right, bottom, null, flags); } if (drawLeft) { canvas.saveLayer(left, top, left + length, bottom, null, flags); } if (drawRight) { canvas.saveLayer(right - length, top, right, bottom, null, flags); } } else { scrollabilityCache.setFadeColor(solidColor); } // Step 3, draw the content if (!dirtyOpaque) onDraw(canvas); // Step 4, draw the children dispatchDraw(canvas); // Step 5, draw the fade effect and restore layers final Paint p = scrollabilityCache.paint; final Matrix matrix = scrollabilityCache.matrix; final Shader fade = scrollabilityCache.shader; if (drawTop) { matrix.setScale(1, fadeHeight * topFadeStrength); matrix.postTranslate(left, top); fade.setLocalMatrix(matrix); p.setShader(fade); canvas.drawRect(left, top, right, top + length, p); } if (drawBottom) { matrix.setScale(1, fadeHeight * bottomFadeStrength); matrix.postRotate(180); matrix.postTranslate(left, bottom); fade.setLocalMatrix(matrix); p.setShader(fade); canvas.drawRect(left, bottom - length, right, bottom, p); } if (drawLeft) { matrix.setScale(1, fadeHeight * leftFadeStrength); matrix.postRotate(-90); matrix.postTranslate(left, top); fade.setLocalMatrix(matrix); p.setShader(fade); canvas.drawRect(left, top, left + length, bottom, p); } if (drawRight) { matrix.setScale(1, fadeHeight * rightFadeStrength); matrix.postRotate(90); matrix.postTranslate(right, top); fade.setLocalMatrix(matrix); p.setShader(fade); canvas.drawRect(right - length, top, right, bottom, p); } canvas.restoreToCount(saveCount); // Overlay is part of the content and draws beneath Foreground if (mOverlay != null && !mOverlay.isEmpty()) { mOverlay.getOverlayView().dispatchDraw(canvas); } // Step 6, draw decorations (foreground, scrollbars) onDrawForeground(canvas); }
上面是View中draw的原始碼,其中採用了模板設計模式,在其中有這樣一段程式碼:
// Step 3, draw the content
if (!dirtyOpaque) onDraw(canvas);
很明顯dirtyOpaque這個標識為false的時候才會去呼叫onDraw方法,extend ViewGroup沒有效果,那就說明dirtyOpaque標識不為false而沒有呼叫onDraw方法;
final int privateFlags = mPrivateFlags;
final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
(mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;
dirtyOpaque標識在已進入draw方法的時候通過privateFlags,最終又是通過mPrivateFlags來設定的,mPrivateFlags的話則是在View的建構函式中通過computeOpaqueFlags()方法來設定的;
protected void computeOpaqueFlags() {
// Opaque if:
// - Has a background
// - Background is opaque
// - Doesn't have scrollbars or scrollbars overlay
if (mBackground != null && mBackground.getOpacity() == PixelFormat.OPAQUE) {
mPrivateFlags |= PFLAG_OPAQUE_BACKGROUND;
} else {
mPrivateFlags &= ~PFLAG_OPAQUE_BACKGROUND;
}
final int flags = mViewFlags;
if (((flags & SCROLLBARS_VERTICAL) == 0 && (flags & SCROLLBARS_HORIZONTAL) == 0) ||
(flags & SCROLLBARS_STYLE_MASK) == SCROLLBARS_INSIDE_OVERLAY ||
(flags & SCROLLBARS_STYLE_MASK) == SCROLLBARS_OUTSIDE_OVERLAY) {
mPrivateFlags |= PFLAG_OPAQUE_SCROLLBARS;
} else {
mPrivateFlags &= ~PFLAG_OPAQUE_SCROLLBARS;
}
}
這樣的話,那就去看看是不是ViewGoup中通過方法將這一標識進行了修改;在ViewGroup的構造方法中有一個initViewGroup()方法;
private void initViewGroup() {
// ViewGroup doesn't draw by default
if (!debugDraw()) {
//這裡呼叫的是View中的setFlags方法
setFlags(WILL_NOT_DRAW, DRAW_MASK);
}
mGroupFlags |= FLAG_CLIP_CHILDREN;
mGroupFlags |= FLAG_CLIP_TO_PADDING;
mGroupFlags |= FLAG_ANIMATION_DONE;
mGroupFlags |= FLAG_ANIMATION_CACHE;
mGroupFlags |= FLAG_ALWAYS_DRAWN_WITH_CACHE;
if (mContext.getApplicationInfo().targetSdkVersion >= Build.VERSION_CODES.HONEYCOMB) {
mGroupFlags |= FLAG_SPLIT_MOTION_EVENTS;
}
setDescendantFocusability(FOCUS_BEFORE_DESCENDANTS);
mChildren = new View[ARRAY_INITIAL_CAPACITY];
mChildrenCount = 0;
mPersistentDrawingCache = PERSISTENT_SCROLLING_CACHE;
}
在ViewGroup中的initViewGroup方法中呼叫了View中的setFlags方法將標識修改成了WILL_NOT_DRAW,就是不去呼叫onDraw方法;到這裡差不多就明白了為什麼extend ViewGroup會沒有效果了,那就是說只要改變這一標識extend ViewGroup就會和extend View一樣有效果咯;方法有很多種;
方法一:
其實會發現在draw方法中的dispatchDraw()就沒有標識來判斷,就是不管extend ViewGroup還是extend View都會被呼叫,那就在extend ViewGroup的時候不重寫onDraw方法而去重寫dispatchDraw()方法,在dispatchDraw()方法中進行繪製;
方法二:
還是extend ViewGroup,重寫的也是onDraw方法,但是給自定義view設定setBackground也會實現同樣的效果;設定背景的時候回去呼叫View中的setBackground方法;
//view中setBackground原始碼
public void setBackground(Drawable background) {
//noinspection deprecation
setBackgroundDrawable(background);
}
接著呼叫了setBackgroundDrawable()方法;一進入setBackgroundDrawable()方法就看到呼叫了computeOpaqueFlags()方法,在上面可以看到,computeOpaqueFlags()裡面會對mPrivateFlags進行賦值,所以就看到效果了;
方法三:
既然ViewGroup可以通過setFlags方法設定不呼叫onDraw方法,那可以去找下是否可以通過呼叫方法來設定mPrivateFlags標識;
/**
* If this view doesn't do any drawing on its own, set this flag to
* allow further optimizations. By default, this flag is not set on
* View, but could be set on some View subclasses such as ViewGroup.
*
* Typically, if you override {@link #onDraw(android.graphics.Canvas)}
* you should clear this flag.
*
* @param willNotDraw whether or not this View draw on its own
*/
public void setWillNotDraw(boolean willNotDraw) {
setFlags(willNotDraw ? WILL_NOT_DRAW : 0, DRAW_MASK);
}
會看到這個方法,傳入一個false就可以改變mPrivateFlags標識,從而可以實現效果,其實呼叫setFocusable(false);等方法都可以實現;