原 Vue原始碼解析二(render&mount)
前言:前面我們根據vue官網的生命週期圖走了一遍vue的原始碼,感興趣的小夥伴可以去看我之前的文章Vue原始碼解析(一),今天我們重點研究一下render跟mount方法,這也是vue中兩個比較重要的方法了,廢話不多說了,我們開擼~~
我們先回顧下上節內容,我們開啟vue的原始碼,然後找到/vue/src/core/instance/init.js:
Vue.prototype._init = function (options?: Object) { const vm: Component = this // a uid vm._uid = uid++ let startTag, endTag /* istanbul ignore if */ if (process.env.NODE_ENV !== 'production' && config.performance && mark) { startTag = `vue-perf-start:${vm._uid}` endTag = `vue-perf-end:${vm._uid}` mark(startTag) } // a flag to avoid this being observed vm._isVue = true // merge options if (options && options._isComponent) { // optimize internal component instantiation // since dynamic options merging is pretty slow, and none of the // internal component options needs special treatment. initInternalComponent(vm, options) } else { vm.$options = mergeOptions( resolveConstructorOptions(vm.constructor), options || {}, vm ) } /* istanbul ignore else */ if (process.env.NODE_ENV !== 'production') { initProxy(vm) } else { vm._renderProxy = vm } // expose real self vm._self = vm initLifecycle(vm) initEvents(vm) initRender(vm) callHook(vm, 'beforeCreate') initInjections(vm) // resolve injections before data/props initState(vm) initProvide(vm) // resolve provide after data/props callHook(vm, 'created') /* istanbul ignore if */ if (process.env.NODE_ENV !== 'production' && config.performance && mark) { vm._name = formatComponentName(vm, false) mark(endTag) measure(`vue ${vm._name} init`, startTag, endTag) } if (vm.$options.el) { vm.$mount(vm.$options.el) } }
可以說這段程式碼就是貫穿了vue的整個生命週期,我們可以看到最後一行程式碼:
if (vm.$options.el) {
vm.$mount(vm.$options.el)
}
當我們的vue例項中有el屬性的時候就會直接走vm的mount方法,那麼如果我們不提供el屬性的時候,我們該怎麼走呢?
我們建立一個簡單的vue頁面:
page-a.vue:
<template> <div id="page-a-container"> <button @click="onClick">登入</button> </div> </template> <script> import Render3 from '../components/Render3' export default { name: 'pageA', mounted() { }, methods: { onClick() { this.$store.dispatch('login') } } } </script> <style scoped> #page-a-container { color: white; font-size: 24px; height: 100%; } </style>
然後我們在page-a.vue中引用一個叫Render3.js的元件:
export default {
name: 'Render3',
render() {
return <div>我是render3</div>
}
}
可以看到,我們直接用js檔案定義了一個物件,物件裡面有name屬性跟render方法,render方法我們待會再分析,那麼我們怎麼才能page-a.vue中用起來呢?
方法一:
mounted() { //繼承vue的屬性 let Render3Class=this.$options._base.extend(Render3) //建立一個vue例項 let render3VM=new Render3Class({ //建立一個空元素 el: document.createElement('div') }) //把render3VM的el新增到當前vue的el中 this.$el.appendChild(render3VM.$el) },
然後我們執行程式碼:
我們還可以直接把元件註冊為區域性元件或者全域性元件:
<template>
<div id="page-a-container">
<button @click="onClick">登入</button>
<render3></render3>
</div>
</template>
<script>
import Render3 from '../components/Render3'
export default {
name: 'pageA',
mounted() {
// let Render3Class=this.$options._base.extend(Render3)
// let render3VM=new Render3Class({
// el: document.createElement('div')
// })
// this.$el.appendChild(render3VM.$el)
},
methods: {
onClick() {
this.$store.dispatch('login')
}
},
components:{
Render3
}
}
</script>
<style scoped>
#page-a-container {
font-size: 24px;
height: 100%;
}
</style>
第二種我就不介紹了哈,小夥伴都會用,我們看一下第一種方式:
import Render3 from '../components/Render3'
export default {
name: 'pageA',
mounted() {
let Render3Class=this.$options._base.extend(Render3)
let render3VM=new Render3Class({
el: document.createElement('div')
})
this.$el.appendChild(render3VM.$el)
},
methods: {
onClick() {
this.$store.dispatch('login')
}
}
我們前面知道,當提供了el屬性給vm的時候,直接會走mount方法,我們把el屬性註釋掉試試:
mounted() {
let Render3Class=this.$options._base.extend(Render3)
let render3VM=new Render3Class({
// el: document.createElement('div')
})
this.$el.appendChild(render3VM.$el)
},
可以看到,render3沒有被渲染,那我們怎麼辦呢? 我們可以自己呼叫一下:
mounted() {
let Render3Class=this.$options._base.extend(Render3)
let render3VM=new Render3Class({
// el: document.createElement('div')
})
render3VM.$mount(document.createElement('div'))
this.$el.appendChild(render3VM.$el)
},
我就不截圖了哈,效果跟之前一樣,我們來分析一下mount方法,mount方法字面上意思就是“渲染”的意思,當我們直接執行:
render3VM.$mount(document.createElement('div'))
方法的時候,我們首先走了/vue/src/platforms/web/entry-runtime-with-compiler.js:
const mount = Vue.prototype.$mount
Vue.prototype.$mount = function (
el?: string | Element,
hydrating?: boolean
): Component {
//在vm中傳遞的el屬性
el = el && query(el)
/* istanbul ignore if */
if (el === document.body || el === document.documentElement) {
process.env.NODE_ENV !== 'production' && warn(
`Do not mount Vue to <html> or <body> - mount to normal elements instead.`
)
return this
}
const options = this.$options
// 如果在options中沒有傳遞render方法
if (!options.render) {
let template = options.template
//如果有template屬性,就把template編譯完畢後傳遞給render方法
if (template) {
if (typeof template === 'string') {
if (template.charAt(0) === '#') {
template = idToTemplate(template)
/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' && !template) {
warn(
`Template element not found or is empty: ${options.template}`,
this
)
}
}
} else if (template.nodeType) {
template = template.innerHTML
} else {
if (process.env.NODE_ENV !== 'production') {
warn('invalid template option:' + template, this)
}
return this
}
} else if (el) {
//如果沒有template屬性但是有el屬性的時候,把el的outerHtml當成template傳遞給render物件
template = getOuterHTML(el)
}
if (template) {
/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' && config.performance && mark) {
mark('compile')
}
const { render, staticRenderFns } = compileToFunctions(template, {
shouldDecodeNewlines,
shouldDecodeNewlinesForHref,
delimiters: options.delimiters,
comments: options.comments
}, this)
options.render = render
options.staticRenderFns = staticRenderFns
/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' && config.performance && mark) {
mark('compile end')
measure(`vue ${this._name} compile`, 'compile', 'compile end')
}
}
}
return mount.call(this, el, hydrating)
}
然後會走vue/src/platforms/web/runtime/index.js:
Vue.prototype.$mount = function (
el?: string | Element,
hydrating?: boolean
): Component {
el = el && inBrowser ? query(el) : undefined
return mountComponent(this, el, hydrating)
}
最後會走vue/src/core/instance/lifecycle.js:
export function mountComponent (
vm: Component,
el: ?Element,
hydrating?: boolean
): Component {
vm.$el = el
if (!vm.$options.render) {
vm.$options.render = createEmptyVNode
if (process.env.NODE_ENV !== 'production') {
/* istanbul ignore if */
if ((vm.$options.template && vm.$options.template.charAt(0) !== '#') ||
vm.$options.el || el) {
warn(
'You are using the runtime-only build of Vue where the template ' +
'compiler is not available. Either pre-compile the templates into ' +
'render functions, or use the compiler-included build.',
vm
)
} else {
warn(
'Failed to mount component: template or render function not defined.',
vm
)
}
}
}
callHook(vm, 'beforeMount')
let updateComponent
/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' && config.performance && mark) {
updateComponent = () => {
const name = vm._name
const id = vm._uid
const startTag = `vue-perf-start:${id}`
const endTag = `vue-perf-end:${id}`
mark(startTag)
const vnode = vm._render()
mark(endTag)
measure(`vue ${name} render`, startTag, endTag)
mark(startTag)
vm._update(vnode, hydrating)
mark(endTag)
measure(`vue ${name} patch`, startTag, endTag)
}
} else {
updateComponent = () => {
vm._update(vm._render(), hydrating)
}
}
// we set this to vm._watcher inside the watcher's constructor
// since the watcher's initial patch may call $forceUpdate (e.g. inside child
// component's mounted hook), which relies on vm._watcher being already defined
new Watcher(vm, updateComponent, noop, null, true /* isRenderWatcher */)
hydrating = false
// manually mounted instance, call mounted on self
// mounted is called for render-created child components in its inserted hook
if (vm.$vnode == null) {
vm._isMounted = true
callHook(vm, 'mounted')
}
return vm
可以看到,最後執行了回調了mounted事件,我們元件中的mounted方法被執行,在第一行中我們可以看到:
vm.$el = el
所以也是為什麼我們在beforecreated跟created方法中拿不到this. el還沒被賦值.
mount方法的整個流程我們簡單的走了一遍了,我們再反過來一起研究一下render方法,render基本用法我就不解釋了,官網比我說的好,小夥伴可以自己看官網哈,
https://cn.vuejs.org/v2/guide/render-function.html
我們重點研究一下render方法的原始碼
小夥伴有沒有發現,在vue檔案中如果提供了render方法,render方法不執行?
這其實跟vue-loader有關,當vue-loader在載入.vue檔案的時候,當發現.vue檔案中有template標籤的時候,就會把template解析完畢後然後建立render方法,替換當前vm的render方法,所以我們在.vue檔案中提供的render方法其實是被覆蓋掉了,所以如果在.vue檔案中使用render方法的時候,我們需要去掉template標籤.
像這樣的:
<script>
export default {
name: 'Render2',
render(h) {
console.log(this.name)
console.log(this.$options)
return h('div', [
< p > 111111 < /p>,
this.$scopedSlots.default({title: 'yasin'}),
this.$slots.default
])
},
inject: {
name: {
from: 'title'
}
}
}
</script>
<style scoped>
</style>
vue-loader的原始碼我這就不解析了,不然寫不完了,哈哈~~
好啦,又說了一段廢話,我們還是快進入我們的主題哈
我們繼續看這個檔案中的mount方法vue/src/platforms/web/entry-runtime-with-compiler.js:
Vue.prototype.$mount = function (
el?: string | Element,
hydrating?: boolean
): Component {
//在vm中傳遞的el屬性
el = el && query(el)
/* istanbul ignore if */
if (el === document.body || el === document.documentElement) {
process.env.NODE_ENV !== 'production' && warn(
`Do not mount Vue to <html> or <body> - mount to normal elements instead.`
)
return this
}
const options = this.$options
// 如果在options中沒有傳遞render方法
if (!options.render) {
let template = options.template
//如果有template屬性,就把template編譯完畢後傳遞給render方法
if (template) {
if (typeof template === 'string') {
if (template.charAt(0) === '#') {
template = idToTemplate(template)
/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' && !template) {
warn(
`Template element not found or is empty: ${options.template}`,
this
)
}
}
} else if (template.nodeType) {
template = template.innerHTML
} else {
if (process.env.NODE_ENV !== 'production') {
warn('invalid template option:' + template, this)
}
return this
}
} else if (el) {
//如果沒有template屬性但是有el屬性的時候,把el的outerHtml當成template傳遞給render物件
template = getOuterHTML(el)
}
if (template) {
/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' && config.performance && mark) {
mark('compile')
}
const { render, staticRenderFns } = compileToFunctions(template, {
shouldDecodeNewlines,
shouldDecodeNewlinesForHref,
delimiters: options.delimiters,
comments: options.comments
}, this)
options.render = render
options.staticRenderFns = staticRenderFns
/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' && config.performance && mark) {
mark('compile end')
measure(`vue ${this._name} compile`, 'compile', 'compile end')
}
}
}
return mount.call(this, el, hydrating)
}
我們剛也說了,當.vue檔案的時候vue-loader會判斷template標籤,然後建立render方法,所以我們在這的時候預設認為是有render方法的,那如果.vue中沒有template標籤也沒有提供render方法的話該怎麼走呢?
export function mountComponent (
vm: Component,
el: ?Element,
hydrating?: boolean
): Component {
vm.$el = el
if (!vm.$options.render) {
vm.$options.render = createEmptyVNode
if (process.env.NODE_ENV !== 'production') {
/* istanbul ignore if */
if ((vm.$options.template && vm.$options.template.charAt(0) !== '#') ||
vm.$options.el || el) {
warn(
'You are using the runtime-only build of Vue where the template ' +
'compiler is not available. Either pre-compile the templates into ' +
'render functions, or use the compiler-included build.',
vm
)
} else {
warn(
'Failed to mount component: template or render function not defined.',
vm
)
}
}
}
在mountComponent方法中我們看到,如果我們沒有提供render方法的時候,vue就會自動給我們建立一個空的vnode物件:
vm.$options.render = createEmptyVNode
export const createEmptyVNode = (text: string = '') => {
const node = new VNode()
node.text = text
node.isComment = true
return node
}
我們還是繼續回到這個檔案哈
/vue/src/platforms/web/entry-runtime-with-compiler.js:
if (!options.render) {
let template = options.template
//如果有template屬性,就把template編譯完畢後傳遞給render方法
if (template) {
if (typeof template === 'string') {
if (template.charAt(0) === '#') {
template = idToTemplate(template)
/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' && !template) {
warn(
`Template element not found or is empty: ${options.template}`,
this
)
}
}
} else if (template.nodeType) {
template = template.innerHTML
} else {
if (process.env.NODE_ENV !== 'production') {
warn('invalid template option:' + template, this)
}
return this
}
} else if (el) {
//如果沒有template屬性但是有el屬性的時候,把el的outerHtml當成template傳遞給render物件
template = getOuterHTML(el)
}
if (template) {
/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' && config.performance && mark) {
mark('compile')
}
const { render, staticRenderFns } = compileToFunctions(template, {
shouldDecodeNewlines,
shouldDecodeNewlinesForHref,
delimiters: options.delimiters,
comments: options.comments
}, this)
options.render = render
options.staticRenderFns = staticRenderFns
/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' && config.performance && mark) {
mark('compile end')
measure(`vue ${this._name} compile`, 'compile', 'compile end')
}
}
當判斷有template的時候,我們就走了下面程式碼:
if (template) {
...
const { render, staticRenderFns } = compileToFunctions(template, {
shouldDecodeNewlines,
shouldDecodeNewlinesForHref,
delimiters: options.delimiters,
comments: options.comments
}, this)
options.render = render
options.staticRenderFns = staticRenderFns
....
}
我們可以看到當有template的時候,我們走了compileToFunctions方法,然後生成了render方法,我們看一下compileToFunctions方法,vue/src/platforms/web/compiler/index.js:
import { baseOptions } from './options'
import { createCompiler } from 'compiler/index'
const { compile, compileToFunctions } = createCompiler(baseOptions)
export { compile, compileToFunctions }
然後compileToFunctions方法我們可以看到在這定義的
vue/src/compiler/index.js:
export const createCompiler = createCompilerCreator(function baseCompile (
template: string,
options: CompilerOptions
): CompiledResult {
const ast = parse(template.trim(), options)
if (options.optimize !== false) {
optimize(ast, options)
}
const code = generate(ast, options)
return {
ast,
render: code.render,
staticRenderFns: code.staticRenderFns
}
})
然後我們可以看到generate方法,vue/src/compiler/codegen/index.js:
export function generate (
ast: ASTElement | void,
options: CompilerOptions
): CodegenResult {
const state = new CodegenState(options)
const code = ast ? genElement(ast, state) : '_c("div")'
return {
render: `with(this){return ${code}}`,
staticRenderFns: state.staticRenderFns
}
}
可以看到,返回的結果中render為with(this){return _c(“div”)}或者是由genElement方法返回的code字串:
export function genElement (el: ASTElement, state: CodegenState): string {
if (el.staticRoot && !el.staticProcessed) {
return genStatic(el, state)
} else if (el.once && !el.onceProcessed) {
return genOnce(el, state)
} else if (el.for && !el.forProcessed) {
return genFor(el, state)
} else if (el.if && !el.ifProcessed) {
return genIf(el, state)
} else if (el.tag === 'template' && !el.slotTarget) {
return genChildren(el, state) || 'void 0'
} else if (el.tag === 'slot') {
return genSlot(el, state)
} else {
// component or element
let code
if (el.component) {
code = genComponent(el.component, el, state)
} else {
const data = el.plain ? undefined : genData(el, state)
const children = el.inlineTemplate ? null : genChildren(el, state, true)
code = `_c('${el.tag}'${
data ? `,${data}` : '' // data
}${
children ? `,${children}` : '' // children
})`
}
// module transforms
for (let i = 0; i < state.transforms.length; i++) {
code = state.transforms[i](el, code)
}
return code
}
}
我們可以看到有genStatic、genOnce、genFor等等…
// hoist static sub-trees out
function genStatic (el: ASTElement, state: CodegenState): string {
el.staticProcessed = true
state.staticRenderFns.push(`with(this){return ${genElement(el, state)}}`)
return `_m(${
state.staticRenderFns.length - 1
}${
el.staticInFor ? ',true' : ''
})`
}
所以最後返回的就是“_m()、_o()”這樣的~~
好啦,看完這個我們可能會疑惑,為什麼render方法是字串呢? 不應該是返回的方法嗎? 我們繼續往後看哈~
vue/src/compiler/index.js:
/* @flow */
import { parse } from './parser/index'
import { optimize } from './optimizer'
import { generate } from './codegen/index'
import { createCompilerCreator } from './create-compiler'
// `createCompilerCreator` allows creating compilers that use alternative
// parser/optimizer/codegen, e.g the SSR optimizing compiler.
// Here we just export a default compiler using the default parts.
export const createCompiler = createCompilerCreator(function baseCompile (
template: string,
options: CompilerOptions
): CompiledResult {
const ast = parse(template.trim(), options)
if (options.optimize !== false) {
optimize(ast, options)
}
const code = generate(ast, options)
return {
ast,
render: code.render,
staticRenderFns: code.staticRenderFns
}
})
然後我們看createCompilerCreator方法,vue/src/compiler/create-compiler.js:
import { extend } from 'shared/util'
import { detectErrors } from './error-detector'
import { createCompileToFunctionFn } from './to-function'
export function createCompilerCreator (baseCompile: Function): Function {
return function createCompiler (baseOptions: CompilerOptions) {
function compile (
template: string,
options?: CompilerOptions
): CompiledResult {
....
return {
compile,
compileToFunctions: createCompileToFunctionFn(compile)
}
}
}
createCompileToFunctionFn方法又是啥呢?vue/src/compiler/to-function.js:
export function createCompileToFunctionFn (compile: Function): Function {
const cache = Object.create(null)
return function compileToFunctions (
template: string,
options?: CompilerOptions,
vm?: Component
): CompiledFunctionResult {
...
res.render = createFunction(compiled.render, fnGenErrors)
res.staticRenderFns = compiled.staticRenderFns.map(code => {
return createFunction(code, fnGenErrors)
})
....
}
}
function createFunction (code, errors) {
try {
return new Function(code)
} catch (err) {
errors.push({ err, code })
return noop
}
}
好吧,終於是看到廬山真面目了,我們返回的"_c()、_o()"字串最後通過new Function(code)變成了Function物件,那麼_c()、_o()方法又是啥呢?
vue/src/core/instance/render.js:
export function initRender (vm: Component) {
...
vm._c = (a, b, c, d) => createElement(vm, a, b, c, d, false)
...
export function renderMixin (Vue: Class<Component>) {
// install runtime convenience helpers
installRenderHelpers(Vue.prototype)
.....
}
vue/src/core/instance/render-helpers/index.js:
/* @flow */
import { toNumber, toString, looseEqual, looseIndexOf } from 'shared/util'
import { createTextVNode, createEmptyVNode } from 'core/vdom/vnode'
import { renderList } from './render-list'
import { renderSlot } from './render-slot'
import { resolveFilter } from './resolve-filter'
import { checkKeyCodes } from './check-keycodes'
import { bindObjectProps } from './bind-object-props'
import { renderStatic, markOnce } from './render-static'
import { bindObjectListeners } from './bind-object-listeners'
import { resolveScopedSlots } from './resolve-slots'
export function installRenderHelpers (target: any) {
target._o = markOnce
target._n = toNumber
target._s = toString
target._l = renderList
target._t = renderSlot
target._q = looseEqual
target._i = looseIndexOf
target._m = renderStatic
target._f = resolveFilter
target._k = checkKeyCodes
target._b = bindObjectProps
target._v = createTextVNode
target._e = createEmptyVNode
target._u = resolveScopedSlots
target._g = bindObjectListeners
}
可以看到,不只有_c、_o,還有方法~,再往下就是根據標籤跟屬性建立對應的vnode物件了,所以整個render物件看完我們可以知道,render物件最後就是返回了一個vnode物件.
我們回到我們的mount方法,vue/src/core/instance/lifecycle.js:
export function mountComponent (
vm: Component,
el: ?Element,
hydrating?: boolean
): Component {
vm.$el = el
if (!vm.$options.render) {
vm.$options.render = createEmptyVNode
if (process.env.NODE_ENV !== 'production') {
/* istanbul ignore if */
if ((vm.$options.template && vm.$options.template.charAt(0) !== '#') ||
vm.$options.el || el) {
warn(
'You are using the runtime-only build of Vue where the template ' +
'compiler is not available. Either pre-compile the templates into ' +
'render functions, or use the compiler-included build.',
vm
)
} else {
warn(
'Failed to mount component: template or render function not defined.',
vm
)
}
}
}
callHook(vm, 'beforeMount')
let updateComponent
/* istanbul ignore if */
if (process.env.NODE_ENV !== 'production' && config.performance && mark) {
updateComponent = () => {
const name = vm._name
const id = vm._uid
const startTag = `vue-perf-start:${id}`
const endTag = `vue-perf-end:${id}`
mark(startTag)
const vnode = vm._render()
mark(endTag)
measure(`vue ${name} render`, startTag, endTag)
mark(startTag)
vm._update(vnode, hydrating)
mark(endTag)
measure(`vue ${name} patch`, startTag, endTag)
}
} else {
updateComponent = () => {
vm._update(vm._render(), hydrating)
}
}
// we set this to vm._watcher inside the watcher's constructor
// since the watcher's initial patch may call $forceUpdate (e.g. inside child
// component's mounted hook), which relies on vm._watcher being already defined
new Watcher(vm, updateComponent, noop, null, true /* isRenderWatcher */)
hydrating = false
// manually mounted instance, call mounted on self
// mounted is called for render-created child components in its inserted hook
if (vm.$vnode == null) {
vm._isMounted = true
callHook(vm, 'mounted')
}
return vm
}
可以看到,最重要的就是建立了一個Watcher物件:
new Watcher(vm, updateComponent, noop, null, true /* isRenderWatcher */)
然後傳入了updateComponent方法:
updateComponent = () => {
vm._update(vm._render(), hydrating)
}
Watcher先介紹一下,Watcher物件可以監聽響應式資料的變化,然後Watcher物件中會判斷需不需要重新整理元件,觸發updateComponent方法,然後觸發vm的_update方法,最後更新dom~~
所以我們看一下_update幹了什麼?
vue/src/core/instance/lifecycle.js
Vue.prototype._update = function (vnode: VNode, hydrating?: boolean) {
const vm: Component = this
if (vm._isMounted) {
callHook(vm, 'beforeUpdate')
}
const prevEl = vm.$el
const prevVnode = vm._vnode
const prevActiveInstance = activeInstance
activeInstance = vm
vm._vnode = vnode
// Vue.prototype.__patch__ is injected in entry points
// based on the rendering backend used.
if (!prevVnode) {
// initial render
vm.$el = vm.__patch__(
vm.$el, vnode, hydrating, false /* removeOnly */,
vm.$options._parentElm,
vm.$options._refElm
)
// no need for the ref nodes after initial patch
// this prevents keeping a detached DOM tree in memory (#5851)
vm.$options._parentElm = vm.$options._refElm = null
} else {
// updates
vm.$el = vm.__patch__(prevVnode, vnode)
}
activeInstance = prevActiveInstance
// update __vue__ reference
if (prevEl) {
prevEl.__vue__ = null
}
if (vm.$el) {
vm.$el.__vue__ = vm
}
// if parent is an HOC, update its $el as well
if (vm.$vnode && vm.$parent && vm.$vnode === vm.$parent._vnode) {
vm.$parent.$el = vm.$el
}
// updated hook is called by the scheduler to ensure that children are
// updated in a parent's updated hook.
}
可以看到,update方法中接受到了vnode物件後,最後通過下面程式碼轉成了dom物件:
vm.$el = vm.__patch__(prevVnode, vnode)
那麼__patch__方法又是啥呢?vue/src/platforms/web/runtime/index.js:
Vue.prototype.__patch__ = inBrowser ? patch : noop
import * as nodeOps from 'web/runtime/node-ops'
export const patch: Function = createPatchFunction({ nodeOps, modules })
我們看一下nodeOps是啥?vue/src/platforms/web/runtime/node-ops.js:
/* @flow */
import { namespaceMap } from 'web/util/index'
export function createElement (tagName: string, vnode: VNode): Element {
const elm = document.createElement(tagName)
if (tagName !== 'select') {
return elm
}
// false or null will remove the attribute but undefined will not
if (vnode.data && vnode.data.attrs && vnode.data.attrs.multiple !== undefined) {
elm.setAttribute('multiple', 'multiple')
}
return elm
}
export function createElementNS (namespace: string, tagName: string): Element {
return document.createElementNS(namespaceMap[namespace], tagName)
}
export function createTextNode (text: string): Text {
return document.createTextNode(text)
}
export function createComment (text: string): Comment {
return document.createComment(text)
}
export function insertBefore (parentNode: Node, newNode: Node, referenceNode: Node) {
parentNode.insertBefore(newNode, referenceNode)
}
export function removeChild (node: Node, child: Node) {
node.removeChild(child)
}
export function appendChild (node: Node, child: Node) {
node.appendChild(child)
}
export function parentNode (node: Node): ?Node {
return node.parentNode
}
export function nextSibling (node: Node): ?Node {
return node.nextSibling
}
export function tagName (node: Element): string {
return node.tagName
}
export function setTextContent (node: Node, text: string) {
node.textContent = text
}
export function setStyleScope (node: Element, scopeId: string) {
node.setAttribute(scopeId, '')
}
翻過了一座又一座山,歷經了千辛萬苦,我們終於是看到了廬山真面目,小夥伴可別說你不熟悉這些程式碼哈~~
好啦~ 我們簡單的回顧一下前面的內容哈,首先我們定義了一些響應式資料並監聽變化—>執行mount方法–>生成render方法—>建立vnode物件–>通過update方法把vnode物件轉換成dom元素…
好啦!! 整個vue的原始碼研究先到這了,之後會正對vue-loader以及watcher物件做一次解析.
先到這裡啦,歡迎志同道合的小夥伴入群,一起交流一起學習~~ 加油騷年!!
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