1. 程式人生 > >shell指令碼遊戲之--俄羅斯方塊

shell指令碼遊戲之--俄羅斯方塊

俄羅斯方塊

#!/bin/bash
#Tetris Game
#10.21.2003 xhchen<[email][email protected][/email]>

#APP declaration
APP_NAME="${0##*[\/]}"
APP_VERSION=“1.0”

#顏色定義
cRed=1
cGreen=2
cYellow=3
cBlue=4
cFuchsia=5
cCyan=6
cWhite=7
colorTable=($cRed $cGreen $cYellow $cBlue $cFuchsia $cCyan $cWhite)

#位置和大小
iLeft=3
iTop=2
((iTrayLeft = iLeft + 2))
((iTrayTop = iTop + 1))
((iTrayWidth = 10))
((iTrayHeight = 15))

#顏色設定
cBorder=cGreencScore=cGreen cScore=cFuchsia
cScoreValue=$cCyan

#控制訊號
#改遊戲使用兩個程序,一個用於接收輸入,一個用於遊戲流程和顯示介面;
#當前者接收到上下左右等按鍵時,通過向後者傳送signal的方式通知後者。
sigRotate=25
sigLeft=26
sigRight=27
sigDown=28
sigAllDown=29
sigExit=30

#七中不同的方塊的定義
#通過旋轉,每種方塊的顯示的樣式可能有幾種
box0=(0 0 0 1 1 0 1 1)
box1=(0 2 1 2 2 2 3 2 1 0 1 1 1 2 1 3)
box2=(0 0 0 1 1 1 1 2 0 1 1 0 1 1 2 0)
box3=(0 1 0 2 1 0 1 1 0 0 1 0 1 1 2 1)
box4=(0 1 0 2 1 1 2 1 1 0 1 1 1 2 2 2 0 1 1 1 2 0 2 1 0 0 1 0 1 1 1 2)
box5=(0 1 1 1 2 1 2 2 1 0 1 1 1 2 2 0 0 0 0 1 1 1 2 1 0 2 1 0 1 1 1 2)
box6=(0 1 1 1 1 2 2 1 1 0 1 1 1 2 2 1 0 1 1 0 1 1 2 1 0 1 1 0 1 1 1 2)
#所有其中方塊的定義都放到box變數中
box=(${box0[@]} ${box1[@]} ${box2[@]} ${box3[@]} ${box4[@]} ${box5[@]} ${box6[@]})
#各種方塊旋轉後可能的樣式數目
countBox=(1 2 2 2 4 4 4)
#各種方塊再box陣列中的偏移
offsetBox=(0 1 3 5 7 11 15)

#每提高一個速度級需要積累的分數
iScoreEachLevel=50 #be greater than 7

#執行時資料
sig=0 #接收到的signal
iScore=0 #總分
iLevel=0 #速度級
boxNew=() #新下落的方塊的位置定義
cBoxNew=0 #新下落的方塊的顏色
iBoxNewType=0 #新下落的方塊的種類
iBoxNewRotate=0 #新下落的方塊的旋轉角度
boxCur=() #當前方塊的位置定義
cBoxCur=0 #當前方塊的顏色
iBoxCurType=0 #當前方塊的種類
iBoxCurRotate=0 #當前方塊的旋轉角度
boxCurX=-1 #當前方塊的x座標位置
boxCurY=-1 #當前方塊的y座標位置
iMap=() #背景方塊圖表

#初始化所有背景方塊為-1, 表示沒有方塊
for ((i = 0; i < iTrayHeight * iTrayWidth; i++)); do iMap[$i]=-1; done

#接收輸入的程序的主函式
function RunAsKeyReceiver()
{
local pidDisplayer key aKey sig cESC sTTY

    pidDisplayer=$1
    aKey=(0 0 0)

    cESC=`echo -ne "\033"`
    cSpace=`echo -ne "\040"`

    #儲存終端屬性。在read -s讀取終端鍵時,終端的屬性會被暫時改變。
    #如果在read -s時程式被不幸殺掉,可能會導致終端混亂,
    #需要在程式退出時恢復終端屬性。
    sTTY=`stty -g`

    #捕捉退出訊號
    trap "MyExit;" INT TERM
    trap "MyExitNoSub;" $sigExit

    #隱藏游標
    echo -ne "\033[?25l"


    while :
    do
            #讀取輸入。注-s不回顯,-n讀到一個字元立即返回
            read -s -n 1 key

            aKey[0]=${aKey[1]}
            aKey[1]=${aKey[2]}
            aKey[2]=$key
            sig=0

            #判斷輸入了何種鍵
            if [[ $key == $cESC && ${aKey[1]} == $cESC ]]
            then
                    #ESC鍵
                    MyExit
            elif [[ ${aKey[0]} == $cESC && ${aKey[1]} == "[" ]]
            then
                    if [[ $key == "A" ]]; then sig=$sigRotate        #<向上鍵>
                   elif [[ $key == "B" ]]; then sig=$sigDown        #<向下鍵>
                    elif [[ $key == "D" ]]; then sig=$sigLeft        #<向左鍵>
                    elif [[ $key == "C" ]]; then sig=$sigRight        #<向右鍵>
                    fi
            elif [[ $key == "W" || $key == "w" ]]; then sig=$sigRotate        #W, w
            elif [[ $key == "S" || $key == "s" ]]; then sig=$sigDown        #S, s
            elif [[ $key == "A" || $key == "a" ]]; then sig=$sigLeft        #A, a
            elif [[ $key == "D" || $key == "d" ]]; then sig=$sigRight        #D, d
            elif [[ "[$key]" == "[]" ]]; then sig=$sigAllDown        #空格鍵
            elif [[ $key == "Q" || $key == "q" ]]                        #Q, q
            then
                    MyExit
            fi

            if [[ $sig != 0 ]]
            then
                    #向另一程序傳送訊息
                    kill -$sig $pidDisplayer
            fi
    done

}

#退出前的恢復
function MyExitNoSub()
{
local y

    #恢復終端屬性
    stty $sTTY
    ((y = iTop + iTrayHeight + 4))

    #顯示游標
    echo -e "\033[?25h\033[${y};0H"
    exit

}

function MyExit()
{
#通知顯示程序需要退出
kill -$sigExit $pidDisplayer

    MyExitNoSub

}

#處理顯示和遊戲流程的主函式
function RunAsDisplayer()
{
local sigThis
InitDraw

    #掛載各種訊號的處理函式
    trap "sig=$sigRotate;" $sigRotate
    trap "sig=$sigLeft;" $sigLeft
    trap "sig=$sigRight;" $sigRight
    trap "sig=$sigDown;" $sigDown
    trap "sig=$sigAllDown;" $sigAllDown
    trap "ShowExit;" $sigExit

    while :
    do
            #根據當前的速度級iLevel不同,設定相應的迴圈的次數
            for ((i = 0; i < 21 - iLevel; i++))
            do
                    sleep 0.02
                    sigThis=$sig
                    sig=0

                    #根據sig變數判斷是否接受到相應的訊號
                    if ((sigThis == sigRotate)); then BoxRotate;        #旋轉
                    elif ((sigThis == sigLeft)); then BoxLeft;        #左移一列
                    elif ((sigThis == sigRight)); then BoxRight;        #右移一列
                    elif ((sigThis == sigDown)); then BoxDown;        #下落一行
                    elif ((sigThis == sigAllDown)); then BoxAllDown;        #下落到底
                    fi
            done
            #kill -$sigDown $$
            BoxDown        #下落一行
    done

}

#BoxMove(y, x), 測試是否可以把移動中的方塊移到(x, y)的位置, 返回0則可以, 1不可以
function BoxMove()
{
local j i x y xTest yTest
yTest=$1
xTest=$2
for ((j = 0; j < 8; j += 2))
do
((i = j + 1))
((y = KaTeX parse error: Expected '}', got 'EOF' at end of input: {boxCur[j]} + yTest))
((x = KaTeX parse error: Expected '}', got 'EOF' at end of input: {boxCur[i]} + xTest))
if (( y < 0 || y >= iTrayHeight || x < 0 || x >= iTrayWidth))
then
#撞到牆壁了
return 1
fi
if ((${iMap[y * iTrayWidth + x]} != -1 ))
then
#撞到其他已經存在的方塊了
return 1
fi
done
return 0;
}

#將當前移動中的方塊放到背景方塊中去,
#並計算新的分數和速度級。(即一次方塊落到底部)
function Box2Map()
{
local j i x y xp yp line

    #將當前移動中的方塊放到背景方塊中去
    for ((j = 0; j < 8; j += 2))
    do
            ((i = j + 1))
            ((y = ${boxCur[$j]} + boxCurY))
            ((x = ${boxCur[$i]} + boxCurX))
            ((i = y * iTrayWidth + x))
            iMap[$i]=$cBoxCur
    done

    #消去可被消去的行
    line=0
    for ((j = 0; j < iTrayWidth * iTrayHeight; j += iTrayWidth))
    do
            for ((i = j + iTrayWidth - 1; i >= j; i--))
            do
                    if ((${iMap[$i]} == -1)); then break; fi
            done
            if ((i >= j)); then continue; fi

            ((line++))
            for ((i = j - 1; i >= 0; i--))
            do
                    ((x = i + iTrayWidth))
                    iMap[$x]=${iMap[$i]}
            done
            for ((i = 0; i < iTrayWidth; i++))
            do
                    iMap[$i]=-1
            done
    done

    if ((line == 0)); then return; fi

    #根據消去的行數line計算分數和速度級
    ((x = iLeft + iTrayWidth * 2 + 7))
    ((y = iTop + 11))
    ((iScore += line * 2 - 1))
    #顯示新的分數
    echo -ne "\033[1m\033[3${cScoreValue}m\033[${y};${x}H${iScore}         "
    if ((iScore % iScoreEachLevel < line * 2 - 1))
    then
            if ((iLevel < 20))
            then
                    ((iLevel++))
                   ((y = iTop + 14))
                    #顯示新的速度級
                    echo -ne "\033[3${cScoreValue}m\033[${y};${x}H${iLevel}        "
            fi
    fi
    echo -ne "\033[0m"


    #重新顯示背景方塊
    for ((y = 0; y < iTrayHeight; y++))
    do
            ((yp = y + iTrayTop + 1))
            ((xp = iTrayLeft + 1))
            ((i = y * iTrayWidth))
            echo -ne "\033[${yp};${xp}H"
            for ((x = 0; x < iTrayWidth; x++))
            do
                    ((j = i + x))
                    if ((${iMap[$j]} == -1))
                    then
                            echo -ne "  "
                    else
                            echo -ne "\033[1m\033[7m\033[3${iMap[$j]}m\033[4${iMap[$j]}m[]\033[0m"
                    fi
            done
    done

}

#下落一行
function BoxDown()
{
local y s
((y = boxCurY + 1)) #新的y座標
if BoxMove $y KaTeX parse error: Expected 'EOF', got '#' at position 16: boxCurX #̲測試是否可以下落一行 …sDrawCurBox 1" #顯示新的下落後方塊
echo -ne $s
else
#走到這兒, 如果不能下落了
Box2Map #將當前移動中的方塊貼到背景方塊中
RandomBox #產生新的方塊
fi
}

#左移一列
function BoxLeft()
{
local x s
((x = boxCurX - 1))
if BoxMove $boxCurY xthens=DrawCurBox0((boxCurX=x))s=x then s=`DrawCurBox 0` ((boxCurX = x)) s=sDrawCurBox 1
echo -ne $s
fi
}

#右移一列
function BoxRight()
{
local x s
((x = boxCurX + 1))
if BoxMove $boxCurY xthens=DrawCurBox0((boxCurX=x))s=x then s=`DrawCurBox 0` ((boxCurX = x)) s=sDrawCurBox 1
echo -ne $s
fi
}

#下落到底
function BoxAllDown()
{
local k j i x y iDown s
iDown=$iTrayHeight

    #計算一共需要下落多少行
    for ((j = 0; j < 8; j += 2))
    do
            ((i = j + 1))
            ((y = ${boxCur[$j]} + boxCurY))
            ((x = ${boxCur[$i]} + boxCurX))
            for ((k = y + 1; k < iTrayHeight; k++))
            do
                    ((i = k * iTrayWidth + x))
                    if (( ${iMap[$i]} != -1)); then break; fi
            done
            ((k -= y + 1))
            if (( $iDown > $k )); then iDown=$k; fi
    done

    s=`DrawCurBox 0`        #將舊的方塊抹去
    ((boxCurY += iDown))
    s=$s`DrawCurBox 1`        #顯示新的下落後的方塊
    echo -ne $s
    Box2Map                #將當前移動中的方塊貼到背景方塊中
    RandomBox        #產生新的方塊

}

#旋轉方塊
function BoxRotate()
{
local iCount iTestRotate boxTest j i s
iCount=KaTeX parse error: Expected '}', got 'EOF' at end of input: {countBox[iBoxCurType]} #當前的方塊經旋轉可以產生的樣式的數目

    #計算旋轉後的新的樣式
    ((iTestRotate = iBoxCurRotate + 1))
    if ((iTestRotate >= iCount))
    then
            ((iTestRotate = 0))
    fi

    #更新到新的樣式, 儲存老的樣式(但不顯示)
    for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++))
    do
            boxTest[$j]=${boxCur[$j]}
            boxCur[$j]=${box[$i]}
    done

    if BoxMove $boxCurY $boxCurX        #測試旋轉後是否有空間放的下
    then
            #抹去舊的方塊
            for ((j = 0; j < 8; j++))
            do
                    boxCur[$j]=${boxTest[$j]}
            done
            s=`DrawCurBox 0`

            #畫上新的方塊
            for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++))
            do
                    boxCur[$j]=${box[$i]}
            done
            s=$s`DrawCurBox 1`
            echo -ne $s
            iBoxCurRotate=$iTestRotate
    else
            #不能旋轉,還是繼續使用老的樣式
            for ((j = 0; j < 8; j++))
            do
                    boxCur[$j]=${boxTest[$j]}
            done
    fi

}

#DrawCurBox(bDraw), 繪製當前移動中的方塊, bDraw為1, 畫上, bDraw為0, 抹去方塊。
function DrawCurBox()
{
local i j t bDraw sBox s
bDraw=$1

    s=""
    if (( bDraw == 0 ))
    then
            sBox="\040\040"
    else
            sBox="[]"
            s=$s"\033[1m\033[7m\033[3${cBoxCur}m\033[4${cBoxCur}m"
    fi

    for ((j = 0; j < 8; j += 2))
    do
            ((i = iTrayTop + 1 + ${boxCur[$j]} + boxCurY))
            ((t = iTrayLeft + 1 + 2 * (boxCurX + ${boxCur[$j + 1]})))
            #\033[y;xH, 游標到(x, y)處
            s=$s"\033[${i};${t}H${sBox}"
    done
    s=$s"\033[0m"
    echo -n $s

}

#更新新的方塊
function RandomBox()
{
local i j t

    #更新當前移動的方塊
    iBoxCurType=${iBoxNewType}
    iBoxCurRotate=${iBoxNewRotate}
    cBoxCur=${cBoxNew}
    for ((j = 0; j < ${#boxNew[@]}; j++))
    do
            boxCur[$j]=${boxNew[$j]}
    done


    #顯示當前移動的方塊
    if (( ${#boxCur[@]} == 8 ))
    then
            #計算當前方塊該從頂端哪一行"冒"出來
            for ((j = 0, t = 4; j < 8; j += 2))
            do
                    if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi
            done
            ((boxCurY = -t))
            for ((j = 1, i = -4, t = 20; j < 8; j += 2))
            do
                    if ((${boxCur[$j]} > i)); then i=${boxCur[$j]}; fi
                    if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi
            done
            ((boxCurX = (iTrayWidth - 1 - i - t) / 2))

            #顯示當前移動的方塊
            echo -ne `DrawCurBox 1`

            #如果方塊一出來就沒處放,Game over!
            if ! BoxMove $boxCurY $boxCurX
            then
                    kill -$sigExit ${PPID}
                    ShowExit
            fi
    fi



    #清除右邊預顯示的方塊
    for ((j = 0; j < 4; j++))
    do
            ((i = iTop + 1 + j))
            ((t = iLeft + 2 * iTrayWidth + 7))
            echo -ne "\033[${i};${t}H        "
    done

    #隨機產生新的方塊
    ((iBoxNewType = RANDOM % ${#offsetBox[@]}))
    ((iBoxNewRotate = RANDOM % ${countBox[$iBoxNewType]}))
    for ((j = 0, i = (${offsetBox[$iBoxNewType]} + $iBoxNewRotate) * 8; j < 8; j++, i++))
    do
            boxNew[$j]=${box[$i]};
    done

    ((cBoxNew = ${colorTable[RANDOM % ${#colorTable[@]}]}))

    #顯示右邊預顯示的方塊
    echo -ne "\033[1m\033[7m\033[3${cBoxNew}m\033[4${cBoxNew}m"
    for ((j = 0; j < 8; j += 2))
    do
            ((i = iTop + 1 + ${boxNew[$j]}))
            ((t = iLeft + 2 * iTrayWidth + 7 + 2 * ${boxNew[$j + 1]}))
            echo -ne "\033[${i};${t}H[]"
    done
    echo -ne "\033[0m"

}

#初始繪製
function InitDraw()
{
clear
RandomBox #隨機產生方塊,這時右邊預顯示視窗中有方快了
RandomBox #再隨機產生方塊,右邊預顯示視窗中的方塊被更新,原先的方塊將開始下落
local i t1 t2 t3

    #顯示邊框
    echo -ne "\033[1m"
    echo -ne "\033[3${cBorder}m\033[4${cBorder}m"

    ((t2 = iLeft + 1))
    ((t3 = iLeft + iTrayWidth * 2 + 3))
    for ((i = 0; i < iTrayHeight; i++))
    do
            ((t1 = i + iTop + 2))
            echo -ne "\033[${t1};${t2}H||"
            echo -ne "\033[${t1};${t3}H||"
    done

    ((t2 = iTop + iTrayHeight + 2))
    for ((i = 0; i < iTrayWidth + 2; i++))
    do
            ((t1 = i * 2 + iLeft + 1))
            echo -ne "\033[${iTrayTop};${t1}H=="
            echo -ne "\033[${t2};${t1}H=="
    done
    echo -ne "\033[0m"


    #顯示"Score"和"Level"字樣
    echo -ne "\033[1m"
    ((t1 = iLeft + iTrayWidth * 2 + 7))
    ((t2 = iTop + 10))
    echo -ne "\033[3${cScore}m\033[${t2};${t1}HScore"
    ((t2 = iTop + 11))
    echo -ne "\033[3${cScoreValue}m\033[${t2};${t1}H${iScore}"
    ((t2 = iTop + 13))
    echo -ne "\033[3${cScore}m\033[${t2};${t1}HLevel"
    ((t2 = iTop + 14))
    echo -ne "\033[3${cScoreValue}m\033[${t2};${t1}H${iLevel}"
    echo -ne "\033[0m"

}

#退出時顯示GameOVer!
function ShowExit()
{
local y
((y = iTrayHeight + iTrayTop + 3))
echo -e “\033[${y};0HGameOver!\033[0m”
exit
}

#顯示用法.
function Usage
{
cat << EOF
Usage: $APP_NAME
Start tetris game.

-h, --help display this help and exit
–version output version information and exit
EOF
}

#遊戲主程式在這兒開始.
if [[ “$1” == “-h” || “$1” == “–help” ]]; then
Usage
elif [[ “1&quot;==&quot;version&quot;]];thenecho&quot;1&quot; == &quot;--version&quot; ]]; then echo &quot;APP_NAME $APP_VERSION”
elif [[ “$1” == “–show” ]]; then
#當發現具有引數–show時,執行顯示函式
RunAsDisplayer
else
bash $0 --show& #以引數–show將本程式再執行一遍
RunAsKeyReceiver $! #以上一行產生的程序的程序號作為引數
fi