1. 程式人生 > >Python----turtle庫的使用

Python----turtle庫的使用

        大部分python安裝環境下都包含turtle這個繪圖模組,它可以讓你使用海龜影象(當然可以設定為箭頭)來繪製圖形,現在,我們來用它來做些小東西。

一、基本的幾何圖形

畫一個正方形:

import turtle

bob = turtle.Turtle()

for i in range(1,5):
	bob.fd(100)
	bob.lt(90)

turtle.mainloop()

畫一個圓:

import turtle
import math

def circle(t,r,a):
	#傳入介面arc,在arc中完成大部分計算
	arc(t,r,a)

def arc(t,r,a):
	#計算邊的長度,同時設定邊的個數
	length = 2 * math.pi * r * abs(a) / 360
	n = int(length / 4) + 3
	step_length = length / n
	step_angle = a / n

	polygon(t, step_length, n)

def polygon(t, length, n):
	#畫出圖形
	for i in range(n):
		t.fd(length)
		t.lt(360/n)	




bob = turtle.Turtle()
radius = 50
angle = 360

circle(bob, radius, angle)

turtle.mainloop()

畫一條阿基米德螺線:

import turtle

def draw_spiral(t, n, length=3, a=0.1, b=0.0002):
	#Draws an Archimedian spiral starting at the origin

	theta = 0.0

	for i in range(n):
		t.fd(length)
		dtheta = 1 / (a + b * theta)

		t.lt(dtheta)
		theta += dtheta

#create the world and bob
bob = turtle.Turtle()
draw_spiral(bob, n=1000)

turtle.mainloop()

二、通過基本圖形組合畫一些現實中簡單的物體

花朵:

import turtle
def draw_diamond(turt):
	for i in range(1,3):   
		turt.forward(100)
		turt.right(45)
		turt.forward(100)
		turt.right(135)
def  draw_art():
	window = turtle.Screen() #視窗
	window.bgcolor("black") #背景顏色
	brad = turtle.Turtle()  #建立一個“烏龜”物件
	brad.shape("turtle")    #設定畫筆影象是烏龜
	brad.color("red")       #設定畫筆顏色是紅色
	brad.speed("fast")      #畫畫速度是快
	for i in range(1, 37):  #呼叫diamond函式36次,即畫36個花瓣
		draw_diamond(brad)
		brad.right(10)
	brad.right(90)          #畫出枝幹
	brad.forward(1000)
	window.exitonclick()
draw_art()

上面實現的這個花朵是不是有點兒撈???

那我們試一試把前面畫圓的程式碼來實現三個好看的花朵:

import math
import turtle


def polyline(t, n, length, angle):
	#Draws n line segments

	for i in range(n):
		t.fd(length)
		t.lt(angle)

def arc(t, r, angle):
	#Draws an arc with given radius and angle

	arc_length = 2 * math.pi * r * abs(angle) / 360
	n = int(arc_length / 4) + 3
	step_length = arc_length / n
	step_angle = float(angle) / n

	t.lt(step_angle/2)
	polyline(t, n, step_length, step_angle)
	t.rt(step_angle/2)

def petal(t, r, angle):
	#Draws a petal using two arcs.

	for i in range(2):
		arc(t, r, angle)
		t.lt(180 - angle)

def flower(t, n, r, angle):
	#Draws a flower with n petals

	for i in range(n):
		petal(t, r, angle)
		t.lt(360.0/n)

def move(t, length):
	#Move turtle(t) forwoard (length) units without leaving a trail

	t.pu()
	t.fd(length)
	t.pd()

bob = turtle.Turtle()

#draw a sequence of three flowers

move(bob, -100)
flower(bob, 7, 60.0, 60.0)

move(bob, 100)
flower(bob, 10, 40.0, 80.0)

move(bob, 100)
flower(bob, 20, 140.0, 20.0)

bob.hideturtle()
turtle.mainloop() 

當然,我們通過那個簡單的花朵是知道其實turtle是可以設定顏色的,那第一種花朵有顏色但是形狀不好看,第二種形狀好看但是顏色單調,那麼讓我們集合二者的優點,做一些“花裡胡哨”的東西。

“花裡胡哨”橡皮球:

import turtle
t = turtle.Pen()
turtle.bgcolor("black")
#sides = eval(str(input("輸入要繪製的邊的數目,請輸入2-6Dev數字! ")))
sides = 6
colors = ["red","yellow","green","blue","orange","purple"]
for x in range(360):
	t.pencolor(colors[x%sides]) #隨機顏色
	t.speed("fast")
	t.forward(x*3/sides+x)    #六邊形長度依次增加
	t.left(360/sides+1)       #轉動角度依次變化
	t.width(x*sides/180)      
	t.left(91)

print ("結束")

三、將上面的簡單現實物體拆分組合為複雜的現實物體

一個簡單的時鐘程式(通過前面的程式碼,顏色可以自己定義反正你的時鐘你做主~ ~,同時本程式用到了python的time模組,不懂得朋友可自行度娘~ ~),ok,程式碼如下:

import turtle  
from datetime import *  
   
# 擡起畫筆,向前運動一段距離放下  
def Skip(step):  
    turtle.penup()  
    turtle.forward(step)  
    turtle.pendown()  
   
def mkHand(name, length):  
    # 註冊Turtle形狀,建立錶針Turtle  
    turtle.reset()  
    Skip(-length * 0.1)  
    # 開始記錄多邊形的頂點。當前的烏龜位置是多邊形的第一個頂點。  
    turtle.begin_poly()  
    turtle.forward(length * 1.1)  
    # 停止記錄多邊形的頂點。當前的烏龜位置是多邊形的最後一個頂點。將與第一個頂點相連。  
    turtle.end_poly()  
    # 返回最後記錄的多邊形。  
    handForm = turtle.get_poly()  
    turtle.register_shape(name, handForm)  
   
def Init():  
    global secHand, minHand, hurHand, printer  
    # 重置Turtle指向北  
    turtle.mode("logo")  
    # 建立三個錶針Turtle並初始化  
    mkHand("secHand", 135)  
    mkHand("minHand", 125)  
    mkHand("hurHand", 90)  
    secHand = turtle.Turtle()  
    secHand.shape("secHand")  
    minHand = turtle.Turtle()  
    minHand.shape("minHand")  
    hurHand = turtle.Turtle()  
    hurHand.shape("hurHand")  
     
    for hand in secHand, minHand, hurHand:  
        hand.shapesize(1, 1, 3)  
        hand.speed(0)  
     
    # 建立輸出文字Turtle  
    printer = turtle.Turtle()  
    # 隱藏畫筆的turtle形狀  
    printer.hideturtle()  
    printer.penup()  
      
def SetupClock(radius):  
    # 建立表的外框  
    turtle.reset()  
    turtle.pensize(7)  
    for i in range(60):  
        Skip(radius)  
        if i % 5 == 0:  
            turtle.forward(20)  
            Skip(-radius - 20)  
             
            Skip(radius + 20)  
            if i == 0:  
                turtle.write(int(12), align="center", font=("Courier", 14, "bold"))  
            elif i == 30:  
                Skip(25)  
                turtle.write(int(i/5), align="center", font=("Courier", 14, "bold"))  
                Skip(-25)  
            elif (i == 25 or i == 35):  
                Skip(20)  
                turtle.write(int(i/5), align="center", font=("Courier", 14, "bold"))  
                Skip(-20)  
            else:  
                turtle.write(int(i/5), align="center", font=("Courier", 14, "bold"))  
            Skip(-radius - 20)  
        else:  
            turtle.dot(5)  
            Skip(-radius)  
        turtle.right(6)  
          
def Week(t):     
    week = ["星期一", "星期二", "星期三",  
            "星期四", "星期五", "星期六", "星期日"]  
    return week[t.weekday()]  
   
def Date(t):  
    y = t.year  
    m = t.month  
    d = t.day  
    return "%s年%d月%d日" % (y, m, d)  
   
def Tick():  
    # 繪製錶針的動態顯示  
    t = datetime.today()  
    second = t.second + t.microsecond * 0.000001  
    minute = t.minute + second / 60.0  
    hour = t.hour + minute / 60.0  
    secHand.setheading(6 * second)  
    minHand.setheading(6 * minute)  
    hurHand.setheading(30 * hour)  
      
    turtle.tracer(False)   
    printer.forward(65)  
    printer.write(Week(t), align="center",  
                  font=("Courier", 14, "bold"))  
    printer.back(130)  
    printer.write(Date(t), align="center",  
                  font=("Courier", 14, "bold"))  
    printer.home()  
    turtle.tracer(True)  
   
    # 100ms後繼續呼叫tick  
    turtle.ontimer(Tick, 100)  
   
def main():  
    # 開啟/關閉龜動畫,併為更新圖紙設定延遲。  
    turtle.tracer(False)  
    Init()  
    SetupClock(160)  
    turtle.tracer(True)  
    Tick()  
    turtle.mainloop()  
   
if __name__ == "__main__":  
    main()  

四、結語

OK~ ~ ~,這就是我對自己休息turtle庫的一些新的與整理。希望大家通過這幾段程式碼能夠很好的理解python的turtle庫。