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Android繪圖之SweepGradient(10)

SweepGradient掃描漸變

SweepGradient可以實現掃描漸變渲染,類似雷達掃描圖,漸變圓弧,漸變進度條等,建構函式有兩個:

/**
 * A Shader that draws a sweep gradient around a center point.
 *
 * @param cx       The x-coordinate of the center
 * @param cy       The y-coordinate of the center
 * @param colors   The colors to be distributed between around the center.
 *                 There must be at least 2 colors in the array.
 * @param positions May be NULL. The relative position of
 *                 each corresponding color in the colors array, beginning
 *                 with 0 and ending with 1.0. If the values are not
 *                 monotonic, the drawing may produce unexpected results.
 *                 If positions is NULL, then the colors are automatically
 *                 spaced evenly.
 */
public SweepGradient(float cx, float cy, @NonNull @ColorInt int colors[], @Nullable float positions[])/** * A Shader that draws a sweep gradient around a center point. * * @param cx The x-coordinate of the center * @param cy The y-coordinate of the center * @param color0 The color to use at the start of the sweep * @param color1 The color to use at the end of the sweep */
public SweepGradient(float cx, float cy, @ColorInt int color0, @ColorInt int color1)

引數說明:
cx,cy 漸變中心座標。
color0,color1:漸變開始結束顏色。
colors,positions:類似LinearGradient,用於多顏色漸變,positions為null時,根據顏色線性漸變。

兩種顏色漸變

建構函式:
SweepGradient(float cx, float cy, @ColorInt int color0, @ColorInt int color1)

sweepGradient =
new SweepGradient(450,450,Color.RED, Color.GREEN); mPaint.setShader(sweepGradient); canvas.drawCircle(450,450,450,mPaint);

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多顏色掃描漸變

建構函式:
SweepGradient(float cx, float cy,@NonNull @ColorInt int colors[], @Nullable float positions[])

int [] colors = {Color.BLACK,Color.RED, Color.BLUE,Color.GREEN};
sweepGradient = new SweepGradient(450,450,colors,null);
mPaint.setShader(sweepGradient);
canvas.drawCircle(450,450,450,mPaint);

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設定position:

position陣列設定主要作用是特定位置對應顏色陣列,位置取值【0-1】,0表示開始位置,1表示結束位置,陣列和顏色陣列一一對應。

int [] colors = {Color.BLACK,Color.RED, Color.BLUE,Color.GREEN};
float[] postions = {0f,0.1f,0.7f,1.0f};
sweepGradient = new SweepGradient(450,450,colors,postions);
mPaint.setShader(sweepGradient);
canvas.drawCircle(450,450,450,mPaint);

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可以明顯看到BLUE藍色變多。

旋轉掃描例項:

此處只是示例程式碼,如果要真實現可以利用屬性動畫或者handler更新,

@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    startAngle = startAngle +1;

    if (startAngle == 360){
        startAngle = 0;
    }
    
    int [] colors = {Color.parseColor("#2300FF00"),Color.parseColor("#7F00FF00")};
    float[] position = new float[2];
    position[0] = (startAngle * 1f)/360f;
    position[1] = ((startAngle + 60)* 1.0f)/360f;
    sweepGradient = new SweepGradient(450,450,colors,position);
    mPaint.setShader(sweepGradient);
    canvas.drawCircle(450,450,450,mPaint2);
    canvas.drawCircle(450,450,350,mPaint2);
    canvas.drawCircle(450,450,200,mPaint2);
    canvas.drawCircle(450,450,100,mPaint2);
    float[] lines = {0, 450, 450, 450, 450,450,900, 450, 450, 0, 450, 450,450,450, 450, 900};
    canvas.drawLines(lines,mPaint2);

    canvas.drawArc(0,0,900,900,startAngle,endAngle,true,mPaint);

    invalidate();
}

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繪製漸變圓弧

此處只是示例程式碼,如果要真實現可以利用屬性動畫或者handler更新,

endAngle = endAngle +1;

if (endAngle >= 360){
    endAngle = 0;
}

int [] colors = {Color.parseColor("#FFFFFF00"),Color.parseColor("#FFFF0000")};
float[] position = new float[2];
position[0] = 0f;
position[1] = ((endAngle)* 1.0f)/360f;
sweepGradient = new SweepGradient(470,470,colors,position);
mPaint.setShader(sweepGradient);
canvas.drawCircle(470,470,450,mPaint2);

canvas.drawArc(20,20,920,920,startAngle,endAngle,false,mPaint);

invalidate();

可以看到,由於設定了positions陣列,繪製多少圓弧,顏色是從圓弧開始繪製的地方漸變到圓弧結束弧度。
positions陣列的設定也有講究,需要開始繪製的顏色對應positions陣列值為0f,結束位置為((endAngle)* 1.0f)/360f;

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如果不設定positions陣列引數,結果如下:

 endAngle = endAngle +1;

        if (endAngle >= 360){
            endAngle = 0;
        }

        int [] colors = {Color.parseColor("#FFFFFF00"),Color.parseColor("#FFFF0000")};
        float[] position = new float[2];
        position[0] = 0f;
        position[1] = ((endAngle)* 1.0f)/360f;
        sweepGradient = new SweepGradient(470,470,colors,null);
        mPaint.setShader(sweepGradient);
        canvas.drawCircle(470,470,450,mPaint2);

        canvas.drawArc(20,20,920,920,startAngle,endAngle,false,mPaint);

        invalidate();

可以看到圓弧的漸變顏色一直是從開始到整個圓結束,所以和不設定positions陣列有較大區別。
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