1. 程式人生 > >unity3d 程式碼動態新增,修改BoxCollider2D

unity3d 程式碼動態新增,修改BoxCollider2D

BoxCollider2D box = gameObject.AddComponent<BoxCollider2D>();
box.size = new Vector2(1.0f, 1.0f);//預設size很小,需要初始化否則檢測不到東西

unity2018版本預設載入的package可以通過更新路徑D:\Program Files\Unity\Editor\Data\Resources\PackageManager\Editor\manifest.json 裡面欄位defaultDependencies:

裡面新包移除

"com.unity.analytics": "3.2.2",
"com.unity.purchasing": "2.0.3",
"com.unity.ads": "2.3.1",
"com.unity.textmeshpro": "1.3.0",
"com.unity.package-manager-ui": "2.0.3",
"com.unity.collab-proxy": "1.2.15",