unity中攝像機跟隨主角,攝像機穿牆,射線碰撞檢測,攝像機穿牆跟隨
阿新 • • 發佈:2019-01-07
這個問題,攝像機拍攝主角,當主角被牆遮蔽了視野,那麼就用正上方的點和當前相機所在位置的店為起始點和終點,從二者之間再找出三個關鍵點進行射線檢測,能看到主角的店即可作為攝像機的transform.position
Vector3[] posArray; Vector3 beginPos = player.transform.position + offset; Vector3 endPos = player.transform.position + offset.magnitude * Vector3.up; for (int i=0; i<5; i++) { Vector3 tmp = beginPos + (endPos - beginPos) / 4 * i; RaycastHit hitInfo; if (Physics.Raycast (tmp, player.transform.position - tmp, out hitInfo)) { if (hitInfo.collider.tag != Tags.Player) { continue; } else { transform.position = tmp; break; } } } transform.LookAt (player.transform.position);