1. 程式人生 > >unity中攝像機跟隨主角,攝像機穿牆,射線碰撞檢測,攝像機穿牆跟隨

unity中攝像機跟隨主角,攝像機穿牆,射線碰撞檢測,攝像機穿牆跟隨

這個問題,攝像機拍攝主角,當主角被牆遮蔽了視野,那麼就用正上方的點和當前相機所在位置的店為起始點和終點,從二者之間再找出三個關鍵點進行射線檢測,能看到主角的店即可作為攝像機的transform.position
	Vector3[] posArray;
			Vector3 beginPos = player.transform.position + offset;
			Vector3 endPos = player.transform.position + offset.magnitude * Vector3.up;
			for (int i=0; i<5; i++) {
					Vector3 tmp = beginPos + (endPos - beginPos) / 4 * i;
					RaycastHit hitInfo;
					if (Physics.Raycast (tmp, player.transform.position - tmp, out hitInfo)) {
						if (hitInfo.collider.tag != Tags.Player) {
								continue;
						} else {
							transform.position = tmp;
	
								break;
						}
					}
			}
			transform.LookAt (player.transform.position);