1. 程式人生 > >Map集合、HashMap集合、LinkedHashMap集合、Hashtable集合、Collections工具類和模擬鬥地主洗牌和發牌

Map集合、HashMap集合、LinkedHashMap集合、Hashtable集合、Collections工具類和模擬鬥地主洗牌和發牌

1、Map集合概述和特點
  * A:Map介面概述
     * 檢視API可以知道:
            * 將鍵對映到值的物件
            * 一個對映不能包含重複的鍵
            * 每個鍵最多隻能對映到一個值
  * B:Map介面和Collection介面的不同
        * Map是雙列的,Collection是單列的


        * Map的鍵唯一,Collection的子體系Set是唯一的
        * Map集合的資料結構值針對鍵有效,跟值無關;Collection集合的資料結構是針對元素有效


2、Map集合的功能概述
  * A:Map集合的功能概述
      * a:新增功能
          * V put(K key,V value):

新增元素。
              * 如果鍵是第一次儲存,就直接儲存元素,返回null
              * 如果鍵不是第一次存在,就用值把以前的值替換掉,返回以前的值
      * b:刪除功能
          * void clear():
移除所有的鍵值對元素
          * V remove(Object key):根據鍵刪除鍵值對元素,並把值返回
      * c:判斷功能
          * boolean containsKey(Object key):判斷集合是否包含指定的鍵
          * boolean containsValue(Object value):判斷集合是否包含指定的值
          * boolean isEmpty():判斷集合是否為空
      * d:獲取功能
          * Set<Map.Entry<K,V>> entrySet():
          * V get(Object key):根據鍵獲取值
          * Set<K> keySet():獲取集合中所有鍵的集合
          * Collection<V> values():獲取集合中所有值的集合
      * e:長度功能
          * int size():返回集合中的鍵值對的個數


3、Map集合的遍歷之鍵找值
  * A:鍵找值思路:
      * 獲取所有鍵的集合
      * 遍歷鍵的集合,獲取到每一個鍵
      * 根據鍵找值
  * B:案例演示
      * Map集合的遍歷之鍵找值

            HashMap<String, Integer> hm = new HashMap<>();
            hm.put("張三", 23);
            hm.put("李四", 24);
            hm.put("王五", 25);
            hm.put("趙六", 26);
            
            /*Set<String> keySet = hm.keySet();            //獲取集合中所有的鍵
            Iterator<String> it = keySet.iterator();    //獲取迭代器
            while(it.hasNext()) {                        //判斷單列集合中是否有元素
                String key = it.next();                    //獲取集合中的每一個元素,其實就是雙列集合中的鍵
                Integer value = hm.get(key);            //根據鍵獲取值
                System.out.println(key + "=" + value);    //列印鍵值對
            }*/
            
            for(String key : hm.keySet()) {                //增強for迴圈迭代雙列集合第一種方式
                System.out.println(key + "=" + hm.get(key));
            }


4、Map集合的遍歷之鍵值對物件找鍵和值
  * A:鍵值對物件找鍵和值思路:
      * 獲取所有鍵值對物件的集合
      * 遍歷鍵值對物件的集合,獲取到每一個鍵值對物件
      * 根據鍵值對物件找鍵和值
  * B:案例演示
      * Map集合的遍歷之鍵值對物件找鍵和值
    
            HashMap<String, Integer> hm = new HashMap<>();
            hm.put("張三", 23);
            hm.put("李四", 24);
            hm.put("王五", 25);
            hm.put("趙六", 26);
            /*Set<Map.Entry<String, Integer>> entrySet = hm.entrySet();    //獲取所有的鍵值物件的集合
            Iterator<Entry<String, Integer>> it = entrySet.iterator();//獲取迭代器
            while(it.hasNext()) {
                Entry<String, Integer> en = it.next();                //獲取鍵值對物件
                String key = en.getKey();                                //根據鍵值對物件獲取鍵
                Integer value = en.getValue();                            //根據鍵值對物件獲取值
                System.out.println(key + "=" + value);
            }*/
            
            for(Entry<String,Integer> en : hm.entrySet()) {
                System.out.println(en.getKey() + "=" + en.getValue());
            }

 

5、LinkedHashMap的概述和使用
  * A:案例演示
      * LinkedHashMap的特點
          * 底層是連結串列實現的可以保證怎麼存就怎麼取


6、統計字串中每個字元出現的次數
  * A:案例演示
      * 需求:統計字串中每個字元出現的次數
            String str = "aaaabbbcccccccccc";
            char[] arr = str.toCharArray();                        //將字串轉換成字元陣列
            HashMap<Character, Integer> hm = new HashMap<>();    //建立雙列集合儲存鍵和值
            
            for(char c : arr) {                                    //遍歷字元陣列
                /*if(!hm.containsKey(c)) {                        //如果不包含這個鍵
                    hm.put(c, 1);                                //就將鍵和值為1新增
                }else {                                            //如果包含這個鍵
                    hm.put(c, hm.get(c) + 1);                    //就將鍵和值再加1新增進來
                }
                
                //hm.put(c, !hm.containsKey(c) ? 1 : hm.get(c) + 1);
                Integer i = !hm.containsKey(c) ? hm.put(c, 1) : hm.put(c, hm.get(c) + 1);
                        }
            
            for (Character key : hm.keySet()) {                    //遍歷雙列集合
                System.out.println(key + "=" + hm.get(key));
            }


7、集合巢狀之HashMap巢狀HashMap
  * A:案例演示
      * 集合巢狀之HashMap巢狀HashMap

 1 public class Demo {
 2 
 3     public static void main(String[] args) {
 4         HashMap<Student,String> hm88=new HashMap<>();
 5         hm88.put(new Student("張三",23),"北京");
 6         hm88.put(new Student("李四",24),"北京");
 7         hm88.put(new Student("王五",25),"上海");
 8         hm88.put(new Student("趙六",26),"廣州");
 9         
10         HashMap<Student,String> hm99=new HashMap<>();
11         hm99.put(new Student("唐僧",1023),"北京");
12         hm99.put(new Student("孫悟空",1024),"北京");
13         hm99.put(new Student("豬八戒",1025),"上海");
14         hm99.put(new Student("沙和尚",1026),"廣州");
15         
16         HashMap<HashMap<Student,String>,String> hm=new HashMap<>();
17         hm.put(hm88,"第88期基礎班");
18         hm.put(hm99,"第99期基礎班");
19         
20         //遍歷雙列集合
21         for(HashMap<Student,String> h:hm.keySet()){
22             String value=hm.get(h);
23             for(Student key:h.keySet()){
24                 String value2=h.get(key);
25                 
26                 System.out.println(key+"="+value2+"="+value);
27             }
28         }
29 
30     }
31 
32 }

 

8、HashMap和Hashtable的區別
  * A:面試題
      * HashMap和Hashtable的區別
          * Hashtable是JDK1.0版本出現的,是執行緒安全的,效率低,HashMap是JDK1.2版本出現的,是執行緒不安全的,效率高
          * Hashtable不可以儲存null鍵和null值,HashMap可以儲存null鍵和null值


9、Collections工具類的概述和常見方法講解
  * A:Collections類概述
      * 針對集合操作 的工具類
  * B:Collections成員方法
          public static <T> void sort(List<T> list)
          public static <T> int binarySearch(List<?> list,T key)
          public static <T> T max(Collection<?> coll)
          public static void reverse(List<?> list)
          public static void shuffle(List<?> list)


10、模擬鬥地主洗牌和發牌
  * A:案例演示
      * 模擬鬥地主洗牌和發牌,牌沒有排序

            //買一副撲克
            String[] num = {"A","2","3","4","5","6","7","8","9","10","J","Q","K"};
            String[] color = {"方片","梅花","紅桃","黑桃"};
            ArrayList<String> poker = new ArrayList<>();
            
            for(String s1 : color) {
                for(String s2 : num) {
                    poker.add(s1.concat(s2));
                }
            }
            
            poker.add("小王");
            poker.add("大王");
            //洗牌
            Collections.shuffle(poker);
            //發牌
            ArrayList<String> gaojin = new ArrayList<>();
            ArrayList<String> longwu = new ArrayList<>();
            ArrayList<String> me = new ArrayList<>();
            ArrayList<String> dipai = new ArrayList<>();
            
            for(int i = 0; i < poker.size(); i++) {
                if(i >= poker.size() - 3) {
                    dipai.add(poker.get(i));
                }else if(i % 3 == 0) {
                    gaojin.add(poker.get(i));
                }else if(i % 3 == 1) {
                    longwu.add(poker.get(i));
                }else {
                    me.add(poker.get(i));
                }
            }
            
            //看牌
            
            System.out.println(gaojin);
            System.out.println(longwu);
            System.out.println(me);
            System.out.println(dipai);


11、模擬鬥地主洗牌和發牌並對牌進行排序的程式碼實現
  * A:案例演示
      * 模擬鬥地主洗牌和發牌並對牌進行排序的程式碼實現


            //買一副牌
            String[] num = {"3","4","5","6","7","8","9","10","J","Q","K","A","2"};
            String[] color = {"方片","梅花","紅桃","黑桃"};
            HashMap<Integer, String> hm = new HashMap<>();            //儲存索引和撲克牌
            ArrayList<Integer> list = new ArrayList<>();            //儲存索引
            int index = 0;                                            //索引的開始值
            for(String s1 : num) {
                for(String s2 : color) {
                    hm.put(index, s2.concat(s1));                    //將索引和撲克牌新增到HashMap中
                    list.add(index);                                //將索引新增到ArrayList集合中
                    index++;
                }
            }
            hm.put(index, "小王");
            list.add(index);
            index++;
            hm.put(index, "大王");
            list.add(index);
            //洗牌
            Collections.shuffle(list);
            //發牌
            TreeSet<Integer> gaojin = new TreeSet<>();
            TreeSet<Integer> longwu = new TreeSet<>();
            TreeSet<Integer> me = new TreeSet<>();
            TreeSet<Integer> dipai = new TreeSet<>();
            
            for(int i = 0; i < list.size(); i++) {
                if(i >= list.size() - 3) {
                    dipai.add(list.get(i));                         //將list集合中的索引新增到TreeSet集合中會自動排序
                }else if(i % 3 == 0) {
                    gaojin.add(list.get(i));
                }else if(i % 3 == 1) {
                    longwu.add(list.get(i));
                }else {
                    me.add(list.get(i));
                }
            }
            
            //看牌
            lookPoker("高進", gaojin, hm);
            lookPoker("龍五", longwu, hm);
            lookPoker("馮佳", me, hm);
            lookPoker("底牌", dipai, hm);
            
        }
        
        public static void lookPoker(String name,TreeSet<Integer> ts,HashMap<Integer, String> hm) {
            System.out.print(name + "的牌是:");
            for (Integer index : ts) {
                System.out.print(hm.get(index) + " ");
            }
            
            System.out.println();
        }


12、泛型固定下邊界
  * ? super E