1. 程式人生 > >Android scrollview中巢狀listview實現listview的下拉重新整理上拉載入更多

Android scrollview中巢狀listview實現listview的下拉重新整理上拉載入更多

我們都知道在Android中scrollview和listview都能滑動,如果scrollview巢狀listview會出現一些問題,比如listview不能正常顯示item...但是在一些專案中,一些頁面內容比較多,需要在外面放一個scrollview,裡面還會巢狀listview,而listview上面還有很多佈局。這時候就會出現一些問題。所以遇見這種情況我們要重新listview的onMeasure方法,

設為最大模式(MeasureSpec.AT_MOST)這個也就是父元件,能夠給出的最大的空間,當前元件的長或寬最大隻能為這麼大,當然也可以比這個小。意思是在scrollview中讓listview顯示所有的item。

public class MyListView extends ListView{
 public MyListView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public MyListView(Context context) {
        super(context);
    }

    public MyListView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
    }

    @Override
    public void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

        int expandSpec = MeasureSpec.makeMeasureSpec(
                Integer.MAX_VALUE >> 2, MeasureSpec.AT_MOST);
        super.onMeasure(widthMeasureSpec, expandSpec);
    }
}
如果這時候還要實現listview的的下拉重新整理上拉載入更多,那就會比較麻煩了,因為listview上面還有很多佈局,顯然這時候用傳統的listview的下拉重新整理上拉載入更多是不行的。那麼我們是否可以換一種思路來想,我們是否可以封裝一個可以下拉重新整理,上拉更多的scrollview,在scrollview的上拉重新整理下拉更多的監聽事件裡呼叫listview的下拉重新整理上拉載入更多的方法,然後更新一下listview的adapter。是不是這樣就可以實現scrollview中巢狀listview的下拉重新整理上拉載入更多了。
public class PullToRefreshLayout extends RelativeLayout {
	public static final String TAG = "PullToRefreshLayout";
	// 初始狀態
	public static final int INIT = 0;
	// 釋放重新整理
	public static final int RELEASE_TO_REFRESH = 1;
	// 正在重新整理
	public static final int REFRESHING = 2;
	// 釋放載入
	public static final int RELEASE_TO_LOAD = 3;
	// 正在載入
	public static final int LOADING = 4;
	// 操作完畢
	public static final int DONE = 5;
	// 當前狀態
	private int state = INIT;
	// 重新整理回撥介面
	private OnRefreshListener mListener;
	// 重新整理成功
	public static final int SUCCEED = 0;
	// 重新整理失敗
	public static final int FAIL = 1;
	// 按下Y座標,上一個事件點Y座標
	private float downY, lastY;

	// 下拉的距離。注意:pullDownY和pullUpY不可能同時不為0
	public float pullDownY = 0;
	// 上拉的距離
	private float pullUpY = 0;

	// 釋放重新整理的距離
	private float refreshDist = 200;
	// 釋放載入的距離
	private float loadmoreDist = 200;

	private MyTimer timer;
	// 回滾速度
	public float MOVE_SPEED = 8;
	// 第一次執行佈局
	private boolean isLayout = false;
	// 在重新整理過程中滑動操作
	private boolean isTouch = false;
	// 手指滑動距離與下拉頭的滑動距離比,中間會隨正切函式變化
	private float radio = 2;

	// 下拉箭頭的轉180°動畫
	private RotateAnimation rotateAnimation;
	// 均勻旋轉動畫
	private RotateAnimation refreshingAnimation;

	// 下拉頭
	private View refreshView;
	// 下拉的箭頭
	private View pullView;
	// 正在重新整理的圖示
	private View refreshingView;
	// 重新整理結果圖示
	private View refreshStateImageView;
	// 重新整理結果:成功或失敗
	private TextView refreshStateTextView;

	// 上拉頭
	private View loadmoreView;
	// 上拉的箭頭
	private View pullUpView;
	// 正在載入的圖示
	private View loadingView;
	// 載入結果圖示
	private View loadStateImageView;
	// 載入結果:成功或失敗
	private TextView loadStateTextView;

	// 實現了Pullable介面的View
	private View pullableView;
	// 過濾多點觸碰
	private int mEvents;
	// 這兩個變數用來控制pull的方向,如果不加控制,當情況滿足可上拉又可下拉時沒法下拉
	private boolean canPullDown = true;
	private boolean canPullUp = true;

	private TextView mHeaderTimeView;

	private TextView mHeaderTimeViewTitle;
	/**
	 * 執行自動回滾的handler
	 */
	Handler updateHandler = new Handler() {

		@Override
		public void handleMessage(Message msg) {
			// 回彈速度隨下拉距離moveDeltaY增大而增大
			MOVE_SPEED = (float) (8 + 5 * Math.tan(Math.PI / 2
					/ getMeasuredHeight() * (pullDownY + Math.abs(pullUpY))));
			if (!isTouch) {
				// 正在重新整理,且沒有往上推的話則懸停,顯示"正在重新整理..."
				if (state == REFRESHING && pullDownY <= refreshDist) {
					pullDownY = refreshDist;
					timer.cancel();
				} else if (state == LOADING && -pullUpY <= loadmoreDist) {
					pullUpY = -loadmoreDist;
					timer.cancel();
				}

			}
			if (pullDownY > 0)
				pullDownY -= MOVE_SPEED;
			else if (pullUpY < 0)
				pullUpY += MOVE_SPEED;
			if (pullDownY < 0) {
				// 已完成回彈
				pullDownY = 0;
				pullView.clearAnimation();
				// 隱藏下拉頭時有可能還在重新整理,只有當前狀態不是正在重新整理時才改變狀態
				if (state != REFRESHING && state != LOADING)
					changeState(INIT);
				timer.cancel();
			}
			if (pullUpY > 0) {
				// 已完成回彈
				pullUpY = 0;
				pullUpView.clearAnimation();
				// 隱藏下拉頭時有可能還在重新整理,只有當前狀態不是正在重新整理時才改變狀態
				if (state != REFRESHING && state != LOADING)
					changeState(INIT);
				timer.cancel();
			}
			// 重新整理佈局,會自動呼叫onLayout
			requestLayout();
		}

	};

	public void setOnRefreshListener(OnRefreshListener listener) {
		mListener = listener;
	}

	public PullToRefreshLayout(Context context) {
		super(context);
		initView(context);
	}

	public PullToRefreshLayout(Context context, AttributeSet attrs) {
		super(context, attrs);
		initView(context);
	}

	public PullToRefreshLayout(Context context, AttributeSet attrs, int defStyle) {
		super(context, attrs, defStyle);
		initView(context);
	}

	private void initView(Context context) {
		timer = new MyTimer(updateHandler);
		rotateAnimation = (RotateAnimation) AnimationUtils.loadAnimation(
				context, R.anim.reverse_anim);
		refreshingAnimation = (RotateAnimation) AnimationUtils.loadAnimation(
				context, R.anim.rotating);
		// 新增勻速轉動動畫
		LinearInterpolator lir = new LinearInterpolator();
		rotateAnimation.setInterpolator(lir);
		refreshingAnimation.setInterpolator(lir);
	}

	private void hide() {
		timer.schedule(5);
	}

	/**
	 * 完成重新整理操作,顯示重新整理結果。注意:重新整理完成後一定要呼叫這個方法
	 */
	/**
	 * @param refreshResult
	 *            PullToRefreshLayout.SUCCEED代表成功,PullToRefreshLayout.FAIL代表失敗
	 */
	public void refreshFinish(int refreshResult) {
		refreshingView.clearAnimation();
		refreshingView.setVisibility(View.GONE);
		switch (refreshResult) {
		case SUCCEED:
			// 重新整理成功
			refreshStateImageView.setVisibility(View.VISIBLE);
			refreshStateTextView.setText(R.string.refresh_succeed);
			refreshStateImageView
					.setBackgroundResource(R.drawable.refresh_succeed);
			break;
		case FAIL:
		default:
			// 重新整理失敗
			refreshStateImageView.setVisibility(View.VISIBLE);
			refreshStateTextView.setText(R.string.refresh_fail);
			refreshStateImageView
					.setBackgroundResource(R.drawable.refresh_failed);
			break;
		}
		// 重新整理結果停留1秒
		new Handler() {
			@Override
			public void handleMessage(Message msg) {
				changeState(DONE);
				hide();
			}
		}.sendEmptyMessageDelayed(0, 1000);
	}

	/**
	 * 載入完畢,顯示載入結果。注意:載入完成後一定要呼叫這個方法
	 * 
	 * @param refreshResult
	 *            PullToRefreshLayout.SUCCEED代表成功,PullToRefreshLayout.FAIL代表失敗
	 */
	public void loadmoreFinish(int refreshResult) {
		loadingView.clearAnimation();
		loadingView.setVisibility(View.GONE);
		switch (refreshResult) {
		case SUCCEED:
			// 載入成功
			loadStateImageView.setVisibility(View.VISIBLE);
			loadStateTextView.setText(R.string.load_succeed);
			loadStateImageView.setBackgroundResource(R.drawable.load_succeed);
			break;
		case FAIL:
		default:
			// 載入失敗
			loadStateImageView.setVisibility(View.VISIBLE);
			loadStateTextView.setText(R.string.load_fail);
			loadStateImageView.setBackgroundResource(R.drawable.load_failed);
			break;
		}
		// 重新整理結果停留1秒
		new Handler() {
			@Override
			public void handleMessage(Message msg) {
				changeState(DONE);
				hide();
			}
		}.sendEmptyMessageDelayed(0, 1000);
	}

	private void changeState(int to) {
		state = to;
		switch (state) {
		case INIT:
			// 下拉布局初始狀態
			refreshStateImageView.setVisibility(View.GONE);
			refreshStateTextView.setText(R.string.pull_to_refresh);
			pullView.clearAnimation();
			pullView.setVisibility(View.VISIBLE);
			// 上拉布局初始狀態
			loadStateImageView.setVisibility(View.GONE);
			loadStateTextView.setText(R.string.pullup_to_load);
			pullUpView.clearAnimation();
			pullUpView.setVisibility(View.VISIBLE);
			break;
		case RELEASE_TO_REFRESH:
			// 釋放重新整理狀態
			refreshStateTextView.setText(R.string.release_to_refresh);
			pullView.startAnimation(rotateAnimation);
			break;
		case REFRESHING:
			// 正在重新整理狀態
			pullView.clearAnimation();
			refreshingView.setVisibility(View.VISIBLE);
			pullView.setVisibility(View.INVISIBLE);
			refreshingView.startAnimation(refreshingAnimation);
			refreshStateTextView.setText(R.string.refreshing);
			break;
		case RELEASE_TO_LOAD:
			// 釋放載入狀態
			loadStateTextView.setText(R.string.release_to_load);
			pullUpView.startAnimation(rotateAnimation);
			break;
		case LOADING:
			// 正在載入狀態
			pullUpView.clearAnimation();
			loadingView.setVisibility(View.VISIBLE);
			pullUpView.setVisibility(View.INVISIBLE);
			loadingView.startAnimation(refreshingAnimation);
			loadStateTextView.setText(R.string.loading);
			break;
		case DONE:
			// 重新整理或載入完畢,啥都不做
			break;
		}
	}

	/**
	 * 不限制上拉或下拉
	 */
	private void releasePull() {
		canPullDown = true;
		canPullUp = true;
	}

	/*
	 * (非 Javadoc)由父控制元件決定是否分發事件,防止事件衝突
	 * 
	 * @see android.view.ViewGroup#dispatchTouchEvent(android.view.MotionEvent)
	 */
	@Override
	public boolean dispatchTouchEvent(MotionEvent ev) {
		switch (ev.getActionMasked()) {
		case MotionEvent.ACTION_DOWN:
			downY = ev.getY();
			lastY = downY;
			timer.cancel();
			mEvents = 0;
			releasePull();
			break;
		case MotionEvent.ACTION_POINTER_DOWN:
		case MotionEvent.ACTION_POINTER_UP:
			// 過濾多點觸碰
			mEvents = -1;
			break;
		case MotionEvent.ACTION_MOVE:
			if (mEvents == 0) {
				if (((Pullable) pullableView).canPullDown() && canPullDown
						&& state != LOADING) {
					// 可以下拉,正在載入時不能下拉
					// 對實際滑動距離做縮小,造成用力拉的感覺
					pullDownY = pullDownY + (ev.getY() - lastY) / radio;
					if (pullDownY < 0) {
						pullDownY = 0;
						canPullDown = false;
						canPullUp = true;
					}
					if (pullDownY > getMeasuredHeight())
						pullDownY = getMeasuredHeight();
					if (state == REFRESHING) {
						// 正在重新整理的時候觸控移動
						isTouch = true;
					}
				} else if (((Pullable) pullableView).canPullUp() && canPullUp
						&& state != REFRESHING) {
					// 可以上拉,正在重新整理時不能上拉
					pullUpY = pullUpY + (ev.getY() - lastY) / radio;
					if (pullUpY > 0) {
						pullUpY = 0;
						canPullDown = true;
						canPullUp = false;
					}
					if (pullUpY < -getMeasuredHeight())
						pullUpY = -getMeasuredHeight();
					if (state == LOADING) {
						// 正在載入的時候觸控移動
						isTouch = true;
					}
				} else
					releasePull();
			} else
				mEvents = 0;
			lastY = ev.getY();
			// 根據下拉距離改變比例
			radio = (float) (2 + 2 * Math.tan(Math.PI / 2 / getMeasuredHeight()
					* (pullDownY + Math.abs(pullUpY))));
			requestLayout();
			if (pullDownY <= refreshDist && state == RELEASE_TO_REFRESH) {
				// 如果下拉距離沒達到重新整理的距離且當前狀態是釋放重新整理,改變狀態為下拉重新整理
				changeState(INIT);
			}
			if (pullDownY >= refreshDist && state == INIT) {
				// 如果下拉距離達到重新整理的距離且當前狀態是初始狀態重新整理,改變狀態為釋放重新整理
				changeState(RELEASE_TO_REFRESH);
			}
			// 下面是判斷上拉載入的,同上,注意pullUpY是負值
			if (-pullUpY <= loadmoreDist && state == RELEASE_TO_LOAD) {
				changeState(INIT);
			}
			if (-pullUpY >= loadmoreDist && state == INIT) {
				changeState(RELEASE_TO_LOAD);
			}
			// 因為重新整理和載入操作不能同時進行,所以pullDownY和pullUpY不會同時不為0,因此這裡用(pullDownY +
			// Math.abs(pullUpY))就可以不對當前狀態作區分了
			if ((pullDownY + Math.abs(pullUpY)) > 8) {
				// 防止下拉過程中誤觸發長按事件和點選事件
				ev.setAction(MotionEvent.ACTION_CANCEL);
			}
			break;
		case MotionEvent.ACTION_UP:
			if (pullDownY > refreshDist || -pullUpY > loadmoreDist)
				// 正在重新整理時往下拉(正在載入時往上拉),釋放後下拉頭(上拉頭)不隱藏
				isTouch = false;
			if (state == RELEASE_TO_REFRESH) {
				changeState(REFRESHING);
				// 重新整理操作
				if (mListener != null)
					mListener.onRefresh(this);
			} else if (state == RELEASE_TO_LOAD) {
				changeState(LOADING);
				// 載入操作
				if (mListener != null)
					mListener.onLoadMore(this);
			}
			hide();
		default:
			break;
		}
		// 事件分發交給父類
		super.dispatchTouchEvent(ev);
		return true;
	}

	private void initView() {
		// 初始化下拉布局
		pullView = refreshView.findViewById(R.id.pull_icon);
		refreshStateTextView = (TextView) refreshView
				.findViewById(R.id.state_tv);
		refreshingView = refreshView.findViewById(R.id.refreshing_icon);
		refreshStateImageView = refreshView.findViewById(R.id.state_iv);
		mHeaderTimeView = (TextView) refreshView
				.findViewById(R.id.pull_to_refresh_header_time);
		mHeaderTimeViewTitle = (TextView) refreshView
				.findViewById(R.id.pull_to_refresh_last_update_time_text);
		// 初始化上拉布局
		pullUpView = loadmoreView.findViewById(R.id.pullup_icon);
		loadStateTextView = (TextView) loadmoreView
				.findViewById(R.id.loadstate_tv);
		loadingView = loadmoreView.findViewById(R.id.loading_icon);
		loadStateImageView = loadmoreView.findViewById(R.id.loadstate_iv);
	}

	/**
	 * 設定最近更新時間
	 * 
	 * @param label
	 */

	public void setLastUpdatedLabel(CharSequence label) {
		// 如果最後更新的時間的文字是空的話,隱藏前面的標題
		mHeaderTimeViewTitle
				.setVisibility(TextUtils.isEmpty(label) ? View.INVISIBLE
						: View.VISIBLE);
		mHeaderTimeView.setText(label);
	}

	@Override
	protected void onLayout(boolean changed, int l, int t, int r, int b) {
		if (!isLayout) {
			// 這裡是第一次進來的時候做一些初始化
			refreshView = getChildAt(0);
			pullableView = getChildAt(1);
			loadmoreView = getChildAt(2);
			isLayout = true;
			initView();
			refreshDist = ((ViewGroup) refreshView).getChildAt(0)
					.getMeasuredHeight();
			loadmoreDist = ((ViewGroup) loadmoreView).getChildAt(0)
					.getMeasuredHeight();
		}
		// 改變子控制元件的佈局,這裡直接用(pullDownY + pullUpY)作為偏移量,這樣就可以不對當前狀態作區分
		refreshView.layout(0,
				(int) (pullDownY + pullUpY) - refreshView.getMeasuredHeight(),
				refreshView.getMeasuredWidth(), (int) (pullDownY + pullUpY));
		pullableView.layout(0, (int) (pullDownY + pullUpY),
				pullableView.getMeasuredWidth(), (int) (pullDownY + pullUpY)
						+ pullableView.getMeasuredHeight());
		loadmoreView.layout(0,
				(int) (pullDownY + pullUpY) + pullableView.getMeasuredHeight(),
				loadmoreView.getMeasuredWidth(),
				(int) (pullDownY + pullUpY) + pullableView.getMeasuredHeight()
						+ loadmoreView.getMeasuredHeight());
	}

	class MyTimer {
		private Handler handler;
		private Timer timer;
		private MyTask mTask;

		public MyTimer(Handler handler) {
			this.handler = handler;
			timer = new Timer();
		}

		public void schedule(long period) {
			if (mTask != null) {
				mTask.cancel();
				mTask = null;
			}
			mTask = new MyTask(handler);
			timer.schedule(mTask, 0, period);
		}

		public void cancel() {
			if (mTask != null) {
				mTask.cancel();
				mTask = null;
			}
		}

		class MyTask extends TimerTask {
			private Handler handler;

			public MyTask(Handler handler) {
				this.handler = handler;
			}

			@Override
			public void run() {
				handler.obtainMessage().sendToTarget();
			}

		}
	}

	/**
	 * 重新整理載入回撥介面
	 * 
	 * @author chenjing
	 * 
	 */
	public interface OnRefreshListener {
		/**
		 * 重新整理操作
		 */
		void onRefresh(PullToRefreshLayout pullToRefreshLayout);

		/**
		 * 載入操作
		 */
		void onLoadMore(PullToRefreshLayout pullToRefreshLayout);
	}

}
public interface Pullable
{
	/**
	 * 判斷是否可以下拉,如果不需要下拉功能可以直接return false
	 * 
	 * @return true如果可以下拉否則返回false
	 */
	boolean canPullDown();

	/**
	 * 判斷是否可以上拉,如果不需要上拉功能可以直接return false
	 * 
	 * @return true如果可以上拉否則返回false
	 */
	boolean canPullUp();
}

public class PullableScrollView extends ScrollView implements Pullable
{

	public PullableScrollView(Context context)
	{
		super(context);
	}

	public PullableScrollView(Context context, AttributeSet attrs)
	{
		super(context, attrs);
	}

	public PullableScrollView(Context context, AttributeSet attrs, int defStyle)
	{
		super(context, attrs, defStyle);
	}

	@Override
	public boolean canPullDown()
	{
		if (getScrollY() == 0)
			return true;
		else
			return false;
	}

	@Override
	public boolean canPullUp()
	{
		if (getScrollY() >= (getChildAt(0).getHeight() - getMeasuredHeight()))
			return true;
		else
			return false;
	}

}

封裝的可以下拉重新整理,上拉更多的scrollview網上有很多原始碼,這段鄙人也是參考網上的原始碼的大笑這裡我就不再更多的描述了。