1. 程式人生 > >Python:用tkinter做的秒錶和時鐘

Python:用tkinter做的秒錶和時鐘

Python都搞了半年了,連個介面都沒搞過,是不是有點遺憾…

網上有一段程式碼,基於Tkinter的,還是比較好理解。和Java Swing有點像……

寫介面,註冊監聽函式,實現監聽函式……

除了程式碼沒有原創,其他的文字部分都是原創的……

from tkinter import *
import time

class StopWatch(Frame):
    '''實現一個秒錶部件'''
    msec = 50
    def __init__(self, parent=None, **kw):
        Frame.__init__(self, parent, kw)
        self._start = 0.0
        self._elapsedtime = 0.0
        self._running = False
        self.timestr = StringVar()
        self.makeWidgets()
        self.flag  = True
    def makeWidgets(self):
        '''製作時間標籤'''
        l = Label(self, textvariable = self.timestr)
        self._setTime(self._elapsedtime)
        l.pack(fill = X, expand = NO, pady = 2, padx = 2)
    def _update(self):
        self._elapsedtime = time.time() - self._start
        self._setTime(self._elapsedtime)
        self._timer = self.after(self.msec, self._update)
    def _setTime(self, elap):
        '''將時間格式改為 分:秒:百分秒'''
        minutes = int(elap/60)
        seconds = int(elap-minutes*60.0)
        hseconds = int((elap - minutes*60.0 - seconds) *100)
        self.timestr.set('%2d:%2d:%2d' %(minutes, seconds, hseconds))
    def Start(self):
        if not self._running:
            self._start = time.time() - self._elapsedtime
            self._update()
            self._running = True
    def Stop(self):
        '''停止秒錶'''
        if self._running:
            self.after_cancel(self._timer)
            self._elapsedtime = time.time() - self._start
            self._setTime(self._elapsedtime)
            self._running = False
    def Reset(self):
        '''重設秒錶'''
        self._start = time.time()
        self._elapsedtime = 0.0
        self._setTime(self._elapsedtime)


    def stopwatch(self):
        if self.flag == True:
            self.pack(side = TOP)
            Button(self, text = 'start', command = self.Start).pack(side = LEFT)
            Button(self, text = 'stop', command = self.Stop).pack(side = LEFT)
            Button(self, text = 'reset', command = self.Reset).pack(side = LEFT)
            Button(self, text = 'quit', command = self.quit).pack(side = LEFT)     
        self.flag = False



class Watch(Frame):
    msec = 1000
    def __init__(self, parent=None, **kw):
            Frame.__init__(self, parent, kw)
            self._running = False
            self.timestr1 = StringVar()
            self.timestr2 = StringVar()
            self.makeWidgets()
            self.flag  = True
    def makeWidgets(self):
        l1 = Label(self, textvariable = self.timestr1)
        l2 = Label(self, textvariable = self.timestr2)
        l1.pack()
        l2.pack()
    def _update(self):
        self._settime()
        self.timer = self.after(self.msec, self._update)
    def _settime(self):
        today1 = str(time.strftime('%Y-%m-%d', time.localtime(time.time())))
        time1 = str(time.strftime('%H:%M:%S', time.localtime(time.time())))
        self.timestr1.set(today1)
        self.timestr2.set(time1)
    def start(self):
        self._update()
        self.pack(side = TOP)

if __name__ == '__main__':
    def main():
        root = Tk()
        root.geometry('250x150')
        frame1 = Frame(root)
        frame1.pack(side = BOTTOM)
        sw = StopWatch(root)
        stpwtch = Button(frame1, text = '秒錶', command = sw.stopwatch)
        stpwtch.pack(side = RIGHT)
        mw = Watch(root)
        mywatch = Button(frame1, text = '時鐘', command = mw.start)
        mywatch.pack(side = LEFT)
        root.mainloop()
    main()


值得學習的是怎麼讓label裡的text發生變化。

這裡,label並不是用的“text”屬性來設定文字,而是用的textvariable屬性。

假如label的textvariable = text_str

那麼只要text_str發生了一些變化,label介面上的文字也會跟著變。

如果使用label的text的話,要我們自己寫程式碼去控制 lable1['text'] = '新的text'…

和它的名字一致,我暫時覺得textvariable更方便。