1. 程式人生 > >基於MFC的計算機圖形學之基本圖形生成_畫圓(2)

基於MFC的計算機圖形學之基本圖形生成_畫圓(2)

1.Bresenham畫圓

int r,d,x,y,x0,y0;
 DCPoint->SetROP2(R2_COPYPEN);//繪圖方法為直接畫
 r=(int)sqrt(((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y))*1.0);
 x=0;y=r;d=3-2*r;x0=p1.x;y0=p1.y;
 while(x<y||x==y)
 {
  DCPoint->SetPixel(x+x0,y+y0,m_crColor);
  DCPoint->SetPixel(-x+x0,y+y0,m_crColor);
  DCPoint-
>SetPixel(x+x0,-y+y0,m_crColor); DCPoint->SetPixel(-x+x0,-y+y0,m_crColor); DCPoint->SetPixel(y+x0,x+y0,m_crColor); DCPoint->SetPixel(-y+x0,x+y0,m_crColor); DCPoint->SetPixel(y+x0,-x+y0,m_crColor); DCPoint->SetPixel(-y+x0,-x+y0,m_crColor); x=x+1; if(d<0||d==0) { d=d+4*x+6; }
else { y=y-1;d=d+4*(x-y)+10; } };

2.正負法圓

int r,d,x,y,x0,y0;
 DCPoint->SetROP2(R2_COPYPEN);//繪圖方法為直接畫
 r=(int)sqrt(((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y))*1.0);
 d=0;x0=p1.x;y0=p1.y;x=x0;y=y0+r;
 while(y>y0)
 {
  DCPoint->SetPixel(x,y,m_crColor);
  DCPoint->SetPixel(-x+2*x0,y,
m_crColor); DCPoint->SetPixel(x,-y+2*y0,m_crColor); DCPoint->SetPixel(-x+2*x0,-y+2*y0,m_crColor); if(d<0) { x++;d=d+2*(x-x0)+1; } else { y--;d=d-2*(y-y0)+1; } };