1. 程式人生 > >150行JavaScript代碼實現增強現實

150行JavaScript代碼實現增強現實

controls err rendering 源代碼 deb onos init idt ams

增強現實技術(Augmented Reality,簡稱 AR),是一種實時地計算攝影機影像的位置及角度並加上相應圖像、視頻、3D模型的技術,這種技術的目標是在屏幕上把虛擬世界套在現實世界並進行互動。這種技術1990年提出。隨著隨身電子產品CPU運算能力的提升,預期增強現實的用途將會越來越廣。

本文介紹使用JavaScript開源框架AR.js實現的增強現實的Hello World例子。

先看效果:

首先在手機瀏覽器裏打開我部署在github page上的這個demo應用:

https://i042416.github.io/FioriODataTestTool2014/WebContent/098_ar.html

我用的是Android手機安裝的Chrome瀏覽器。

技術分享圖片

打開網頁,會提示你是否允許這個網頁應用訪問您的手機攝像頭。點擊允許:

技術分享圖片

用手機上的攝像頭掃描這張圖片:

技術分享圖片

神奇的事情就發生了。您會看到,通過手機攝像頭望過去,手機屏幕裏會出現一個新的不斷滾動的3D物體,如下圖所示。

技術分享圖片

下面具體介紹這個最簡單的例子是怎麽開發出來的。

所有的源代碼在我的github上:

https://github.com/i042416/FioriODataTestTool2014/tree/master/WebContent/ar

新建一個html文件,把下列150行代碼粘貼進去,然後在服務器上運行,使用之前描述的步驟即可進行AR測試:

<!DOCTYPE html>
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">

<script src=‘ar/lib/three.min.js‘></script>
<script src="ar/lib/stats.min.js"></script>
<script src="ar/lib/ar.js"></script>

<script>
debugger;
 THREEx.ArToolkitContext.baseURL = ‘‘;
</script>
<body style=‘margin : 0px; overflow: hidden; font-family: Monospace;‘>
<div style=‘position: absolute; top: 10px; width:100%; text-align: center; z-index: 1;‘>

<script>

    var renderer    = new THREE.WebGLRenderer({
        // antialias    : true,
        alpha: true
    });
    renderer.setClearColor(new THREE.Color(‘lightgrey‘), 0)
    // renderer.setPixelRatio( 1/2 );
    renderer.setSize( window.innerWidth, window.innerHeight );
    renderer.domElement.style.position = ‘absolute‘
    renderer.domElement.style.top = ‘0px‘
    renderer.domElement.style.left = ‘0px‘
    document.body.appendChild( renderer.domElement );

    // array of functions for the rendering loop
    var onRenderFcts= [];

    // init scene and camera
    var scene   = new THREE.Scene();
    
    var camera = new THREE.Camera();
    scene.add(camera);
    
    var arToolkitSource = new THREEx.ArToolkitSource({
        // to read from the webcam 
        sourceType : ‘webcam‘,

        // to read from an image
        // sourceType : ‘image‘,
        // sourceUrl : THREEx.ArToolkitContext.baseURL + ‘../data/images/img.jpg‘,      

        // to read from a video
        // sourceType : ‘video‘,
        // sourceUrl : THREEx.ArToolkitContext.baseURL + ‘../data/videos/headtracking.mp4‘,     
    })

    arToolkitSource.init(function onReady(){
        onResize()
    })
    
    window.addEventListener(‘resize‘, function(){
        onResize()
    })
    function onResize(){
        arToolkitSource.onResize()  
        arToolkitSource.copySizeTo(renderer.domElement) 
        if( arToolkitContext.arController !== null ){
            arToolkitSource.copySizeTo(arToolkitContext.arController.canvas)    
        }   
    }

    var arToolkitContext = new THREEx.ArToolkitContext({
        // cameraParametersUrl: THREEx.ArToolkitContext.baseURL + ‘../data/data/camera_para.dat‘,
        cameraParametersUrl: ‘ar/data/data/camera_para.dat‘,
        detectionMode: ‘mono‘,
        maxDetectionRate: 30,
        canvasWidth: 80*3,
        canvasHeight: 60*3,
    })

    arToolkitContext.init(function onCompleted(){
        camera.projectionMatrix.copy( arToolkitContext.getProjectionMatrix() );
    })

    onRenderFcts.push(function(){
        if( arToolkitSource.ready === false )   
            return;
        arToolkitContext.update( arToolkitSource.domElement )
    })
    
    var markerRoot = new THREE.Group
    scene.add(markerRoot)
    var artoolkitMarker = new THREEx.ArMarkerControls(arToolkitContext, markerRoot, {
        type : ‘pattern‘,
        patternUrl : THREEx.ArToolkitContext.baseURL + ‘ar/data/data/patt.hiro‘
    })

    // build a smoothedControls
    var smoothedRoot = new THREE.Group()
    scene.add(smoothedRoot)
    var smoothedControls = new THREEx.ArSmoothedControls(smoothedRoot, {
        lerpPosition: 0.4,
        lerpQuaternion: 0.3,
        lerpScale: 1,
    })
    onRenderFcts.push(function(delta){
        smoothedControls.update(markerRoot)
    })

    var arWorldRoot = smoothedRoot

    // add a torus knot 
    var geometry    = new THREE.CubeGeometry(1,1,1);
    var material    = new THREE.MeshNormalMaterial({
        transparent : true,
        opacity: 0.5,
        side: THREE.DoubleSide
    }); 
    var mesh    = new THREE.Mesh( geometry, material );
    mesh.position.y = geometry.parameters.height/2
    arWorldRoot.add( mesh );
    
    var geometry    = new THREE.TorusKnotGeometry(0.3,0.1,64,16);
    var material    = new THREE.MeshNormalMaterial(); 
    var mesh    = new THREE.Mesh( geometry, material );
    mesh.position.y = 0.5
    arWorldRoot.add( mesh );
    
    onRenderFcts.push(function(){
        mesh.rotation.x += 0.1
    })

    var stats = new Stats();
    document.body.appendChild( stats.dom );
    // render the scene
    onRenderFcts.push(function(){
        renderer.render( scene, camera );
        stats.update();
    })

    // run the rendering loop
    var lastTimeMsec= null
    requestAnimationFrame(function animate(nowMsec){
        // keep looping
        requestAnimationFrame( animate );
        // measure time
        lastTimeMsec    = lastTimeMsec || nowMsec-1000/60
        var deltaMsec   = Math.min(200, nowMsec - lastTimeMsec)
        lastTimeMsec    = nowMsec
        // call each update function
        onRenderFcts.forEach(function(onRenderFct){
            onRenderFct(deltaMsec/1000, nowMsec/1000)
        })
    })
</script></body>

技術分享圖片

當然,這個效果來自大神jeromeetienne開源的AR.js:

https://github.com/jeromeetienne/AR.js/

當然大神自己也很謙虛地提到,他這個開源的增強現實框架也是建立在巨人的肩膀上開發的:比如其中3D效果的繪制,使用到了另一個開源框架three.js:

技術分享圖片

要獲取更多Jerry的原創文章,請關註公眾號"汪子熙":

技術分享圖片

150行JavaScript代碼實現增強現實