1. 程式人生 > >android listView下拉重新整理試用所有View

android listView下拉重新整理試用所有View

本文實現listView下拉重新整理的功能,並且適配所有view。

/**
 * Created by zbq on 2015/10/27.
 * 自定義的佈局,用來管理三個子控制元件,其中一個是下拉頭,一個是包含內容的pullableView(可以是實現Pullable介面的的任何View),
 * 還有一個上拉頭
 */
public class PullToRefreshLayout extends RelativeLayout {

    public static final String TAG = "PullToRefreshLayout";
    // 初始狀態
public static final int 
INIT = 0; // 釋放重新整理 public static final int RELEASE_TO_REFRESH = 1; // 正在重新整理 public static final int REFRESHING = 2; // 釋放載入 public static final int RELEASE_TO_LOAD = 3; // 正在載入 public static final int LOADING = 4; // 操作完畢 public static final int DONE = 5; // 當前狀態 private int state = INIT
; // 重新整理回撥介面 private OnRefreshListener mListener; // 重新整理成功 public static final int SUCCEED = 0; // 重新整理失敗 public static final int FAIL = 1; // 按下Y座標,上一個事件點Y座標 private float downY, lastY; // 下拉的距離。注意:pullDownY和pullUpY不可能同時不為0 public float pullDownY = 0; // 上拉的距離 private float pullUpY = 0; // 釋放重新整理的距離
private float refreshDist = 200; // 釋放載入的距離 private float loadmoreDist = 200; private MyTimer timer; // 回滾速度 public float MOVE_SPEED = 8; // 第一次執行佈局 private boolean isLayout = false; // 在重新整理過程中滑動操作 private boolean isTouch = false; // 手指滑動距離與下拉頭的滑動距離比,中間會隨正切函式變化 private float radio = 2; // 下拉箭頭的轉180°動畫 private RotateAnimation rotateAnimation; // 均勻旋轉動畫 private RotateAnimation refreshingAnimation; // 下拉頭 private View refreshView; // 下拉的箭頭 private View pullView; // 正在重新整理的圖示 private View refreshingView; // 重新整理結果圖示 private View refreshStateImageView; // 重新整理結果:成功或失敗 private TextView refreshStateTextView; // 上拉頭 private View loadmoreView; // 上拉的箭頭 private View pullUpView; // 正在載入的圖示 private View loadingView; // 載入結果圖示 private View loadStateImageView; // 載入結果:成功或失敗 private TextView loadStateTextView; // 實現了Pullable介面的View private View pullableView; // 過濾多點觸碰 private int mEvents; // 這兩個變數用來控制pull的方向,如果不加控制,當情況滿足可上拉又可下拉時沒法下拉 private boolean canPullDown = true; private boolean canPullUp = true; private Context mContext; private View emptyView; /** * 執行自動回滾的handler */ Handler updateHandler = new Handler() { @Override public void handleMessage(Message msg) { // 回彈速度隨下拉距離moveDeltaY增大而增大 MOVE_SPEED = (float) (8 + 5 * Math.tan(Math.PI / 2 / getMeasuredHeight() * (pullDownY + Math.abs(pullUpY)))); if (!isTouch) { // 正在重新整理,且沒有往上推的話則懸停,顯示"正在重新整理..." if (state == REFRESHING && pullDownY <= refreshDist) { pullDownY = refreshDist; timer.cancel(); } else if (state == LOADING && -pullUpY <= loadmoreDist) { pullUpY = -loadmoreDist; timer.cancel(); } } if (pullDownY > 0) pullDownY -= MOVE_SPEED; else if (pullUpY < 0) pullUpY += MOVE_SPEED; if (pullDownY < 0) { // 已完成回彈 pullDownY = 0; pullView.clearAnimation(); // 隱藏下拉頭時有可能還在重新整理,只有當前狀態不是正在重新整理時才改變狀態 if (state != REFRESHING && state != LOADING) changeState(INIT); timer.cancel(); requestLayout(); } if (pullUpY > 0) { // 已完成回彈 pullUpY = 0; pullUpView.clearAnimation(); // 隱藏上拉頭時有可能還在重新整理,只有當前狀態不是正在重新整理時才改變狀態 if (state != REFRESHING && state != LOADING) changeState(INIT); timer.cancel(); requestLayout(); } CFLog.d("handle", "handle"); // 重新整理佈局,會自動呼叫onLayout requestLayout(); // 沒有拖拉或者回彈完成 if (pullDownY + Math.abs(pullUpY) == 0) timer.cancel(); } }; public void setOnRefreshListener(OnRefreshListener listener) { mListener = listener; } public PullToRefreshLayout(Context context) { super(context); initView(context); } public PullToRefreshLayout(Context context, AttributeSet attrs) { super(context, attrs); initView(context); } public PullToRefreshLayout(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); initView(context); } private void initView(Context context) { mContext = context; timer = new MyTimer(updateHandler); rotateAnimation = (RotateAnimation) AnimationUtils.loadAnimation( context, R.anim.reverse_anim); refreshingAnimation = (RotateAnimation) AnimationUtils.loadAnimation( context, R.anim.rotating); // 新增勻速轉動動畫 LinearInterpolator lir = new LinearInterpolator(); rotateAnimation.setInterpolator(lir); refreshingAnimation.setInterpolator(lir); } private void hide() { timer.schedule(5); } /** * 完成重新整理操作,顯示重新整理結果。注意:重新整理完成後一定要呼叫這個方法 */ /** * @param refreshResult PullToRefreshLayout.SUCCEED代表成功,PullToRefreshLayout.FAIL代表失敗 */ public void refreshFinish(int refreshResult) { if (refreshingView!=null){ refreshingView.clearAnimation(); refreshingView.setVisibility(View.GONE); } switch (refreshResult) { case SUCCEED: // 重新整理成功 refreshStateImageView.setVisibility(View.VISIBLE); refreshStateTextView.setText(R.string.refresh_succeed); refreshStateImageView .setBackgroundResource(R.drawable.refresh_succeed); break; case FAIL: default: // 重新整理失敗 refreshStateImageView.setVisibility(View.VISIBLE); refreshStateTextView.setText(R.string.refresh_fail); refreshStateImageView .setBackgroundResource(R.drawable.refresh_failed); break; } if (pullDownY > 0) { // 重新整理結果停留1秒 new Handler() { @Override public void handleMessage(Message msg) { changeState(DONE); hide(); } }.sendEmptyMessageDelayed(0, 1000); } else { changeState(DONE); hide(); } } /** * 載入完畢,顯示載入結果。注意:載入完成後一定要呼叫這個方法 * * @param refreshResult PullToRefreshLayout.SUCCEED代表成功,PullToRefreshLayout.FAIL代表失敗 */ public void loadmoreFinish(int refreshResult) { loadingView.clearAnimation(); loadingView.setVisibility(View.GONE); switch (refreshResult) { case SUCCEED: // 載入成功 loadStateImageView.setVisibility(View.VISIBLE); loadStateTextView.setText(R.string.load_succeed); loadStateImageView.setBackgroundResource(R.drawable.load_succeed); break; case FAIL: default: // 載入失敗 loadStateImageView.setVisibility(View.VISIBLE); loadStateTextView.setText(R.string.load_fail); loadStateImageView.setBackgroundResource(R.drawable.load_failed); break; } if (pullUpY < 0) { // 重新整理結果停留1秒 new Handler() { @Override public void handleMessage(Message msg) { changeState(DONE); hide(); } }.sendEmptyMessageDelayed(0, 1000); } else { changeState(DONE); hide(); } } private void changeState(int to) { state = to; switch (state) { case INIT: // 下拉布局初始狀態 refreshStateImageView.setVisibility(View.GONE); refreshStateTextView.setText(R.string.pull_to_refresh); pullView.clearAnimation(); pullView.setVisibility(View.VISIBLE); // 上拉布局初始狀態 loadStateImageView.setVisibility(View.GONE); loadStateTextView.setText(R.string.pullup_to_load); pullUpView.clearAnimation(); pullUpView.setVisibility(View.VISIBLE); break; case RELEASE_TO_REFRESH: // 釋放重新整理狀態 refreshStateTextView.setText(R.string.release_to_refresh); pullView.startAnimation(rotateAnimation); break; case REFRESHING: // 正在重新整理狀態 pullView.clearAnimation(); refreshingView.setVisibility(View.VISIBLE); pullView.setVisibility(View.INVISIBLE); refreshingView.startAnimation(refreshingAnimation); refreshStateTextView.setText(R.string.refreshing); break; case RELEASE_TO_LOAD: loadmoreView.setVisibility(VISIBLE); // 釋放載入狀態 loadStateTextView.setText(R.string.release_to_load); pullUpView.startAnimation(rotateAnimation); break; case LOADING: // 正在載入狀態 pullUpView.clearAnimation(); loadingView.setVisibility(View.VISIBLE); pullUpView.setVisibility(View.INVISIBLE); loadingView.startAnimation(refreshingAnimation); loadStateTextView.setText(R.string.loading); break; case DONE: // 重新整理或載入完畢,啥都不做 break; } } /** * 不限制上拉或下拉 */ private void releasePull() { canPullDown = true; canPullUp = true; } /* * (非 Javadoc)由父控制元件決定是否分發事件,防止事件衝突 * * @see android.view.ViewGroup#dispatchTouchEvent(android.view.MotionEvent) */ @Override public boolean dispatchTouchEvent(MotionEvent ev) { switch (ev.getActionMasked()) { case MotionEvent.ACTION_DOWN: downY = ev.getY(); lastY = downY; timer.cancel(); mEvents = 0; releasePull(); break; case MotionEvent.ACTION_POINTER_DOWN: case MotionEvent.ACTION_POINTER_UP: // 過濾多點觸碰 mEvents = -1; break; case MotionEvent.ACTION_MOVE: if (mEvents == 0) { if (pullDownY > 0 || (((Pullable) pullableView).canPullDown() && canPullDown && state != LOADING)) { // 可以下拉,正在載入時不能下拉 // 對實際滑動距離做縮小,造成用力拉的感覺 pullDownY = pullDownY + (ev.getY() - lastY) / radio; if (pullDownY < 0) { pullDownY = 0; canPullDown = false; canPullUp = true; } if (pullDownY > getMeasuredHeight()) pullDownY = getMeasuredHeight(); if (state == REFRESHING) { // 正在重新整理的時候觸控移動 isTouch = true; } } else if (pullUpY < 0 || (((Pullable) pullableView).canPullUp() && canPullUp && state != REFRESHING)) { // 可以上拉,正在重新整理時不能上拉 pullUpY = pullUpY + (ev.getY() - lastY) / radio; if (pullUpY > 0) { pullUpY = 0; canPullDown = true; canPullUp = false; } if (pullUpY < -getMeasuredHeight()) pullUpY = -getMeasuredHeight(); if (state == LOADING) { // 正在載入的時候觸控移動 isTouch = true; } } else releasePull(); } else mEvents = 0; lastY = ev.getY(); // 根據下拉距離改變比例 radio = (float) (2 + 2 * Math.tan(Math.PI / 2 / getMeasuredHeight() * (pullDownY + Math.abs(pullUpY)))); if (pullDownY > 0 || pullUpY < 0) requestLayout(); if (pullDownY > 0) { if (pullDownY <= refreshDist && (state == RELEASE_TO_REFRESH || state == DONE)) { // 如果下拉距離沒達到重新整理的距離且當前狀態是釋放重新整理,改變狀態為下拉重新整理 changeState(INIT); } if (pullDownY >= refreshDist && state == INIT) { // 如果下拉距離達到重新整理的距離且當前狀態是初始狀態重新整理,改變狀態為釋放重新整理 changeState(RELEASE_TO_REFRESH); } } else if (pullUpY < 0) { // 下面是判斷上拉載入的,同上,注意pullUpY是負值 if (-pullUpY <= loadmoreDist && (state == RELEASE_TO_LOAD || state == DONE)) { changeState(INIT); } // 上拉操作 if (-pullUpY >= loadmoreDist && state == INIT) { changeState(RELEASE_TO_LOAD); } } // 因為重新整理和載入操作不能同時進行,所以pullDownY和pullUpY不會同時不為0,因此這裡用(pullDownY + // Math.abs(pullUpY))就可以不對當前狀態作區分了 if ((pullDownY + Math.abs(pullUpY)) > 8) { // 防止下拉過程中誤觸發長按事件和點選事件 ev.setAction(MotionEvent.ACTION_CANCEL); } break; case MotionEvent.ACTION_UP: if (pullDownY > refreshDist || -pullUpY > loadmoreDist) // 正在重新整理時往下拉(正在載入時往上拉),釋放後下拉頭(上拉頭)不隱藏 { isTouch = false; } if (state == RELEASE_TO_REFRESH) { changeState(REFRESHING); // 重新整理操作 if (mListener != null) mListener.onRefresh(this); } else if (state == RELEASE_TO_LOAD) { changeState(LOADING); // 載入操作 if (mListener != null) mListener.onLoadMore(this); } hide(); default: break; } // 事件分發交給父類 super.dispatchTouchEvent(ev); return true; } /** * @author chenjing 自動模擬手指滑動的task */ private class AutoRefreshAndLoadTask extends AsyncTask<Integer, Float, String> { @Override protected String doInBackground(Integer... params) { while (pullDownY < 4 / 3 * refreshDist) { pullDownY += MOVE_SPEED; publishProgress(pullDownY); try { Thread.sleep(params[0]); } catch (InterruptedException e) { e.printStackTrace(); } } return null; } @Override protected void onPostExecute(String result) { changeState(REFRESHING); // 重新整理操作 if (mListener != null) mListener.onRefresh(PullToRefreshLayout.this); hide(); } @Override protected void onProgressUpdate(Float... values) { if (pullDownY > refreshDist) changeState(RELEASE_TO_REFRESH); requestLayout(); } } /** * 自動重新整理 */ public void autoRefresh() { AutoRefreshAndLoadTask task = new AutoRefreshAndLoadTask(); task.execute(20); } /** * 自動載入 */ public void autoLoad() { pullUpY = -loadmoreDist; requestLayout(); changeState(LOADING); // 載入操作 if (mListener != null) mListener.onLoadMore(this); } private void initView() { // 初始化下拉布局 pullView = refreshView.findViewById(R.id.pull_icon); refreshStateTextView = (TextView) refreshView .findViewById(R.id.state_tv); refreshingView = refreshView.findViewById(R.id.refreshing_icon); refreshStateImageView = refreshView.findViewById(R.id.state_iv); // 初始化上拉布局 pullUpView = loadmoreView.findViewById(R.id.pullup_icon); loadStateTextView = (TextView) loadmoreView .findViewById(R.id.loadstate_tv); loadingView = loadmoreView.findViewById(R.id.loading_icon); loadStateImageView = loadmoreView.findViewById(R.id.loadstate_iv); } @Override protected void onLayout(boolean changed, int l, int t, int r, int b) { CFLog.d("Test", "Test"); if (!isLayout) { // 這裡是第一次進來的時候做一些初始化 refreshView = getChildAt(0); pullableView = getChildAt(1); loadmoreView = getChildAt(2); emptyView = getChildAt(3); loadmoreView.setVisibility(GONE); isLayout = true; initView(); refreshDist = ((ViewGroup) refreshView).getChildAt(0) .getMeasuredHeight(); loadmoreDist = ((ViewGroup) loadmoreView).getChildAt(0) .getMeasuredHeight(); } // 改變子控制元件的佈局,這裡直接用(pullDownY + pullUpY)作為偏移量,這樣就可以不對當前狀態作區分 refreshView.layout(0, (int) (pullDownY + pullUpY) - refreshView.getMeasuredHeight(), refreshView.getMeasuredWidth(), (int) (pullDownY + pullUpY)); pullableView.layout(0, (int) (pullDownY + pullUpY), pullableView.getMeasuredWidth(), (int) (pullDownY + pullUpY) + pullableView.getMeasuredHeight()); if (emptyView != null) emptyView.layout(0, (int) (pullDownY + pullUpY), emptyView.getMeasuredWidth(), (int) (pullDownY + pullUpY) + emptyView.getMeasuredHeight()); loadmoreView.layout(0, (int) (pullDownY + pullUpY) + pullableView.getMeasuredHeight(), loadmoreView.getMeasuredWidth(), (int) (pullDownY + pullUpY) + pullableView.getMeasuredHeight() + loadmoreView.getMeasuredHeight()); } class MyTimer { private Handler handler; private Timer timer; private MyTask mTask; public MyTimer(Handler handler) { this.handler = handler; timer = new Timer(); } public void schedule(long period) { if (mTask != null) { mTask.cancel(); mTask = null; } mTask = new MyTask(handler); timer.schedule(mTask, 0, period); } public void cancel() { if (mTask != null) { mTask.cancel(); mTask = null; } } class MyTask extends TimerTask { private Handler handler; public MyTask(Handler handler) { this.handler = handler; } @Override public void run() { handler.obtainMessage().sendToTarget(); } } } /** * 重新整理載入回撥介面 * * @author chenjing */ public interface OnRefreshListener { /** * 重新整理操作 */ void onRefresh(PullToRefreshLayout pullToRefreshLayout); /** * 載入操作 */ void onLoadMore(PullToRefreshLayout pullToRefreshLayout); } }
接下來是重寫listView
/**
 * Created by zbq on 2015/10/27.
 */
public class PullableListView extends ListView implements Pullable {