騰訊雲遊戲語音gcloud voice demo,Unity 5.1打包IOS自動新增CoreTelephony.framework和libstdc++.6.0.9.tbd
阿新 • • 發佈:2019-01-23
效果和手動新增相同
在Assets\Editor下隨便建立一個cs檔案:
public class IosBuildScript : UnityEngine.MonoBehaviour { [UnityEditor.Callbacks.PostProcessBuild(999)] public static void OnPostprocessBuild (UnityEditor.BuildTarget BuildTarget, string path){ if (BuildTarget == UnityEditor.BuildTarget.iOS) { UnityEngine.Debug.Log (path); //新增系統framework { string projPath = UnityEditor.iOS.Xcode.PBXProject.GetPBXProjectPath (path); UnityEditor.iOS.Xcode.PBXProject proj = new UnityEditor.iOS.Xcode.PBXProject (); proj.ReadFromString (System.IO.File.ReadAllText (projPath)); string target = proj.TargetGuidByName (UnityEditor.iOS.Xcode.PBXProject.GetUnityTargetName ()); // システムのフレームワークを追加 proj.AddFrameworkToProject (target, "CoreTelephony.framework", false); proj.AddFrameworkToProject (target, "libstdc++.6.0.9.tbd", false); // 書き出し System.IO.File.WriteAllText (projPath, proj.WriteToString ()); } //Handle info.plist { string plistPath = path + "/Info.plist"; UnityEditor.iOS.Xcode.PlistDocument plist = new UnityEditor.iOS.Xcode.PlistDocument (); plist.ReadFromString (System.IO.File.ReadAllText (plistPath)); UnityEditor.iOS.Xcode.PlistElementDict rootDict = plist.root; rootDict.SetString ("NSMicrophoneUsageDescription", "測試騰訊雲遊戲語音錄音"); System.IO.File.WriteAllText (plistPath, plist.WriteToString ()); } } } }