C#WAV音訊檔案轉化PCM資料檔案PCM轉化WAV音訊
阿新 • • 發佈:2019-01-24
原始檔在下面連線
程式碼如下:
using System; using System.IO; using System.Text; using System.Windows.Forms; using System.Runtime.InteropServices; namespace WindowsFormsApplication2 { public partial class Form2 : Form { /// <summary> /// ERROR MESSAGE /// </summary> const string ERRFILENOTEXITS = "File is Not Exits."; const string ERRFILEISNOTWAVE = "File is not Wava."; /// <summary> /// Wave Hander information /// </summary> struct HeaderType { public byte[] riff; /*RIFF類資原始檔頭部 4byte*/ public uint file_len; /*檔案長度4byte*/ public byte[] wave; /*"WAVE"標誌4byte*/ public byte[] fmt; /*"fmt"標誌4byte*/ public uint NI1; /*過渡位元組4byte*/ public ushort format_type; /*格式類別(10H為PCM形式的聲音資料)2byte*/ public ushort Channels; /*Channels 1 = 單聲道; 2 = 立體聲2byte*/ public uint frequency; /*取樣頻率4byte*/ public uint trans_speed; /*音訊資料傳送速率4byte*/ public ushort dataBlock; /*資料塊的調整數(按位元組算的)2byte*/ public ushort sample_bits; /*樣本的資料位數(8/16) 2byte*/ public byte[] data; /*資料標記符"data" 4byte*/ public uint wav_len; /*語音資料的長度 4byte*/ } private HeaderType wavHander; //定義一個頭結構體 private byte[] buff = new byte[44]; //header byte private byte[] databuff; //data byte public Form2() { InitializeComponent(); InitialStruct(); } /// <summary> /// 初始化結構體中的陣列長度,分配記憶體 /// </summary> private void InitialStruct() { wavHander.riff = new byte[4];//RIFF wavHander.wave = new byte[4];//WAVE wavHander.fmt = new byte[4];//fmt wavHander.data = new byte[4];//data } /// <summary> /// 讀取PCM中資料, /// </summary> /// <param name="filepath">檔案路徑</param> /// <returns>讀取成功返回真</returns> private bool readPcm(string filepath) { String fileName = filepath;//臨時儲存檔名 if (File.Exists(fileName) == false)//檔案不存在 { throw new Exception(ERRFILENOTEXITS); } //自讀方式開啟 FileStream file = new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.None); if (file == null)//開啟成功 { file.Close();//關閉檔案 throw new Exception(ERRFILEISNOTWAVE); } int filelen = (int)file.Length;//獲取檔案長度 databuff = new byte[filelen + 44];//分配 記憶體 file.Read(databuff, 44, filelen);//讀取檔案,儲存在記憶體中 file.Close();//關閉檔案 return true; } /// <summary> /// 為PCM檔案構建檔案頭,準備轉換為WAV檔案 /// </summary> /// <returns>構建成功返回真</returns> private bool InitHeader() { wavHander.riff = Encoding.ASCII.GetBytes("RIFF"); /*RIFF類資原始檔頭部 4byte*/ wavHander.file_len = (uint)(databuff.Length); /*檔案長度4byte*/ wavHander.wave = Encoding.ASCII.GetBytes("WAVE"); /*"WAVE"標誌4byte*/ wavHander.fmt = Encoding.ASCII.GetBytes("fmt "); /*"fmt"標誌4byte*/ wavHander.NI1 = 0x10; /*過渡位元組4byte*/ wavHander.format_type = 0x01; /*格式類別(10H為PCM形式的聲音資料)2byte*/ wavHander.Channels = 0x01; /*Channels 1 = 單聲道; 2 = 立體聲2byte*/ wavHander.frequency = 0x1F40; /*取樣頻率4byte*/ wavHander.trans_speed = 0x3E80; /*音訊資料傳送速率4byte*/ wavHander.dataBlock = 0x02; /*資料塊的調整數(按位元組算的)2byte*/ wavHander.sample_bits = 0x10; /*樣本的資料位數(8/16) 2byte*/ wavHander.data = Encoding.ASCII.GetBytes("data"); /*資料標記符"data" 4byte*/ wavHander.wav_len = (uint)(databuff.Length - 44); /*語音資料的長度 4byte*/ byte[] byt2;//臨時變數 ,儲存2位的整數 byte[] byt4;//臨時變數, 儲存4位的整數 Encoding.ASCII.GetBytes(Encoding.ASCII.GetString(wavHander.riff), 0, 4, databuff, 0);/*RIFF類資原始檔頭部 4byte*/ byt4 = BitConverter.GetBytes(wavHander.file_len); /*檔案長度4byte*/ Array.Copy(byt4, 0, databuff, 4, 4); Encoding.ASCII.GetBytes(Encoding.ASCII.GetString(wavHander.wave), 0, 4, databuff, 8);/*"WAVE"標誌4byte*/ Encoding.ASCII.GetBytes(Encoding.ASCII.GetString(wavHander.fmt), 0, 4, databuff, 12);/*"fmt"標誌4byte*/ byt4 = BitConverter.GetBytes(wavHander.NI1);/*過渡位元組4byte*/ Array.Copy(byt4, 0, databuff, 16, 4); byt2 = BitConverter.GetBytes(wavHander.format_type);/*格式類別(10H為PCM形式的聲音資料)2byte*/ Array.Copy(byt2, 0, databuff, 20, 2); byt2 = BitConverter.GetBytes(wavHander.Channels);/*Channels 1 = 單聲道; 2 = 立體聲2byte*/ Array.Copy(byt2, 0, databuff, 22, 2); byt4 = BitConverter.GetBytes(wavHander.frequency);/*取樣頻率4byte*/ Array.Copy(byt4, 0, databuff, 24, 4); byt4 = BitConverter.GetBytes(wavHander.trans_speed);/*音訊資料傳送速率4byte*/ Array.Copy(byt4, 0, databuff, 28, 4); byt2 = BitConverter.GetBytes(wavHander.dataBlock);/*資料塊的調整數(按位元組算的)2byte*/ Array.Copy(byt2, 0, databuff, 32, 2); byt2 = BitConverter.GetBytes(wavHander.sample_bits);/*樣本的資料位數(8/16) 2byte*/ Array.Copy(byt2, 0, databuff, 34, 2); Encoding.ASCII.GetBytes(Encoding.ASCII.GetString(wavHander.data), 0, 4, databuff, 36);/*資料標記符"data" 4byte*/ byt4 = BitConverter.GetBytes(wavHander.wav_len); /*語音資料的長度 4byte*/ Array.Copy(byt4, 0, databuff, 40, 4); return true; } /// <summary> /// 讀取WAVE檔案,包括檔案頭和資料部分 /// </summary> /// <param name="filepath">檔案路徑</param> /// <returns>讀取成功返回真</returns> private bool readWav(string filepath) { String fileName = filepath;//儲存檔名 if (File.Exists(fileName) == false)//檔案不存在 { throw new Exception(ERRFILENOTEXITS); } //只讀方式開啟檔案 FileStream file = new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.None); if (file == null || file.Length < 44) //長度少於44,或者開啟失敗 { file.Close();// throw new Exception(ERRFILEISNOTWAVE); } file.Read(buff, 0, 44);//讀取檔案頭 if (fixedData(buff) == false)//按位置儲存檔案頭資訊到結構體中 throw new Exception(ERRFILEISNOTWAVE); databuff = new byte[wavHander.wav_len];//分配記憶體 try { file.Read(databuff, 0, databuff.Length);//讀取檔案資料去資料 return true; } catch { return false; } finally { file.Close();//關閉檔案 } } /// <summary> /// 把檔案頭陣列資訊儲存到結構體中 /// </summary> /// <param name="pbuff">檔案頭陣列</param> /// <returns>儲存成功返回真</returns> bool fixedData(byte[] pbuff) { Array.Copy(pbuff, 0, wavHander.riff, 0, 4);// if (Encoding.ASCII.GetString(wavHander.riff) != "RIFF")//確定檔案是WAVA型別 return false; wavHander.file_len = BitConverter.ToUInt32(pbuff, 4); Array.Copy(pbuff, 8, wavHander.wave, 0, 4); Array.Copy(pbuff, 12, wavHander.fmt, 0, 4); wavHander.NI1 = BitConverter.ToUInt32(pbuff, 16); wavHander.format_type = BitConverter.ToUInt16(pbuff, 20); wavHander.Channels = BitConverter.ToUInt16(pbuff, 22); wavHander.frequency = BitConverter.ToUInt32(pbuff, 24); wavHander.trans_speed = BitConverter.ToUInt32(pbuff, 28); wavHander.dataBlock = BitConverter.ToUInt16(pbuff, 32); wavHander.sample_bits = BitConverter.ToUInt16(pbuff, 34); Array.Copy(pbuff, 36, wavHander.data, 0, 4); wavHander.wav_len = BitConverter.ToUInt32(pbuff, 40); return true; } /// <summary> /// 獲取待轉換的檔名 /button1 && button3 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void button1_Click(object sender, EventArgs e) { txtWav2Pcm_pcm.Text = getOpenFileName("WAV"); } /// <summary> /// 開啟對話方塊,獲取被開啟的檔案路徑 /// </summary> /// <param name="type">WAV && PCM</param> /// <returns>檔名</returns> private string getOpenFileName(string type) { openFileDialog1.InitialDirectory = "c://";//初始路徑 openFileDialog1.Title = "";//初始檔名為空 if (type == "WAV")//WAV檔案被開啟 openFileDialog1.Filter = "all file|*.*|wav|*.wav"; else openFileDialog1.Filter = "all file|*.*|pcm|*.pcm"; openFileDialog1.FilterIndex = 2; if (openFileDialog1.ShowDialog() == DialogResult.OK) return openFileDialog1.FileName; else return ""; } private string getSaveFileName(string type) { saveFileDialog1.InitialDirectory = "c://";//初始路徑 saveFileDialog1.Title = "";//初始檔名 if (type == "WAV")//WAV檔案被儲存 saveFileDialog1.Filter = "all file|*.*|wav|*.wav"; else saveFileDialog1.Filter = "all file|*.*|pcm|*.pcm"; saveFileDialog1.FilterIndex = 2; if (saveFileDialog1.ShowDialog() == DialogResult.OK) return saveFileDialog1.FileName; else return ""; } /// <summary> /// 獲取檔案被儲存的名 button2&& button4 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void button2_Click(object sender, EventArgs e) { txtPcm2Wav_wav.Text = getSaveFileName("PCM"); } /// <summary> /// wav->pcm /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnWav2Pcm_Click(object sender, EventArgs e) { } /// <summary> /// 寫檔案操作 /// </summary> /// <param name="filename">檔案路徑</param> /// <param name="pbuff">檔案資料</param> private void WriteFile(string filename, byte[] pbuff) { if (File.Exists(filename) == true) File.Delete(filename); FileStream sw = File.OpenWrite(filename); if (pbuff != null && sw != null) { sw.Write(pbuff, 0, pbuff.Length); sw.Close(); } } /// <summary> /// pcm->wav /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnPcm2Wav_Click(object sender, EventArgs e) { } private void button5_Click(object sender, EventArgs e) { if (readWav(txtWav2Pcm_pcm.Text.Trim()) == true) { WriteFile(txtPcm2Wav_wav.Text.Trim(), databuff); lstMessage.Items.Add("PCM檔案轉換成功!" + System.DateTime.Now.ToString()); } } private void button3_Click(object sender, EventArgs e) { try { if (readPcm(textBox1.Text) && InitHeader()) { WriteFile(textBox2.Text, databuff); lstMessage.Items.Add("WAVA檔案轉換成功!" + System.DateTime.Now.ToString()); } } catch (Exception ex) { lstMessage.Items.Add(ex.Message); } } private void button6_Click(object sender, EventArgs e) { textBox1.Text = getOpenFileName("PCM"); } private void button4_Click(object sender, EventArgs e) { textBox2.Text = getSaveFileName("WAV"); } } }
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