Unity輪流播放背景音樂
阿新 • • 發佈:2019-01-24
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// 控制所有音樂的管理類 /// </summary> public class AudioManager : MonoBehaviour { //將要輪流播放的音樂組 public AudioClip[] audioGroup; //當前播放的是誰 private int playingIndex; //是否允許播放音樂 private bool canPlayAudio; //AudioSource元件 private AudioSource audioSource; //----------------------------------------------------- void Start() { audioSource = this.GetComponent<AudioSource>(); canPlayAudio = true; playingIndex = 0; } //----------------------------------------------------- void Update() { if (canPlayAudio) { PlayAudio(); canPlayAudio = false; } if (!audioSource.isPlaying) { playingIndex++; if (playingIndex >= audioGroup.Length) { playingIndex = 0; } canPlayAudio = true; } } //----------------------------------------------------- private void PlayAudio() { audioSource.clip = audioGroup[playingIndex]; audioSource.Play(); } //----------------------------------------------------- }