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C# 實現WebSocket服務端

.net4.5中實現了對websocket的支援
在這裡我使用的是.net4.0。因此需要對原本的socket傳送的資料根據websocket的協議進行解析和打包。
文章參考 http://www.cnblogs.com/dolphinX/p/3462898.html
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Threading;
using System.Net;

namespace WebSocketServer
{
class Program { static void Main(string[] args) { WebSocket socket = new WebSocket(); socket.start(8064); } } }
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;

namespace WebSocketServer
{
    public
class Session { private Socket _sockeclient; private byte[] _buffer; private string _ip; private bool _isweb = false; public Socket SockeClient { set { _sockeclient = value; } get { return _sockeclient; } } public
byte[] buffer { set { _buffer = value; } get { return _buffer; } } public string IP { set { _ip = value; } get { return _ip; } } public bool isWeb { set { _isweb = value; } get { return _isweb; } } } }
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Net.Sockets;
using System.Net;
using System.Text.RegularExpressions;
using System.Security.Cryptography;

namespace WebSocketServer
{
    public class WebSocket
    {
        private Dictionary<string, Session> SessionPool = new Dictionary<string, Session>();
        private Dictionary<string, string> MsgPool = new Dictionary<string, string>();

        #region 啟動WebSocket服務
        /// <summary>
        /// 啟動WebSocket服務
        /// </summary>
        public void start(int port)
        {
            Socket SockeServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            SockeServer.Bind(new IPEndPoint(IPAddress.Any, port));
            SockeServer.Listen(20);
            SockeServer.BeginAccept(new AsyncCallback(Accept), SockeServer);
            Console.WriteLine("服務已啟動");
            Console.WriteLine("按任意鍵關閉服務");
            Console.ReadLine();
        }
        #endregion

        #region 處理客戶端連線請求
        /// <summary>
        /// 處理客戶端連線請求
        /// </summary>
        /// <param name="result"></param>
        private void Accept(IAsyncResult socket)
        {
            // 還原傳入的原始套接字
            Socket SockeServer = (Socket)socket.AsyncState;
            // 在原始套接字上呼叫EndAccept方法,返回新的套接字
            Socket SockeClient = SockeServer.EndAccept(socket);
            byte[] buffer = new byte[4096];
            try
            {
                //接收客戶端的資料
                SockeClient.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(Recieve), SockeClient);
                //儲存登入的客戶端
                Session session = new Session();
                session.SockeClient = SockeClient;
                session.IP = SockeClient.RemoteEndPoint.ToString();
                session.buffer = buffer;
                lock (SessionPool)
                {
                    if (SessionPool.ContainsKey(session.IP))
                    {
                        this.SessionPool.Remove(session.IP);
                    }
                    this.SessionPool.Add(session.IP, session);
                }
                //準備接受下一個客戶端
                SockeServer.BeginAccept(new AsyncCallback(Accept), SockeServer);
                Console.WriteLine(string.Format("Client {0} connected", SockeClient.RemoteEndPoint));
            }
            catch (Exception ex)
            {
                Console.WriteLine("Error : " + ex.ToString());
            }
        }
        #endregion

        #region 處理接收的資料
        /// <summary>
        /// 處理接受的資料
        /// </summary>
        /// <param name="socket"></param>
        private void Recieve(IAsyncResult socket)
        {
            Socket SockeClient = (Socket)socket.AsyncState;
            string IP = SockeClient.RemoteEndPoint.ToString();
            if (SockeClient == null || !SessionPool.ContainsKey(IP))
            {
                return;
            }
            try
            {
                int length = SockeClient.EndReceive(socket);
                byte[] buffer = SessionPool[IP].buffer;
                SockeClient.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(Recieve), SockeClient);
                string msg = Encoding.UTF8.GetString(buffer, 0, length);
                //  websocket建立連線的時候,除了TCP連線的三次握手,websocket協議中客戶端與伺服器想建立連線需要一次額外的握手動作
                if (msg.Contains("Sec-WebSocket-Key"))
                {
                    SockeClient.Send(PackageHandShakeData(buffer, length));
                    SessionPool[IP].isWeb = true;
                    return;
                }
                if (SessionPool[IP].isWeb)
                {
                    msg = AnalyzeClientData(buffer, length);
                }
                byte[] msgBuffer = PackageServerData(msg);
                foreach (Session se in SessionPool.Values)
                {
                    se.SockeClient.Send(msgBuffer, msgBuffer.Length, SocketFlags.None);
                }
            }
            catch
            {
                SockeClient.Disconnect(true);
                Console.WriteLine("客戶端 {0} 斷開連線", IP);
                SessionPool.Remove(IP);
            }
        }
        #endregion

        #region 客戶端和服務端的響應
        /*
         * 客戶端向伺服器傳送請求
         * 
         * GET / HTTP/1.1
         * Origin: http://localhost:1416
         * Sec-WebSocket-Key: vDyPp55hT1PphRU5OAe2Wg==
         * Connection: Upgrade
         * Upgrade: Websocket
         *Sec-WebSocket-Version: 13
         * User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; Trident/7.0; rv:11.0) like Gecko
         * Host: localhost:8064
         * DNT: 1
         * Cache-Control: no-cache
         * Cookie: DTRememberName=admin
         * 
         * 伺服器給出響應
         * 
         * HTTP/1.1 101 Switching Protocols
         * Upgrade: websocket
         * Connection: Upgrade
         * Sec-WebSocket-Accept: xsOSgr30aKL2GNZKNHKmeT1qYjA=
         * 
         * 在請求中的“Sec-WebSocket-Key”是隨機的,伺服器端會用這些資料來構造出一個SHA-1的資訊摘要。把“Sec-WebSocket-Key”加上一個魔幻字串
         * “258EAFA5-E914-47DA-95CA-C5AB0DC85B11”。使用 SHA-1 加密,之後進行 BASE-64編碼,將結果做為 “Sec-WebSocket-Accept” 頭的值,返回給客戶端
         */
        #endregion

        #region 打包請求連線資料
        /// <summary>
        /// 打包請求連線資料
        /// </summary>
        /// <param name="handShakeBytes"></param>
        /// <param name="length"></param>
        /// <returns></returns>
        private byte[] PackageHandShakeData(byte[] handShakeBytes, int length)
        {
            string handShakeText = Encoding.UTF8.GetString(handShakeBytes, 0, length);
            string key = string.Empty;
            Regex reg = new Regex(@"Sec\-WebSocket\-Key:(.*?)\r\n");
            Match m = reg.Match(handShakeText);
            if (m.Value != "")
            {
                key = Regex.Replace(m.Value, @"Sec\-WebSocket\-Key:(.*?)\r\n", "$1").Trim();
            }
            byte[] secKeyBytes = SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));
            string secKey = Convert.ToBase64String(secKeyBytes);
            var responseBuilder = new StringBuilder();
            responseBuilder.Append("HTTP/1.1 101 Switching Protocols" + "\r\n");
            responseBuilder.Append("Upgrade: websocket" + "\r\n");
            responseBuilder.Append("Connection: Upgrade" + "\r\n");
            responseBuilder.Append("Sec-WebSocket-Accept: " + secKey + "\r\n\r\n");
            return Encoding.UTF8.GetBytes(responseBuilder.ToString());
        }
        #endregion

        #region 處理接收的資料
        /// <summary>
        /// 處理接收的資料
        /// 參考 http://www.cnblogs.com/smark/archive/2012/11/26/2789812.html
        /// </summary>
        /// <param name="recBytes"></param>
        /// <param name="length"></param>
        /// <returns></returns>
        private string AnalyzeClientData(byte[] recBytes, int length)
        {
            int start = 0;
            // 如果有資料則至少包括3位
            if (length < 2) return "";
            // 判斷是否為結束針
            bool IsEof = (recBytes[start] >> 7) > 0;
            // 暫不處理超過一幀的資料
            if (!IsEof) return "";
            start++;
            // 是否包含掩碼
            bool hasMask = (recBytes[start] >> 7) > 0;
            // 不包含掩碼的暫不處理
            if (!hasMask) return "";
            // 獲取資料長度
            UInt64 mPackageLength = (UInt64)recBytes[start] & 0x7F;
            start++;
            // 儲存4位掩碼值
            byte[] Masking_key = new byte[4];
            // 儲存資料
            byte[] mDataPackage;
            if (mPackageLength == 126)
            {
                // 等於126 隨後的兩個位元組16位表示資料長度
                mPackageLength = (UInt64)(recBytes[start] << 8 | recBytes[start + 1]);
                start += 2;
            }
            if (mPackageLength == 127)
            {
                // 等於127 隨後的八個位元組64位表示資料長度
                mPackageLength = (UInt64)(recBytes[start] << (8 * 7) | recBytes[start] << (8 * 6) | recBytes[start] << (8 * 5) | recBytes[start] << (8 * 4) | recBytes[start] << (8 * 3) | recBytes[start] << (8 * 2) | recBytes[start] << 8 | recBytes[start + 1]);
                start += 8;
            }
            mDataPackage = new byte[mPackageLength];
            for (UInt64 i = 0; i < mPackageLength; i++)
            {
                mDataPackage[i] = recBytes[i + (UInt64)start + 4];
            }
            Buffer.BlockCopy(recBytes, start, Masking_key, 0, 4);
            for (UInt64 i = 0; i < mPackageLength; i++)
            {
                mDataPackage[i] = (byte)(mDataPackage[i] ^ Masking_key[i % 4]);
            }
            return Encoding.UTF8.GetString(mDataPackage);
        }
        #endregion

        #region 傳送資料
        /// <summary>
        /// 把傳送給客戶端訊息打包處理(拼接上誰什麼時候發的什麼訊息)
        /// </summary>
        /// <returns>The data.</returns>
        /// <param name="message">Message.</param>
        private byte[] PackageServerData(string msg)
        {
            byte[] content = null;
            byte[] temp = Encoding.UTF8.GetBytes(msg);
            if (temp.Length < 126)
            {
                content = new byte[temp.Length + 2];
                content[0] = 0x81;
                content[1] = (byte)temp.Length;
                Buffer.BlockCopy(temp, 0, content, 2, temp.Length);
            }
            else if (temp.Length < 0xFFFF)
            {
                content = new byte[temp.Length + 4];
                content[0] = 0x81;
                content[1] = 126;
                content[2] = (byte)(temp.Length & 0xFF);
                content[3] = (byte)(temp.Length >> 8 & 0xFF);
                Buffer.BlockCopy(temp, 0, content, 4, temp.Length);
            }
            return content;
        }
        #endregion
    }
}