1. 程式人生 > >關於unity的滑鼠雙擊和移動觸控式螢幕的雙擊

關於unity的滑鼠雙擊和移動觸控式螢幕的雙擊

滑鼠的雙擊相對比較簡單,百度一下可以搜到很多,如下:

function OnGUI(){
	if(Event.current.isMouse && Event.current.type == EventType.MouseDown && Event.current.clickCount == 2){
		print("double click");
	}
}

上面是雙擊螢幕的事件,假如想雙擊某個物體呢,就要這樣:
private var b = false;
function OnGUI(){
	if(Event.current.isMouse && Event.current.type == EventType.MouseDown && Event.current.clickCount == 2){
		if(b){
			print("double click " + transform.name);
		}
	}
}
function OnMouseEnter(){
	b = true;
}
function OnMouseExit(){
	b =false;
}

意思就是,當滑鼠進入你想點選的物體後,雙擊才有效果,否則滑鼠未進入物體,或者exit時,b = false,雙擊無效果。

下面是移動裝置上觸屏的雙擊:

private var t1:double;
private var t2:double;
function Update(){
	if(Input.GetMouseButtonDown(0)){
		t2 = Time.realtimeSinceStartup;
		if(t2 - t1 < 0.2){
			print("double click");
		}
		t1 = t2;
	}
}

我在一篇部落格看到過移動端GetMouseButtonDown是有效果的,所以這樣利用t1,t2,記錄兩次單擊的時間間隔,假如小於0.2s,則被判斷為雙擊。

同樣,移動端點選某一確定物體的雙擊事件,把下面指令碼賦給要點選的物體,

private var t1:double;
private var t2:double;
public var cam:Camera;
function Update(){
	if(Input.GetMouseButtonDown(0)){
		var ray:Ray = cam.ScreenPointToRay(Input.mousePosition);
		var hit:RaycastHit;
		if(Physics.Raycast(ray,hit)){
			if(hit.transform.name == gameObject.transform.name){
				t2 = Time.realtimeSinceStartup;
				if(t2 - t1 < 0.2){
					print("double click " + transform.name);
				}
				t1 = t2;
			}
		}
	}
}

對於t1和t2可以定義為System.DateTime型別,這樣t2 = System.DateTime.Now;相減後用TimeSpan.如下:
private var t1:System.DateTime;
private var t2:System.DateTime;
public var cam:Camera;
function Update(){
	if(Input.GetMouseButtonDown(0)){
		var ray:Ray = cam.ScreenPointToRay(Input.mousePosition);
		var hit:RaycastHit;
		if(Physics.Raycast(ray,hit)){
			if(hit.transform.name == gameObject.transform.name){
				t2 = System.DateTime.Now;
				if(t2 - t1 < System.TimeSpan(0,0,0,0,200)){
					print("double click " + transform.name);
				}
				t1 = t2;
			}
		}
	}
}

最後是,關於GUI的雙擊,原理都類似:
private var b = false;
private var t = 0.0;
function OnGUI(){
	if(GUI.Button(Rect(10,10,80,50),"click me")){
		t = Time.time;
		if(b){
			print("it's doublic click");
			b = false;
		}else{
			b = true;
		}
	}
}

function FixedUpdate(){
	if(t + 0.2 < Time.time){
		b = false;
	}
}