以太坊代幣開發
阿新 • • 發佈:2019-01-31
環境要求
- 以太坊公鏈或私有鏈
- 一個有以太幣的錢包:用於支付手續費和接收代幣
- EthereumWallet客戶端
部署合約
在Ethereum Wallet客戶端中點選 CONTRACTS => DEPLOY NEW CONTRACT ,然後FROM填你的以太坊地址,一般會自動填上。在下方SOLIDITY CONTRACT SOURCE CODE的編輯框中填入官方的建立代幣的合約程式碼
官方程式碼的地址:https://ethereum.org/token ,這個程式碼複製到Ethereum Wallet會報"Defining constructors as functions with the same name as the contract is deprecated."的錯誤,把第5行程式碼中的合約名字 TokenERC20 改為 其他名稱即可,例如 Token。
另外如果代幣的小數位數不是18位,需要修改程式碼第9行中的 public decimals 為你需要的小數位數
完整程式碼如下
pragma solidity ^0.4.16; interface tokenRecipient { function receiveApproval(address _from, uint256 _value, address _token, bytes _extraData) external; } contract Token { // Public variables of the token string public name; string public symbol; uint8 public decimals = 18; // 18 decimals is the strongly suggested default, avoid changing it uint256 public totalSupply; // This creates an array with all balances mapping (address => uint256) public balanceOf; mapping (address => mapping (address => uint256)) public allowance; // This generates a public event on the blockchain that will notify clients event Transfer(address indexed from, address indexed to, uint256 value); // This generates a public event on the blockchain that will notify clients event Approval(address indexed _owner, address indexed _spender, uint256 _value); // This notifies clients about the amount burnt event Burn(address indexed from, uint256 value); /** * Constructor function * * Initializes contract with initial supply tokens to the creator of the contract */ function TokenERC20( uint256 initialSupply, string tokenName, string tokenSymbol ) public { totalSupply = initialSupply * 10 ** uint256(decimals); // Update total supply with the decimal amount balanceOf[msg.sender] = totalSupply; // Give the creator all initial tokens name = tokenName; // Set the name for display purposes symbol = tokenSymbol; // Set the symbol for display purposes } /** * Internal transfer, only can be called by this contract */ function _transfer(address _from, address _to, uint _value) internal { // Prevent transfer to 0x0 address. Use burn() instead require(_to != 0x0); // Check if the sender has enough require(balanceOf[_from] >= _value); // Check for overflows require(balanceOf[_to] + _value >= balanceOf[_to]); // Save this for an assertion in the future uint previousBalances = balanceOf[_from] + balanceOf[_to]; // Subtract from the sender balanceOf[_from] -= _value; // Add the same to the recipient balanceOf[_to] += _value; emit Transfer(_from, _to, _value); // Asserts are used to use static analysis to find bugs in your code. They should never fail assert(balanceOf[_from] + balanceOf[_to] == previousBalances); } /** * Transfer tokens * * Send `_value` tokens to `_to` from your account * * @param _to The address of the recipient * @param _value the amount to send */ function transfer(address _to, uint256 _value) public returns (bool success) { _transfer(msg.sender, _to, _value); return true; } /** * Transfer tokens from other address * * Send `_value` tokens to `_to` on behalf of `_from` * * @param _from The address of the sender * @param _to The address of the recipient * @param _value the amount to send */ function transferFrom(address _from, address _to, uint256 _value) public returns (bool success) { require(_value <= allowance[_from][msg.sender]); // Check allowance allowance[_from][msg.sender] -= _value; _transfer(_from, _to, _value); return true; } /** * Set allowance for other address * * Allows `_spender` to spend no more than `_value` tokens on your behalf * * @param _spender The address authorized to spend * @param _value the max amount they can spend */ function approve(address _spender, uint256 _value) public returns (bool success) { allowance[msg.sender][_spender] = _value; emit Approval(msg.sender, _spender, _value); return true; } /** * Set allowance for other address and notify * * Allows `_spender` to spend no more than `_value` tokens on your behalf, and then ping the contract about it * * @param _spender The address authorized to spend * @param _value the max amount they can spend * @param _extraData some extra information to send to the approved contract */ function approveAndCall(address _spender, uint256 _value, bytes _extraData) public returns (bool success) { tokenRecipient spender = tokenRecipient(_spender); if (approve(_spender, _value)) { spender.receiveApproval(msg.sender, _value, this, _extraData); return true; } } /** * Destroy tokens * * Remove `_value` tokens from the system irreversibly * * @param _value the amount of money to burn */ function burn(uint256 _value) public returns (bool success) { require(balanceOf[msg.sender] >= _value); // Check if the sender has enough balanceOf[msg.sender] -= _value; // Subtract from the sender totalSupply -= _value; // Updates totalSupply emit Burn(msg.sender, _value); return true; } /** * Destroy tokens from other account * * Remove `_value` tokens from the system irreversibly on behalf of `_from`. * * @param _from the address of the sender * @param _value the amount of money to burn */ function burnFrom(address _from, uint256 _value) public returns (bool success) { require(balanceOf[_from] >= _value); // Check if the targeted balance is enough require(_value <= allowance[_from][msg.sender]); // Check allowance balanceOf[_from] -= _value; // Subtract from the targeted balance allowance[_from][msg.sender] -= _value; // Subtract from the sender's allowance totalSupply -= _value; // Update totalSupply emit Burn(_from, _value); return true; } }
將程式碼複製過去之後,發現後邊會出現下拉框,選擇“Token”(就是你合約的名字),然後點選最下面的“DEPLOY”,在彈出框中輸入賬號密碼等待交易完成。
建立代幣
- 點選“CONTRACT”會發現在灰色背景的欄目“Custom Contracts”中多了剛剛建立的合約,點選它進入這個合約。
- 在介面的右下角下拉框選擇“Token ERC 20”,下面的輸入框分別填寫代幣的發行量、具體名稱 (比如Ethereum),代幣符號(就是代幣的單位,比如ETH),然後點選“EXECUTE”按鈕,輸入賬號密碼等待交易完成。
- 交易完成後點選“CONTRACT”拉到最下面點選剛剛建立的代幣,填寫代幣的名稱、符號和位數,點選OK儲存好代幣的資訊。
- 首頁點選你建立代幣的錢包地址,會發現以太幣餘額下面多出一行代幣的餘額。滑鼠移上去點選Send即可傳送代幣交易。