【pygame遊戲編程】第四篇-----打字測速遊戲
阿新 • • 發佈:2019-02-02
ext boa star enter tex pat display 內置函數 none
下面我們一起用pygame編寫一個打字測速遊戲
這是一個很實用的有趣的小遊戲:
開始之前先來學習幾個小函數:
1、 ord(ch)
python內置函數,傳入一個字符,返回字符的ascii碼
2、chr(num)
python內置函數,傳入一個十進制或十六進制,返回ascii碼對應的字符
3、os.path.getsize(filename)
傳入文件路徑,返回文件大小,返回0為空文件
4、pygame.key.get_pressed()
返回一個記錄按鍵事件的字典,字典中的鍵為按鍵類型,字典中的值為bool中的True或者False、
例如:
keys = pygame.key.get_pressed()if keys[K_RETURN]: print("按了回車鍵")
下面是我們的代碼
我們將全部代碼寫在多個.py文件中,最後通過主程序引入各個子程序,這樣做可以讓我們編寫程序邏輯更清晰,有助於修改調整程序。
遊戲主程序
import pygame import sys import time from random import randint from settings import Setting from displayboard import Displayboard import functions as fun pygame.init() my_settingsView Code= Setting() screen = pygame.display.set_mode((my_settings.screen_width, my_settings.screen_high)) pygame.display.set_caption("Test Your Typing") dis_board = Displayboard(my_settings, screen) #標誌變量 letter_ascii = randint(97, 122) letter = chr(letter_ascii - 32) game_active= False scores = 0 speed = 0 timing = False remaining_time = my_settings.limited_time fastest_speed = int (fun.read_fastest_speed(my_settings.filename)) while True: ‘‘‘遊戲的主循環‘‘‘ for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: pygame.quit() sys.exit() keys = pygame.key.get_pressed() if keys[pygame.K_RETURN] and not game_active: scores = 0 remaining_time = my_settings.limited_time game_active = True timing = True #開始計時 if timing: start_time = time.perf_counter() timing = False #填充界面 screen.fill(my_settings.BLUE) #顯示文本圖像 dis_board.display_speed_text(speed) dis_board.display_fastest_text(fastest_speed) #遊戲還未開始時執行的操作 if not game_active: pygame.mouse.set_visible(True) dis_board.display_top_text() dis_board.display_start_text() #遊戲進行時執行的操作 if game_active: pygame.mouse.set_visible(False) dis_board.display_letter_text(letter) dis_board.display_remaining_time_text(remaining_time) if event.type == pygame.KEYDOWN: dis_board.display_typing_text() if event.key == letter_ascii: scores += 1 letter_ascii = randint(97, 122) letter = chr(letter_ascii - 32) speed = scores * 3 current_time = time.perf_counter() remaining_time = int (my_settings.limited_time - (current_time - start_time)) if remaining_time < 0: game_active = False if speed >= fastest_speed: fastest_speed = speed fun.write_fastest_speed(speed, my_settings.filename) pygame.display.flip()
存放遊戲設置的程序
class Setting(): ‘‘‘存放遊戲中的設置‘‘‘ def __init__(self): #屏幕尺寸 self.screen_width = 700 self.screen_high = 550 #字體大小 self.s_font_size = 24 self.m_font_size = 35 self.l_font_size = 200 #按鈕尺寸 self.button_width = 100 self.button_high = 35 #測試時間 self.limited_time = 20 #顏色 self.YELLOW = (255, 255, 0) self.WHITE = (255, 255, 255) self.BLACK = ( 0, 0, 0) self.RED = (255, 0, 0) self.GREEN = ( 0, 255, 0) self.DARKGREEN = ( 0, 155, 0) self.DARKGRAY = ( 40, 40, 40) self.OLIVE = (128, 128, 0) self.BLUE = ( 0, 0, 255) self.NAVYBLUE = ( 0, 0, 128) #位置 self.top_text_position = (20, 20) self.speed_text_position = (20, 100) #文本內容 self.top_text = "Try to keep up " + str(self.limited_time) + " seconds!" self.start_text = "Please Enter To Start!" #文件名 self.filename = r‘flies\speed.txt‘View Code
存放主程序函數的程序
import os def read_fastest_speed(speed_file): file_size = os.path.getsize(speed_file) if file_size == 0: return 0 else: with open(speed_file) as speed_file: lines = speed_file.readlines() return lines[0] def write_fastest_speed(speed, speed_file): with open(speed_file) as file: file.write(str(speed))View Code
顯示文本的程序
import pygame class Displayboard(): ‘‘‘展示程序中的文本‘‘‘ def __init__(self, my_settings, screen): self.screen = screen self.my_settings = my_settings self.screen_rect = screen.get_rect() #獲取字體對象 self.s_font = pygame.font.Font(r‘fonts\freesansbold.ttf‘, my_settings.s_font_size) self.m_font = pygame.font.Font(r‘fonts\freesansbold.ttf‘, my_settings.m_font_size) self.l_font = pygame.font.Font(r‘fonts\freesansbold.ttf‘, my_settings.l_font_size) #獲取文本圖片 self.top_text_image = self.s_font.render(my_settings.top_text, True, my_settings.YELLOW) self.typing_flag_image = self.s_font.render("typing!", True, my_settings.DARKGRAY) self.start_text_image = self.m_font.render(my_settings.start_text, True, my_settings.GREEN, my_settings.OLIVE) #獲取surface的rect self.start_image_rect = self.start_text_image.get_rect() self.start_image_rect.center = self.screen_rect.center self.typing_image_rect = self.typing_flag_image.get_rect() self.typing_image_rect.right = self.screen_rect.right - 20 self.typing_image_rect.top = 20 #顯示各個文本的函數 def display_top_text(self): self.screen.blit(self.top_text_image, self.my_settings.top_text_position) def display_typing_text(self): self.screen.blit(self.typing_flag_image, self.typing_image_rect) def display_start_text(self): self.screen.blit(self.start_text_image, self.start_image_rect) def display_speed_text(self, speed): speed_text_image = self.s_font.render("Current Speed: " + str(speed) + " letters/min", True, self.my_settings.YELLOW) speed_text_rect = speed_text_image.get_rect() speed_text_rect.centery = self.screen_rect.centery / 2 speed_text_rect.right = self.screen_rect.right - 20 self.screen.blit(speed_text_image, speed_text_rect) def display_letter_text(self, letter): letter_text_image = self.l_font.render(letter, True, self.my_settings.RED) letter_rect = letter_text_image.get_rect() letter_rect.centerx = self.screen_rect.centerx letter_rect.centery = self.screen_rect.bottom * 2 / 3 self.screen.blit(letter_text_image, letter_rect) def display_remaining_time_text(self, remaining_time): remaining_time_image = self.s_font.render("Remaining Time: " + str(remaining_time), True, self.my_settings.OLIVE) remaining_time_rect = remaining_time_image.get_rect() remaining_time_rect.top = self.screen_rect.top + 20 remaining_time_rect.centerx = self.screen_rect.centerx self.screen.blit(remaining_time_image, remaining_time_rect) def display_fastest_text(self, fastest_speed): fastest_speed_image = self.s_font.render("Fastest Speed: " + str(fastest_speed), True, self.my_settings.YELLOW) fastest_speed_rect = fastest_speed_image.get_rect() fastest_speed_rect.centery = self.screen_rect.centery / 2 fastest_speed_rect.left = 20 self.screen.blit(fastest_speed_image, fastest_speed_rect)View Code
【pygame遊戲編程】第四篇-----打字測速遊戲