1. 程式人生 > >Python和Pygame遊戲開發指南(1)MOMERY PUZZLE

Python和Pygame遊戲開發指南(1)MOMERY PUZZLE

import random, pygame, sys
from pygame.locals import *

FPS = 30 # frames per second, the general speed of the program
WINDOWWIDTH = 640 # size of window's width in pixels
WINDOWHEIGHT = 480 # size of windows' height in pixels
REVEALSPEED = 8 # speed boxes' sliding reveals and covers
BOXSIZE = 40 # size of box height & width in pixels
GAPSIZE = 10 # size of gap between boxes in pixels

BOARDWIDTH = 10
BOARDHEIGHT = 7
assert (BOARDWIDTH * BOARDHEIGHT) % 2 == 0
XMARGIN = int((WINDOWWIDTH - (BOARDWIDTH * (BOXSIZE + GAPSIZE ))) / 2)
YMARGIN = int((WINDOWHEIGHT - (BOARDHEIGHT * (BOXSIZE + GAPSIZE))) / 2)

#            R    G    B
GRAY     = (100, 100, 100)
NAVYBLUE = ( 60,  60, 100)
WHITE    = (255, 255, 255)
RED      = (255,   0,   0)
GREEN    = (  0, 255,   0)
BLUE     = (  0,   0, 255)
YELLOW   = (255, 255,   0)
ORANGE   = (255, 128,   0)
PURPLE   = (255,   0, 255)
CYAN     = (  0, 255, 255)

BGCOLOR = NAVYBLUE
LIGHTBGCOLOR = GRAY
BOXCOLOR = WHITE
HIGHLIGHTCOLOR = BLUE

DONUT = 'donut'
SQUARE = 'square'
DIAMOND = 'diamond'
LINES = 'lines'
OVAL = 'oval'

ALLCOLORS = (RED, GREEN, BLUE, YELLOW, ORANGE, PURPLE, CYAN)
ALLSHAPES = (DONUT, SQUARE, DIAMOND, LINES, OVAL)
assert len(ALLCOLORS) * len(ALLSHAPES) * 2 >= BOARDWIDTH * BOARDHEIGHT

def main():
    global FPSCLOCK, DISPLAYSURF
    pygame.init()
    close = False
    FPSCLOCK = pygame.time.Clock()
    DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
    
    mousex = 0
    mousey = 0
    pygame.display.set_caption('Memory Game')
    
    mainBoard = getRandomizedBoard()
    revealedBoxes = generateRevealedBoxesData(False)
    
    firstSelection = None
    
    DISPLAYSURF.fill(BGCOLOR)
    startGameAnimation(mainBoard)
    
    while True:
        mouseClicked = False
        
        DISPLAYSURF.fill(BGCOLOR)   
        drawBoard(mainBoard, revealedBoxes)
        for event in pygame.event.get():
            if event.type == QUIT or (event.type == KEYUP and event.key == K_ESCAPE):
                pygame.quit()
                sys.exit               
                close = True
            elif event.type == MOUSEMOTION:
                mousex, mousey = event.pos
            elif event.type == MOUSEBUTTONUP:
                mousex, mousey = event.pos
                mouseClicked = True
        
        if close:
            break
        
        boxx, boxy = getBoxAtPixel(mousex, mousey)
        if boxx != None and boxy != None:
            if not revealedBoxes[boxx][boxy]:
                drawHighlightBox(boxx, boxy)
            if not revealedBoxes[boxx][boxy] and mouseClicked:
                revealBoxesAnimation(mainBoard, [(boxx, boxy)])
                revealedBoxes[boxx][boxy] = True
                
                if firstSelection == None:
                    firstSelection = (boxx, boxy)
                else:
                    icon1shape, icon1color = getShapeAndColor(mainBoard, firstSelection[0], firstSelection[1])
                    icon2shape, icon2color = getShapeAndColor(mainBoard, boxx, boxy)
                    
                    if icon1shape != icon2shape or icon1color != icon2color:
                        pygame.time.wait(1000)
                        coverBoxesAnimation(mainBoard,[(firstSelection[0], firstSelection[1]), (boxx, boxy)])
                        revealedBoxes[firstSelection[0]][firstSelection[1]] = False
                        revealedBoxes[boxx][boxy] = False
                    elif hasWon(revealedBoxes):
                            gameWonAnimation(mainBoard)
                            pygame.time.wait(2000)
                            
                            mainBoard = getRandomizedBoard()
                            revealedBoxes = generateRevealedBoxesData(False)
                            
                            drawBoard(mainBoard, revealedBoxes)
                            pygame.display.update()
                            pygame.time.wait(1000)
                            
                            startGameAnimation(mainBoard)
                    firstSelection = None
                    
        pygame.display.update()
        FPSCLOCK.tick(FPS)
                    
def generateRevealedBoxesData(val):
    revealedBoxes = []
    for i in range(BOARDWIDTH):
        revealedBoxes.append([val] * BOARDHEIGHT)
    return revealedBoxes
                    
def getRandomizedBoard():
    icons = []
    for color in ALLCOLORS:
        for shape in ALLSHAPES:
            icons.append( (shape, color) )
    random.shuffle(icons)
    numIconsUsed = int(BOARDWIDTH * BOARDHEIGHT / 2)
    icons = icons[:numIconsUsed] * 2
    random.shuffle(icons)
    
    board = []
    for x in range(BOARDWIDTH):
        column = []
        for y in range(BOARDHEIGHT):
            column.append(icons[0])
            del icons[0]
        board.append(column)
    return board

def splitIntoGroupsOf(groupSize, theList):
    result = []
    for i in range(0, len(theList), groupSize):
        result.append(theList[i:i + groupSize])
    return result

def leftTopCoordsOfBox(boxx, boxy):
    left = boxx * (BOXSIZE + GAPSIZE) + XMARGIN
    top = boxy * (BOXSIZE + GAPSIZE) + YMARGIN
    return (left, top)

def getBoxAtPixel(x, y):
    for boxx in range(BOARDWIDTH):
        for boxy in range(BOARDHEIGHT):
            left, top = leftTopCoordsOfBox(boxx, boxy)
            boxRect = pygame.Rect(left, top, BOXSIZE, BOXSIZE)
            if boxRect.collidepoint(x, y):
                return (boxx, boxy)
    return (None, None)
    
def drawIcon(shape, color, boxx, boxy):
    quarter = int(BOXSIZE * 0.25)
    half =    int(BOXSIZE * 0.5)
    left, top = leftTopCoordsOfBox(boxx, boxy)
    if shape ==DONUT:
        pygame.draw.circle(DISPLAYSURF, color, (left + half, top + half), half - 5)
        pygame.draw.circle(DISPLAYSURF, BGCOLOR, (left + half, top + half), quarter - 5)
    elif shape == SQUARE:
        pygame.draw.rect(DISPLAYSURF, color, (left + quarter, top + quarter, BOXSIZE - half, BOXSIZE -half))
    elif shape == DIAMOND:
        pygame.draw.polygon(DISPLAYSURF, color, ((left + half, top), (left + BOXSIZE - 1, top +half), (left + half, top + BOXSIZE - 1), (left, top + half)))
    elif shape == LINES:
        for i in range(0, BOXSIZE, 4):
            pygame.draw.line(DISPLAYSURF, color, (left, top + i), (left + i, top))
            pygame.draw.line(DISPLAYSURF, color, (left + i, top + BOXSIZE - 1),(left + BOXSIZE - 1, top + i))
    elif shape == OVAL:
        pygame.draw.ellipse(DISPLAYSURF, color, (left, top + quarter, BOXSIZE, half))
        
def getShapeAndColor(board, boxx, boxy):
    return board[boxx][boxy][0], board[boxx][boxy][1]

def drawBoxCovers(board, boxes, coverage):
    for box in boxes:
        left, top = leftTopCoordsOfBox(box[0], box[1])
        pygame.draw.rect(DISPLAYSURF, BGCOLOR, (left, top, BOXSIZE, BOXSIZE))
        shape, color = getShapeAndColor(board, box[0], box[1])
        drawIcon(shape, color, box[0], box[1])
        if coverage > 0:
            pygame.draw.rect(DISPLAYSURF, BOXCOLOR, (left, top, coverage, BOXSIZE))
    pygame.display.update()
    FPSCLOCK.tick(FPS)
    
def revealBoxesAnimation(board, boxesToReveal):
    for coverage in range(BOXSIZE, (-REVEALSPEED) - 1, -REVEALSPEED):
        drawBoxCovers(board, boxesToReveal, coverage)
        
def coverBoxesAnimation(board, boxesToCover):
    for coverage in range(0, BOXSIZE + REVEALSPEED, REVEALSPEED):
        drawBoxCovers(board, boxesToCover, coverage)
        
def drawBoard(board, revealed):
    for boxx in range(BOARDWIDTH):
        for boxy in range(BOARDHEIGHT):
            left, top = leftTopCoordsOfBox(boxx, boxy)
            if not revealed[boxx][boxy]:
                pygame.draw.rect(DISPLAYSURF, BOXCOLOR, (left, top, BOXSIZE, BOXSIZE))
            else:
                shape, color = getShapeAndColor(board, boxx, boxy)
                drawIcon(shape, color, boxx, boxy)
                
def drawHighlightBox(boxx, boxy):
    left, top = leftTopCoordsOfBox(boxx, boxy)
    pygame.draw.rect(DISPLAYSURF, HIGHLIGHTCOLOR, (left - 5, top - 5, BOXSIZE + 10, BOXSIZE + 10), 4)
    
def startGameAnimation(board):
    coveredBoxes = generateRevealedBoxesData(False)
    boxes = []
    for x in range(BOARDWIDTH):
        for y in range(BOARDHEIGHT):
            boxes.append( (x, y))
    random.shuffle(boxes)
    boxGroups = splitIntoGroupsOf(8, boxes)
    drawBoard(board, coveredBoxes)
    for boxGroup in boxGroups:
        revealBoxesAnimation(board, boxGroup)
        coverBoxesAnimation(board, boxGroup)
        
def gameWonAnimation(board):
    coveredBoxes = generateRevealedBoxesData(True)
    color1 = LIGHTBGCOLOR
    color2 = BGCOLOR
    
    for i in range(13):
        color1, color2 = color2, color1
        DISPLAYSURF.fill(color1)
        drawBoard(board, coveredBoxes)
        pygame.display.update()
        pygame.time.wait(300)
        
def hasWon(revealedBoxes):
    for i in revealedBoxes:
        if False in i:
            return False 
    return True
        
if __name__ == '__main__':
    main()