1. 程式人生 > >Unity3d修煉之路:GUI按鈕簡單使用,完成對一個簡單物件Cube的移動,旋轉

Unity3d修煉之路:GUI按鈕簡單使用,完成對一個簡單物件Cube的移動,旋轉

#pragma strict

private var m_pCubeObj : GameObject = null;
private var m_pMeshFilter : MeshFilter = null;
public var m_fTramslateSpeed : float = 20.0f;
public var m_fRotateSpeed : float = 60.0f;

function OnGUI(){
	GUI.Label(new Rect(0.0f,0.0f,Screen.width,20.0f),"this is my first GUI");
	if(GUI.Button(new Rect(5.0f,30.0,100.0f,40.0f),"Click me"))
	{
		m_pCubeObj = GameObject.CreatePrimitive(PrimitiveType.Cube);//建立一個Cube
		if(null != m_pCubeObj)
		{
			m_pCubeObj.transform.position = new Vector3(1.0f,2.0f,0.0f);	
		}
	
	}
	
	
	if(GUI.Button(new Rect(5.0f,170.0f,100.0f,40.0f),"向前移動"))
	{
		m_pCubeObj.transform.Translate(Vector3.forward * Time.deltaTime * m_fTramslateSpeed);
	}
	if(GUI.Button(new Rect(115.0f,170.0f,100.0f,40.0f),"向後移動"))
	{
		m_pCubeObj.transform.Translate(Vector3.forward * Time.deltaTime * -m_fTramslateSpeed);
	}
	if(GUI.Button(new Rect(225.0f,170.0f,100.0f,40.0f),"向左移動"))
	{
		m_pCubeObj.transform.Translate(Vector3.left * Time.deltaTime * m_fTramslateSpeed);
	}
	if(GUI.Button(new Rect(335.0f,170.0f,100.0f,40.0f),"向右移動"))
	{
		m_pCubeObj.transform.Translate(Vector3.left * Time.deltaTime * -m_fTramslateSpeed);//Vector.right
	}
	
	if(GUI.Button(new Rect(5.0f,220.0f,100.0f,40.0f),"向左旋轉"))
	{ 
		m_pCubeObj.transform.Rotate(Vector3.up * Time.deltaTime * -m_fRotateSpeed);
	}
	if(GUI.Button(new Rect(115.0f,220.0f,100.0f,40.0f),"向右旋轉"))
	{
		m_pCubeObj.transform.Rotate(Vector3.up * Time.deltaTime * m_fRotateSpeed);
	}
	
	
}