1. 程式人生 > >區域網實現linux伺服器端和客戶端通訊

區域網實現linux伺服器端和客戶端通訊

一、配置兩臺電腦的網路

1.檢視物理機ip地址

(1)Win+R開啟執行,輸入cmd

 

(2)在cmd下輸入ipconfig得到本機ip為192.168.3.2

 

2.配置虛擬機器ip

(1)開啟虛擬機器設定
 
(2)設定網路連線模式
 
(3)在Ubuntu下設定ip
 

注意:物理機和虛擬機器的IP不能一樣,但必須處於同一網段。
我測試的時候物理機IP是192.168.3.2,虛擬機器IP設定的是192.168.3.190。

(4)測試兩臺電腦是否連通

在終端下輸入ping 192.168.3.X

二、編寫伺服器端和客戶端程式

1.伺服器端程式碼

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <arpa/inet.h>
#include <netinet/in.h>

const int port = 8888;
const char* ip = "192.168.64.190"; //伺服器端IP

int main()
{
	  int ser_sock = socket(AF_INET, SOCK_STREAM, 0); //建立套接字,即建立socket 
	  if(ser_sock < 0)
	  {
		  perror("socket");
		  return 1;
	  }

	  struct sockaddr_in addr; //繫結資訊,即命名socket
	  addr.sin_family = AF_INET; 
	  addr.sin_port = htons(port); 
	  addr.sin_addr.s_addr = inet_addr(ip); 
	  /*inet_addr函式將用點分十進位制字串表示的
	  IPv4地址轉化為用網路位元組序整數表示的IPv4地址 */
	  
	  if(bind(ser_sock, (struct sockaddr*)&addr, sizeof(addr)) < 0) 
	  {	            
	       perror("bind"); 
	       return 2; 	   
	  } 

	  int listen_sock = listen(ser_sock, 5); //監聽socket
	  if(listen_sock < 0)
	  {
		  perror("listen");
		  return 3;
	  }

      /*接受連線*/
	  struct sockaddr_in peer;
	  socklen_t peer_len;
	  char buf[1024];
	  int accept_fd = accept(ser_sock, (struct sockaddr*)&peer, &peer_len);

	  if(accept_fd < 0)
	  {
		  perror("accept");
		  return 4;
	  }
	  else
	  {
		  printf("connect from %s, port %d \n", inet_ntop(AF_INET,&peer.sin_addr, buf, 1024), ntohs(peer.sin_port));
	  }

	  while(1)
	  {
		  memset(buf, '\0', sizeof(buf));
		  ssize_t size = read(accept_fd, buf, sizeof(buf) - 1);
		  if(size > 0)
		  {
			  printf("client: %s\n", buf);
		  }
		  else if(size == 0)
		  {
			  printf("read is done...\n");
			  break;
		  }
		  else 
		  {
			  perror("read");
			  break;
		  }
          printf("server:");
		  fflush(stdout);
          size = read(0, buf, sizeof(buf) - 1);
		  if(size > 0)
		  {
			  buf[size - 1] = '\0';
		  }
		  else if(size == 0)
		  {
			  printf("read is done...\n");
			  break;
		  }
		  else
		  {
			  perror("read");
			  break;
		  }	  
		  write(accept_fd, buf, strlen(buf));
	  }
		close(ser_sock);
	  return 0;
}

2.客戶端程式碼

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <arpa/inet.h>
#include <netinet/in.h>

const int port = 8888;
const char* ip = "192.168.64.190"; //伺服器IP

int main()
{
	  int clt_sock = socket(AF_INET, SOCK_STREAM, 0); //建立套接字,即建立socket 
	  if(clt_sock < 0)
	  {
		  perror("socket");
		  return 1;
	  }

	  struct sockaddr_in addr; //繫結資訊,即命名socket 
	  addr.sin_family = AF_INET; 
	  addr.sin_port = htons(port); 
	  addr.sin_addr.s_addr = inet_addr(ip); 
	  /*inet_addr函式將用點分十進位制字串表示的
	  IPv4地址轉化為用網路位元組序整數表示的IPv4地址 */

	  //發起連線
	  socklen_t addr_len = sizeof(addr);
	  int connect_fd = connect(clt_sock, (struct sockaddr*)&addr, addr_len);
	  if(connect_fd < 0)
	  {
		  perror("connect");
		  return 2;
	  }
	  char buf[1024];

	  while(1)
	  {
		  memset(buf, '\0', sizeof(buf));
		  printf("client please enter: ");
		  fflush(stdout);
		  ssize_t size = read(0, buf, sizeof(buf) - 1);
		  if(size > 0)
		  {
			  buf[size - 1] = '\0';
		  }
		  else if(size == 0)
		  {
			  printf("read is done...\n");
			  break;
		  }
		  else
		  {
			  perror("read");
			  return 4;
		  }
		 // printf("client: %s\n", buf);
          write(clt_sock, buf, strlen(buf));
		  size = read(clt_sock, buf, sizeof(buf));
		  if(size > 0)
		  {
		 	  buf[size] = '\0';
		  }
		  else if(size == 0)
		  {
			  printf("read is done...\n");
			  break;
		  }
		  else 
		  {
			  perror("read");
			  return 5;
		  }
		  printf("server: %s\n", buf);
	   }
	  close(clt_sock);
	  return 0;
}

三、執行結果