1. 程式人生 > >Android(decode檔案轉成bitmap)使用BitmapFactory.Options解決載入大圖片記憶體溢位

Android(decode檔案轉成bitmap)使用BitmapFactory.Options解決載入大圖片記憶體溢位

由於Android對圖片使用記憶體有限制,若是載入幾兆的大圖片便記憶體溢位。Bitmap會將圖片的所有畫素(即長x寬)載入到記憶體中,如果圖片解析度過大,會直接導致記憶體溢位(java.lang.OutOfMemoryError),只有在BitmapFactory載入圖片時使用BitmapFactory.Options對相關引數進行配置來減少載入的畫素。

public Bitmap getBitmapFromFile(File dst, int width, int height) {
    if (null != dst && dst.exists()) {
        BitmapFactory.Options opts = null;
        if (width > 0 && height > 0) {
            opts = new BitmapFactory.Options();
            opts.inJustDecodeBounds = true;
            BitmapFactory.decodeFile(dst.getPath(), opts);
            // 計算圖片縮放比例
            final int minSideLength = Math.min(width, height);
            opts.inSampleSize = computeSampleSize(opts, minSideLength,
                    width * height);
            opts.inJustDecodeBounds = false;
            opts.inInputShareable = true;
            opts.inPurgeable = true;
        }
        try {
            return BitmapFactory.decodeFile(dst.getPath(), opts);
        } catch (OutOfMemoryError e) {
            e.printStackTrace();
        }
    }
    return null;
}
計算比例:
public static int computeSampleSize(BitmapFactory.Options options,
        int minSideLength, int maxNumOfPixels) {
    int initialSize = computeInitialSampleSize(options, minSideLength,
            maxNumOfPixels);

    int roundedSize;
    if (initialSize <= 8) {
        roundedSize = 1;
        while (roundedSize < initialSize) {
            roundedSize <<= 1;
        }
    } else {
        roundedSize = (initialSize + 7) / 8 * 8;
    }

    return roundedSize;
}

private static int computeInitialSampleSize(BitmapFactory.Options options,
        int minSideLength, int maxNumOfPixels) {
    double w = options.outWidth;
    double h = options.outHeight;

    int lowerBound = (maxNumOfPixels == -1) ? 1 : (int) Math.ceil(Math
            .sqrt(w * h / maxNumOfPixels));
    int upperBound = (minSideLength == -1) ? 128 : (int) Math.min(Math
            .floor(w / minSideLength), Math.floor(h / minSideLength));

    if (upperBound < lowerBound) {
        // return the larger one when there is no overlapping zone.
        return lowerBound;
    }

    if ((maxNumOfPixels == -1) && (minSideLength == -1)) {
        return 1;
    } else if (minSideLength == -1) {
        return lowerBound;
    } else {
        return upperBound;
    }
}