1. 程式人生 > >【Cocos2D-X 】初窺門徑(2) 場景的切換及特效

【Cocos2D-X 】初窺門徑(2) 場景的切換及特效

//CCTransitionJumpZoom::transitionWithDuration(t, s);//跳躍式,本場景先會縮小,然後跳躍進來  //CCTransitionFade::transitionWithDuration(t, s);//淡出淡入,原場景淡出,新場景淡入  //CCTransitionFade::transitionWithDuration(t, s, ccWHITE);//如果上一個的函式,帶3個引數,則第三個引數就是淡出淡入的顏色  //CCTransitionFlipX::transitionWithDuration(t, s, kOrientationLeftOver);//x軸左翻  //CCTransitionFlipX::transitionWithDuration(t, s, kOrientationRightOver);//x軸右翻  //CCTransitionFlipY::transitionWithDuration(t, s, kOrientationUpOver);//y軸上翻  //CCTransitionFlipY::transitionWithDuration(t, s, kOrientationDownOver);//y軸下翻  //CCTransitionFlipAngular::transitionWithDuration(t, s, kOrientationLeftOver);//有角度轉的左翻  //CCTransitionFlipAngular::transitionWithDuration(t, s, kOrientationRightOver);//有角度轉的右翻  //CCTransitionZoomFlipX::transitionWithDuration(t, s, kOrientationLeftOver);//帶縮放效果x軸左翻  //CCTransitionZoomFlipX::transitionWithDuration(t, s, kOrientationRightOver);//帶縮放效果x軸右翻  //CCTransitionZoomFlipY::transitionWithDuration(t, s, kOrientationUpOver);//帶縮放效果y軸上翻  //CCTransitionZoomFlipY::transitionWithDuration(t, s, kOrientationDownOver);//帶縮放效果y軸下翻  //CCTransitionZoomFlipAngular::transitionWithDuration(t, s, kOrientationLeftOver);//帶縮放效果/有角度轉的左翻  //CCTransitionZoomFlipAngular::transitionWithDuration(t, s, kOrientationRightOver);//帶縮放效果有角度轉的右翻  //CCTransitionShrinkGrow::transitionWithDuration(t, s);//交錯換  //CCTransitionRotoZoom::transitionWithDuration(t, s);//轉角換  //CCTransitionMoveInL::transitionWithDuration(t, s);//新場景從左移入覆蓋  //CCTransitionMoveInR::transitionWithDuration(t, s);//新場景從右移入覆蓋  //CCTransitionMoveInT::transitionWithDuration(t, s);//新場景從上移入覆蓋  //CCTransitionMoveInB::transitionWithDuration(t, s);//新場景從下移入覆蓋  //CCTransitionSlideInL::transitionWithDuration(t, s);//場景從左移入推出原場景  //CCTransitionSlideInR::transitionWithDuration(t, s);//場景從右移入推出原場景  //CCTransitionSlideInT::transitionWithDuration(t, s);//場景從上移入推出原場景  //CCTransitionSlideInB::transitionWithDuration(t, s);//場景從下移入推出原場景  //以下三個需要檢測opengl版本是否支援CCConfiguration::sharedConfiguration()->getGlesVersion() <= GLES_VER_1_0如果為真則為不支援  //CCTransitionCrossFade::transitionWithDuration(t,s);//淡出淡入交叉,同時進行  //CCTransitionRadialCCW::transitionWithDuration(t,s);//順時針切入  //CCTransitionRadialCW::transitionWithDuration(t,s);//逆時針切入  //以下兩個需要先設定攝像機,使用CCDirector::sharedDirector()->setDepthTest(true);  //CCTransitionPageTurn::transitionWithDuration(t, s, false);//翻頁,前翻  //CCTransitionPageTurn::transitionWithDuration(t, s, true);//翻頁,後翻  //CCTransitionFadeTR::transitionWithDuration(t, s);//向右上波浪  //CCTransitionFadeBL::transitionWithDuration(t, s);//向左下波浪  //CCTransitionFadeUp::transitionWithDuration(t, s);//向上百葉窗  //CCTransitionFadeDown::transitionWithDuration(t, s);//向下百葉窗  //CCTransitionTurnOffTiles::transitionWithDuration(t, s);//隨機小方塊  //CCTransitionSplitRows::transitionWithDuration(t, s);//按行切  //CCTransitionSplitCols::transitionWithDuration(t, s);//按列切  2.0之後以上所有物件初始化統一改為create方法。 使用時就是CCDirector::sharedDirector()->replaceScene(CCTransitionFlipAngular::transitionWithDuration(_MENU_TRAN_TIME, LoginScene::scene(), kOrientationLeftOver));呼叫replace方法,就可以了。