學習u3d的幾個工具和文件
阿新 • • 發佈:2019-02-16
cocos2dx
http://codingnow.cn/cocos2d-x/1658.html
效能優化
ului
https://github.com/LingJiJian/uLui
基於ugui元件封裝,高階控制元件庫uLui
熱更新解決方案:
https://github.com/jarjin/uLua
本框架工程基於Unity 4.6.2/5.0 + cstolua構建,網上外掛版本以本工程匯出。
http://www.slua.net/source/
https://github.com/pangweiwei/slua https://github.com/pangweiwei/slua
Fastest lua binding via static code generating for Unity3D or mono
rts遊戲的製作
https://github.com/stormtek/unity-rts-demo
http://www.stormtek.geek.nz/rts_tutorial/
??????
https://github.com/chromealex/Unity3d.UI.Windows
動畫
https://github.com/Banbury/UnitySpritesAndBones
This is an addon for Unity 3D to create 2D skeletal sprite animations. With the addon its possible to add bone hierarchies directly in the Unity Editor. Sprites can the parented to the bones. The bones can be animated like any other GameObject in the animator window. Inverse Kinematics is also available and animatable. The bones can also be used to animate any GameObject other than sprites like meshes or particle systems.
行為樹
http://www.opsive.com/assets/BehaviorDesigner
http://www.522memory.com/unity開發/1131.html
https://github.com/TencentOpen/behaviac
訪問http://www.behaviac.com/獲取文件,教程,FAQ等一切相關資料
behaviac是遊戲AI的開發框架元件,也是遊戲原型的快速設計工具
支援行為樹BT,狀態機FSM,HTN等多種正規化
方便的編輯,實時和離線除錯
支援全平臺,適用於客戶端和伺服器,助力遊戲快速迭代開發
http://www.behaviac.com/
效能優化
ului
https://github.com/LingJiJian/uLui
基於ugui元件封裝,高階控制元件庫uLui
熱更新解決方案:
https://github.com/jarjin/uLua
本框架工程基於Unity 4.6.2/5.0 + cstolua構建,網上外掛版本以本工程匯出。
http://www.slua.net/source/
https://github.com/pangweiwei/slua https://github.com/pangweiwei/slua
Fastest lua binding via static code generating for Unity3D or mono
rts遊戲的製作
http://www.stormtek.geek.nz/rts_tutorial/
??????
https://github.com/chromealex/Unity3d.UI.Windows
動畫
https://github.com/Banbury/UnitySpritesAndBones
This is an addon for Unity 3D to create 2D skeletal sprite animations. With the addon its possible to add bone hierarchies directly in the Unity Editor. Sprites can the parented to the bones. The bones can be animated like any other GameObject in the animator window. Inverse Kinematics is also available and animatable. The bones can also be used to animate any GameObject other than sprites like meshes or particle systems.
行為樹
http://www.522memory.com/unity開發/1131.html
https://github.com/TencentOpen/behaviac
訪問http://www.behaviac.com/獲取文件,教程,FAQ等一切相關資料
behaviac是遊戲AI的開發框架元件,也是遊戲原型的快速設計工具
支援行為樹BT,狀態機FSM,HTN等多種正規化
方便的編輯,實時和離線除錯
支援全平臺,適用於客戶端和伺服器,助力遊戲快速迭代開發
http://www.behaviac.com/